A BIT of Nostalgia: Castlevania IV Review

Hello once again Mortals, we are drawing closer to Halloween and I am nowhere even near done with spooky games…at least for myself. However one big title should not  be missed out on during this month! A classic that I hold close to my heart!  That classic of course is Castlevania..and since most of my old consoles are already packed up.. I started with Castlevania IV on the Mini SNES!  Luckily this is my FAVOURITE Castlevania game! Hooray! Instead of being scared of the monsters this time they can be scared of me!

Belle Monde 

Castlevania IV released on Halloween 1991.. well at least in Japan! A few months later in December in America and the likes and almost a whole year later we got it in Europe!  On the 23rd of November just 6 days after my 6th birthday. It was the 6th game that bore the castlevania title! So 6-6-6!  An unholy trinity of events! Little did I know than how devilishly good this game would be. It scores about an 8.2 out of 10 on average but the only grade I can give it is 1! A number 1!  Soon after this the game would take on a more adventure style approach with Symphony of the Night and while that is oftenly the fan favourite I really prefer that genre with Metroid while I prefer the old style Castlevania. I see them as almost different series in fact so I shall not be comparing them to any of the Alucard or Soma Cruz sames.  They are great as well but this was a whole different kind of beast. 

Belle Monde means pretty world and that certainly can be said about this game. Producer Konami really went all out in giving us neat little details in the background, amazing Mode7 graphics and very recognisable monsters. Translucent ghosts, fragmenting skeletons, a hulking frankenstein.. and a 9 foot tall dracula are all in this game and they are all impressive fights of their own accord. Classics such as the Medusa heads come back to frustrate you now more than ever before.. or is it?! With the new control screen players can whip in any direction and even  wiggle their whip about all limply giving it some stringlike control which can be used to slowly tickle an enemy to death! As a result of this simple change Simon Belmonts techniques have drastically improved. On our 11 stage journey we travel through castles, swamps, caves, spinning stuff and of course clock towers. Every stage has two or three very different looking segments.

 A lot is done with motion in this game’s graphic design. We see Skeleton ornaments following the hero in the background. We see books trying to leap out of their bookcase, and  so much more allowing the background to truly come to live!  This also results in more tension! Will that thing come leap at me or is it just a simple background element? The certainty has been taken away and that is a good thing! Not only do you have to pay attention to your opponents.. you want to keep an eye on the background as well.. the game forces you to appreciate it’s beautiful world! My favourite stages for the background are stