Sushi time with Cherry! (A deep dive into another game!)

Hello everyone! Your chef Cherry is back once again after a bit of a hiatus! Since my last review I have been slowly working on a second one, and now it is finally done and ready for your entertainment! This time, we will take a plunge into one of my favorite games in recent years, and I will be going in quite extensively into the basic gameplay, as well as the world of it. So without further ado, let’s go. It’s Sushi time!

It’s Subnautica!

Game Introduction

Ah Subnautica! It is hands down one of my favorite games to have been released in recent times, and a wonderful experience I will always recommend to anyone. In it’s current state it has two stand-alone titles, Subnautica and Subnautica: Below Zero, which both are fully released and ready to play! I will be going into some details of the story(though I will not spoil the ending, as I will mostly do setup and lore), so if you wish to avoid spoilers, I suggest stopping here and go pick up the game!

Created by Unknown Worlds, Subnautica is a exploration survival game. It has the usual features of such titles, like base-building & crafting. Where Subnautica differs heavily however from other games like it, is in its story and setting. As the title screen & name might suggest, the game is set entirely(for the most part) underwater. Each zone or biome is some kind of underwater region, and you need to not only manage your usual issues of food, health and drink, but also oxygen. Subnautica also has, while still fully open to explore and total freedom in your gameplay, a story. A completed story, with an opening, events throughout the game and an actual ending. You can play as long as you want of course, but if you so desire, you can eventually finish the ending and complete the game.(Do remember to save though, not only doesn’t it has autosave, but there is no postgame once you do the ending.)

Taking place in the mid 24th Century, in the game you play as Ryley Robinsson. Working as a Maintenance personnel aboard the Aurora, a large spaceship owned by the Trans-Government corporation Alterra, Ryley is part of a mission to construct a phasegate near the ocean planet known as 4546B. While in orbit around the planet however, the Aurora is suddenly struck by some kind of energy pulse, causing massive hull damage and begins to crash down into the planet’s surface. Ryley just manages to get to a lifepod in time before the crash happens and is ejected.

The loading screen and crash of the Aurora!

Planet 4546B

,Lifepod 5. Your new home.

Waking up after the crash inside his lifepod 5, Ryley now finds himself stranded on the surface of this alien world. With nothing except his PDA(a datapad), some emergency supplies and a fabricator, Ryley needs to try and survive long enough for rescue to arrive, or find some way to get off the planet.

The wreckage of the Aurora, still mostly intact in the distance.
The shallows! The first zone of the game and your safe zone.

Leaving the lifepod, your first sight will be either the water or the wreckage of the Aurora. Unlike alot of survival games, Subnautica’s gameworld is fixed in terms of location, with only a few minor details & coordinates of your lifepod being randomly generated. There is no map in Subnautica, so the Aurora wreckage serves as an excellent navigation point for your explorations.

As shown in the images above, Planet 4546B is an ocean planet, with barely any landmass to speak of. In its current state, only three major regions of the planet is known. The Crater(where Subnautica takes place), The Void and Sector Zero(Below Zero’s location). The Crater, as the name suggests, is a massive inactive underwater volcano and where the Aurora has crashed. Due to the warmth of the lava below and the shallow water in parts of the crater, this region of the planet is full of life with all kinds of fascinating flora and fauna. Several different biomes exists within The Crater, with the shallows being the starting location.

For a lack of better comparison, The Shallows is the starting/tutorial zone. It is, as the name suggests, relatively shallow which gives easy access to the surface for air. The aquatic wildlife here is also fairly pleasant, mostly consisting of smaller herbivore fish, with only the occasional predator sneaking in from the local kelp forest.

A small fish!
The Kelp Forest, a zone close to the Shallows.

Gameplay

As I mentioned during the start of this review, Subnautica is a survival exploration game! So it comes with some of the usual things included in such games, as well as its own unique gameplay elements. The bare basic gameplay & goal of the game is to survive, and as you explore around the world, find a way to get off the planet. As you start the game you have four options to pick from in terms of difficulty. All four still gives you full access to the storyline. You first got Survival. This is the base experience, and you will need to manage food, hunger, health and oxygen. When you die in Survival, you spawn back at your lifepod but with a chance of losing some of your items randomly on death. The second option is hardcore, and it works like Survival, but with permadeath. Once you die, the save file is removed. Third option for difficulty is freedom. This is similar to Survival as well, but you only need to worry about health and oxygen. And finally you have creative. You got no stats to worry about, you are given free tools and materials and every item unlocked and a base building tool from the start. You can still play the story if you want this way, but minor events might not play out due to already having things unlocked.

No matter which difficult you pick, there will still be some shared parts of gameplay so let’s get into that! The core part of Subnautica aside from exploration is crafting. Starting in your lifepod, you have a fabricator, a device used by Alterra to create fully functional items out of raw materials, so like a sci-fi 3D printer! As you explore around the world, you can find various raw materials such as iron, salt, plant fiber etc which can be used in the fabricator to craft more sturdy material and then converted into tools. For example, to build a flashlight you might need some glass, titanium and a battery. But to make glass you need some raw quartz, and to make a battery you will need acidic mushrooms and copper. As you continue down the tech tree you will also need to explore further into the world for rarer materials.

Your PDA, which serves as your inventory.




Subnautica has fairly minimal amount of keys to press and a small control scheme. You move around with the usual movement buttons, and pick up or use items with your left or right mouse button. Most things in the game is handled by your PDA. In the PDA you firs see your inventory screen, where you can see your equipment as well as the items you are currently carrying. Do note that some items and materials takes up more slots, so it’s not always a 1/1 slot for every item!

The second tab is blueprints. Here you see what you can currently craft, granted you have the materials. You can also pin a blueprint to be visible on your screen, as well as showing you which materials you are missing. New blueprints are unlocked through various means. Some are unlocked by story progression, some by crafting or unlocking certain blueprints which then unlocks more ones. The most common way to acquire blueprints however is to scan items and debris from the Aurora, something we will get into soon!

Next on the PDA is your waypoint navigation, where you can show or hide various story or created waypoints, as well as change their display for you. This can help navigating the world quite alot. The following tab is a photo one for screenshots, which you can then upload to your base for wall art!
The last two PDA parts are quite important. The second to last is your audio log. Every piece of audio or dialogue played in the game at any point is automatically saved and recorded here for you to replay at any time. Last but not least is the databank. This is where all your accumulated information is gathered. Anything you scan, from flora to fauna, to debris, as well as audio logs, text logs and any other info you can think of which you acquire is gathered here. It is vital to find out parts of the story, learn how to survive the planet and for example to get into locked doors on the wreckage.

Hunger and Thirst in Subnautica is pretty self explanatory. You catch fish or grow various plants to eat in order to not stay hungry, and you avoid thirst by filtering drinkable water either using a certain breed of fish or invest in filtration machines to get the salt out of the local water. You can also find emergency supplies on various wreckage around the area which can help.

Oxygen is also easy to get hang of. You can only stay underwater for so long before you need to breathe. If your oxygen runs out, you have a very short time-frame to reach the surface before you die. Initially as you start the game, you can only stay underwater for a few seconds. In order to prolong this, you can build and upgrade Oxygen tanks to carry around with you or equip. You can also use underwater bases, vehicles or air pumps going from the surface and connected with tubes in order to get more oxygen on deeper parts of the world.

Health is also simple. You have a regular HP bar like most games and if you get hurt, you lose HP. If it hits 0 you die. There are no weapons in Subnautica, aside from a small knife which can scare away weaker predators. So in order to survive, you need to learn how to understand the wildlife, which is where scanning comes in!

The most important tool in Subnautica is probably the scanner. You use this device to scan items for blueprints. You can also use it to scan wildlife and flora, which will then generate information in your databank to read up on.

A Stalker!

A big part of what makes Subnautica so fun to me is the wildlife and the mechanics around it. 4546B is a world full of life, and this is reflected in its gameplay. The aquatic wildlife in Subnautica exists on its own without the player. Every single creature have behaviors similar to that of real animals. The various species of wildlife have their own behavior patterns which can be observed. They have territory, family, prey or predators they hunt or fear and so on. By taking time to observe and scan the wildlife, you can learn how they normally function and thus learn how to best utilize it or avoid it. Take the stalker above as an example! It’s one of the first predators you normally encounter. Often living in smaller groups, they hunt alone and prefers to ambush their prey. They are scavengers, and will often pick up debris and lose objects to carry back to their nest, making Stalker nests a good source for blueprints. They are also easily scared by the knife, and if you feed them fish, they will even eventually become relatively tame and not bother you.

Other predators might be extremely territorial, and will not chase you beyond their nests, but always go for the attack if you approach. All wildlife have these unique behaviors and it is the key to your survival. This does however bring us into the next topic.

Things in the Deep

A reefback!

So I should probably come out and say it now. Subnautica is a horror game. Perhaps an unofficial one, but it is a terrifying and deeply unsettling experience as soon as you begin to leave the shallows. At first you might hear a booming sound in the distance before spotting your first Leviathan-Class wildlife, the reefbacks. Now, reefbacks are friendly. They are large whale-like creatures that float around in herds and eat plankton. Very chill and you can even catch a ride on them!

But as you explore the waters further, you will eventually learn that there are more things in the deep. Larger things, hungrier things.

A reaper Leviathan is hungry.
Lifepod 17

Exploring around the world, you will occasionally pick up distress calls in your lifepod. These are from survivors of the Aurora crash, who all escaped in their own lifepods. Normally, coordinates are attached as well to help you find them. However, when you do, the lifepods are broken, shattered and with no bodies or people in sight. Soon it becomes to dawn on you that you are the only survivor, and alone on this planet. Because of the Leviathans.

Leviathan-Class lifeforms are the largest wildlife you can find in the game. They vary in size, but is normally around the 50-100 meters in length and massive size. Most of them, with few rare exceptions, are apex predators and extremely aggressive.

One of the first hostile Leviathans you will come across are the Reaper Leviathans. Enormous monstrosities circling the Aurora wreckage, the Reapers are terrifying and their roar can be heard a long distance away.

The roar of a Reaper.

The roar does however also serve a point and can be very misleading. Despite their huge size, the reapers are ambush predators and prefer to strike quick and fast, usually from below or behind their prey. The roar they let out is a form of echolocation they use for navigation, and in terms of gameplay, a roar means that the local reaper leviathan knows where you are and is en route towards your position. You can’t fight these monsters at all, and must use a variety of tricks and tools, such as hiding, decoys or just being really fast in order to avoid their hungry jaws.

There are many more leviathan and creatures in the deep, but the last one I want to bring up is even more terrifying than the reapers. As you begin to explore deeper waters, you will eventually come across openings into the caverns below. Instead of swimming around at a depth of 100 meters, you begin to descend into the 400-500 and even more. Light fades and eventually you will come across the lost river.

Lost river brine pools and the gargantuan fossil.

Not even halfway down to the maximum crush depth your vehicles can get you, lies the brine pools of the lost river. It is an eerie alien landscape with toxic underwater brine pools and fossilized remains of gigantic creatures that once roamed the watery surface of 4546B. One of these fossils is the gargantuan leviathan. The skeleton itself dwarfs any of the currently living Leviathan, with the remains of the skeleton measuring up to 400 meters in length. According to theories and the PDA, the creature in life was probably even longer, measuring somewhere between 1100 to 1500 meters in length.

It is in the brine pools you will also come across another terrifying leviathan, the ghost leviathan. These translucent predators are more prone to openly attack you than the reapers, as they seem to not be ambush predators at all but goes straight for the kill. They are however quick to lose interest if you get out of sight and will not search around much for their prey once lost. This is not the scariest thing about them however. The scary thing is that the creatures you encounter in the lost rivers are juveniles.

Angry ghost leviathan!

At the start of the review I mentioned the three known regions of 4546B. The Crater which is the underwater volcano and Sector Zero. The third region is what lies between, The Void. Most of 4546B that is known to date is just a waste endless ocean with very little land to speak of and unmeasured depths. Due to the wast empty sea reaching depths of several thousand meters and going, very little life exists out here. This is the Void. In gameplay terms, this is the end of the map.

Described by the PDA as a ecological dead zone, once you reach the void there is nothing else. Just dark empty ocean stretching out infront and below you with no end in sight. This is when you hear the roar.

Ghost leviathan roar

Once you begin to enter the Void, you will hear the sound of the adult ghost leviathan. At the end of their maturity circle, the ghost leviathans leave the lost river to seek out the open waters of the void, feeding of stray fish and microorganisms in the water. This is their territory. They are one of the largest creatures in the game, outsizing the reapers and are far more aggressive. For gameplay, once you enter the void a ghost leviathan will spawn and hunt you endlessly until you either get back into the crater or die. It is also not alone however, as more will spawn until you leave their territory.

Seabases

Getting near the end of this review, I would like to talk a little bit about the seabases! Eventually your lifepod will start to feel a bit small. As you explore the world you will also begin to discover signs of previous survivors, and bases they have built in the sea. You can scan these yourself to learn how to build a home of your own!

A seabase!

In order to build a seabase you first need to craft a habitat builder. Once that is done however, it is a fairly simple process! Seabase rooms can be built at any depth and doesn’t need to be connected to the seafloor. They can also be built above water. They come with a couple of preset rooms that can then later be customized inside by building various furniture or objects such as lockers, vending machines, tables, beds and so on. All of the rooms also serve some kind of special purpose with the exception of the generic multipurpose room that you can set up as you see fit. For example the scanner room lets you create a 3D map of the local area, send out camera drones to explore and scan for local resources within radius of the base. A monopool lets you dock and customize vehicles. There are plenty of more things to explore with base building!

The two biggest challenges to build a base aside from how to decorate it is to manage hull integrity and power. In order to make your seabase function properly it needs power. Without power your devices within won’t work, you won’t have light and air will begin to run out. Power can be generated through a few different means. You can set up solar panels to collect up power during the day, build generators powered by heat from geothermal vents or if you want you could go full nuclear with small reactors powering your base. These aren’t the only options, but just a few examples! The more devices you have active in your base though, so filtration machines, battery chargers and so on, will drain your power quicker.

The other core aspect is hull integrity. If you build a base above the water this isn’t much of an issue, nor is it a problem in the shallows. However the deeper you build your seabase, as well as each new room or expansion you add to it, will all weaken the hull integrity. If the hull goes into negative numbers your seabase will begin to crack under the water pressure and leaks starts to appear in your seabase, filling it with water. By repairing these leaks, the pumps activate and the water is ejected. In order to prevent this you can add additional structure to support your hull. It can be something like a sturdier wall along the base to platforms to hold up the rooms a bit more. Additionally you can build in vault doors inside the base so that you can close off sections in case of a flooding, keeping the rest of your base operational! Leaks in the base can also happen due to physical damage from a leviathan attack or if you drive a submarine into a weaker glass section. So do be careful!

A bedroom!
Scanner!
A monopool with a seamoth!

Below Zero

Below zero main menu!

Finally, to end this review, I would like to talk just a little bit about Below Zero! It came out of early access a few months ago and is a sequel to the original Subnautica. That said however, it is basically the same game with new content, so more of a standalone expansion.

Below Zero takes place a few years after the original Subnautica, and does have alot of references so I recommend playing the first game before going into Below Zero. You play as Robin Ayou, a former Alterra employee who has taken it upon herself to explore the frozen north of planet 4546B in a region known as Sector Zero. Seeking answers about the mysterious death of her sister Sam, who worked on a secret project for Alterra in Sector Zero after Alterra has begun to investigate the planet following the events of Subnautica one, Robin embarks into the frozen wasteland with nothing but a drop pod and her own personalized PDA.

Straight from the get go, there are some differences to Below Zero compared to the original Subnautica. First of, Robin has a voice and talks quite alot throughout the story, unlike Ryley who was a silent protagonist. Secondly is how the story is handled. While the world is still fully open(albeit a bit smaller this time around), the story itself is more structured and present, with alot more focus on it as a narrative rather than a backdrop to your own adventure. There are clearer acts and events that occur, and actually some npcs you can encounter as you play. Sector Zero itself is also slightly different to the crater. It has land, quite alot of it, albeit most of it are just frozen icebergs and glaciers. The game world is also a bit smaller, but with alot more detailed and filled biomes rather than just open spaces of water.

A snow stalker!

In terms of gameplay, Below Zero is mostly more of the same. It has some very nice additions to crafting and base building, including alot of small quality of life and larger enjoyable things. Such as new room layouts, new furniture and better placements and other things to make base building alot more enjoyable. It also has a slight overhaul on vehicles, with the two submarines(the Seamoth and Cyclops) from Subnautica being replaced with the Seatruck, a smaller submarine which you can attach rooms onto to form a underwater train/truck. The game also has a land vehicle, the snowfox.

Due to Below Zero being set in the arctic, it also comes with a whole new variety of wildlife and plants. All of the new aquatic species are both beautiful and terrifying, and there are only a handful of smaller fish that are re-used from the previous game(albeit in arctic form). Everything else, especially the Leviathans, are all unique to Sector zero!

Ice worm!
Chelicerate, a terrifying new leviathan

Aside from the new additions, Below Zero also does add one new mechanic that is rather fitting, cold. When on the surface or land, cold is now a thing that needs to be managed to avoid freezing to death. This can be handled by various means such as seeking out local heat sources, wearing winter clothing or even bringing warm coffee on your trips!

That is all I had to say about Below Zero, and about Subnautica in itself. They are both wonderful games well worth the cost and time to play them and I wholeheartedly recommend then to everyone to play! Just be sure to save often as neither games use autosave and most important of all, be safe and don’t get eaten! Don’t become sushi for the sushi!

Thank you all for reading and thanks to Pinkie once again for letting me write and work here on the resort! Have a lovely time until the next one!

158,941 BEST Underwater Bubbles IMAGES, STOCK PHOTOS & VECTORS | Adobe Stock

Cherry’s first dish(It’s actually a game Review!)

Hello everyone! Your new Chef has arrived! As Pinkie already explained, I’m Cherry and will be doing some posts from now on as well as part of the team here on the resort! I’m a little bad at thinking where to start, so I will just get right into it! I love playing games, and I also love cooking! I do quite a lot of cooking my home life and usually try to do my own recipes, so a combination of both gaming and cooking seems like perfect for me. And it mostly is! Lately I have been playing one game in particular, and it is what I will be giving a brief overview of today, so without further ado, here is Chef: A Restaurant Tycoon!

Game Introduction

So! Chef is a Restaurant management/cooking simulator game currently available on Steam! It game out of early access in 2020 and recently had its first expansion(which adds in a bunch of new features primarily focused on Eastern Asia Cuisine).

The premise for the game is pretty simple, you are a chef and you run and manage a restaurant, the rest is up to you! It is a very free game in terms of options. The end-goal is up to you, as is what kind of restaurant and food you wish to be playing with. For some players, the goal might simply be to run a single seafood restaurant. For others, it could be to have a large burger franchise with several restaurants. All of this is available to do!

The character creation

Getting Started

So first things first. After you get past the main menu, the first screen you will see is the character creation! Here you decide how your chef will look. You have a few options, first being body(This is where clothing is. You got a variety of clothing outfits/styles for both a more masculine & femining body, but no specific gender lock thing!) Secondly, you pick a headshape and then a hairstyle. As a finish touch you can then change your chef expression as well as colour for the various things!

Once you feel happy with your Chef, you get to pick a difficulty option. These come in 4 categories: Normal, Hardcore, Relaxed & Sandboxed. Normal is how it sounds, it’s the game with the original settings. Hardcore is more of a challenge run, stakes will be higher and it will be more difficult to manage the resturant.

Relaxed mode is a lighter version of normal. The pace is slowed down, the difficulty curve is a bit easier, allowing you more freedom to pick and play exactly how you want. Finally Sandbox is more of Relaxed. Atop of having easier settings, you start with near infinite money, and enough skill points to create whatever kind of resturant you want from scratch. Otherwise you need to gradually progress to get exactly what you want.

In my personal opinion, I would say that I greatly prefer Sandbox or Relaxed mode. While I really enjoy the game and think it has alot of creativity and fun, the normal difficulty can sometime feel a bit stressful and straining. You get more or less forced to try and minmax various stats for the most optimal way to make money. But if that is what you are into, then go for normal. It’s still fun!

Pick a location!

Next on the list is to actually pick where you want to have your first resturant! You are taken to a pretty large map(Which is randomly generated each new game). You have a variety of districts to choose from. For example, do you want to have your resturant in a factory area, towncenter, out on the countryside and so on. This will determine some things such as price of rent, how many people will come to your resturant and what types of people(As seen on the right of the picture!)

Each district has a few choices of a resturant themselves, which can be varying in size of both the kitchen and dining area. The resturants can also have small traits that will affect customers and rent. A resturant that is in a dangerous neighbourhood will have lower rent, but the richer customers will refuse to come there, for example.

The restaurant layout!

Running a restaurant

Once you have locked in your pick of resturant, you will be taken to the beautiful image above, specifically your resturant! This is the main layout of the game and where you will be spending most of your time. While I will give a rough explaination of all of the options, I only have two deep-dives left to do however(With pictures).

At the top right corner of the screen you can set the name of your resturant. This has no gameplay effects and can be changed at any time you feel like! Below that is a small panel showing some customer statistics. In order from left to right they are: Customers waiting to be seated, customers waiting to order, customers waiting for food, customers eating, customers waiting to pay, and amount of customers who ran out and didn’t pay/just left.

On the right side is your crew management, and here is where you will see your staff and how they are doing. You can also set them to do different tasks here.

And now for the menus! Going from left to right I will explain a bit what each one does before focusing on the two big ones later as a final touch!

So first, starting with the chef’s hat icon is the Skill Panel! Here is where you see the skill level of your Chef and your crew. As you do activities like cooking or serving customers, your characters will level up. You can then spend points to increase their performance or unlock new options. For your main chef, this for example lets you unlock new recipe templates for the recipe creator, which we talk about later!

Next up is the decorations panel. Here are the options for building up your resturant! You have options to change the colours of the exterior and interior, this doesn’t do much other than look nice! The actual decorations, such as tables and wall-art, clocks, shelves and so on, all affect what type of customers will want to come to your resturant! They add to a specific type of atmosphere(examples being Rustic, Modern, Fancy, Cheap). Finally, you also buy your kitchen appliances here, which determines stats for your cooking. In order to fry food for example, you need a fryer. You can add in a microwave to make food cook faster, but lose quality. Fridge to reduce ingredients costs, and so on!

Following the decorations is the staff manager! It’s here you go to hire new staff. Currently there are two types of staff available,waiter and chef. You can also use different ways to seek out more high quality staff by either just asking people on the street, put out ads or hire a recruiting agency.

Menu is next on the line! Here is where you set up your resturant menu with what is available as well as prices. What type of food you got, as well as how much variety and options will all affect your customers. When you unlock new ingredients you also get pre-created food which you can’t edit, so if you don’t feel like creating your own recipes, there will always be things to serve as you progress! The menu offers alot of options, as you can set up the following: Apetiziers, Main Dish, Soups, Salad, Side Dish, Dessert and drinks! Delicious! As a final note on the menu as well, it is here you go to edit recipes you created yourself.

Next up is the Recipe Editor! Here you will create your own custom recipes, which I will go into more detail later, so for now I leave it as it is and move on to the next option!

The next menu is a bit smaller, and simply details your types of customers you are getting and some customer statistics, not alot to say there! It can help you if you are trying to pinpoint a specific customer base, as it will tell you what your customers tends to order, what they like and so on!

After the customer menu is the ingredients panel, which I will cover with the recipe editor!

Next up is the Chef Advisor! It is basically a built in Yelp/Review site for the game. Your previous customers will sometimes rate your resturant with stars and leave reviews. Some can be helpful, others just really stupid. But it’s always good to pay attention to what they are rating as they can rate everything from staff, speed, food and how the resturant looks! The more stars you get on Chef Advisor increases the amount of people coming your resturant!

After the Chef Advisor comes decisions. At the beginning you can’t do that much here, but you still have a few options. On the decision panel you can set staff wages as well as cleaning routines for the resturant. You can also gradually start to unlock different types of advertising. From billboards to blogs to commercials and so on. You will also be able to buy new furniture options, and eventually, set up mulitple resturants! All of these bigger options though, costs influence. Influence is the measurement of your larger success. As your resturant climbs in popularity, you also gain influence, which allows you to do bigger decisions and begin the path from a small diner to a large, five-star resturant chain!

Next is the city map. It will take you back to the screen at the beginning of the game and lets you choose new locations for your resturant(if you wish to move), or if you want to open up a second one!

Following that comes the financial menu, where you can see more details about your costs and income. It is a good way to determie if you need to lower any decisions or change your prices!

The calendar is the next one! It shows you information about dates. You have twelve months, and 4 days every month. Each day represents a full week. During some months there are special events, like christmas for example, that can change how many people come by your resturant!

The last two menus are not very much to talk about, as they are just more information about the resturant/and a secondary rating/Chef advisor, just without the details. So with those out of the way, let’s go into the ingredients and recipe editor as the final parts of this lengthy article!

The vegetable section of the ingredients panel!

So this is the ingredients panel, and it is huge! If you can think of a type of food ingredient, it is probably in here! The ingredients come in sections of Vegetables, carbs, meat, seafood, nuts, fruits, milk products, drinks, spices and so on! There is quite alot of it.
When you start a new game you begin with 10 ingredient points(510 if you play sandbox), which you can use to buy ingredients. As you unlock ingredients, you get more options to add to your recipes as well as pre-created recipes on the menu depending on what you unlock. You earn ingredients points by cooking your custom made recipes!

Each recipe also comes in 3 levels of quality. Silver, gold, platinum/purple. The more higher-ranked ingredients you use, the better the food quality, but the cost of preparing the food is also higher. I really like this system simply because it has so many options!

The main menu for the recipe editor!

Fun with Recipes

Finally, we have now reached the recipe editor, the highlight of this game! Here you have the option to create your own recipes using a basic template! As you first enter the recipe editor, you are greeted with the option to pick what type of dish you want to create, based on the template. Do you want to make a pie, a sandwich, a soup and so on. Once you have picked that, you can customize the image for your dish. This has no gameplay impact and is just for fluff. And finally you name your dish, and decide where on the menu it sits(Apetizer, main dish, dessert etc).

Once you have saved your template, you are taken to the next menu. Here you will have a small icon telling you what ingredients(and the amount of each) you need to make the basic recipe. Once you have those done, the recipe can be created and you can go nuts with everything else! You have every single ingredient you own available to you, and can throw them in as you please in terms of quality an amount. Each ingredient will add stats to the dish, such as fatness, bitterness, sweetness and so on, as well as the flavour, cost, cooking time and calories. If the ingredients matches well in terms of taste, you can gain special buffs, and the recipe quality will generally be better if the ingredients are matching!

And that is all! My first article here on the resort! I hope all of you will enjoy it, and perhaps even get curious to try out the game yourself! I am very happy to be here, to be able to make all the delicious food with my friends(Which I might share recipes with here soon!) and to be able to geek out!
This is Cherry, signing off on her first post! Bon Appetit!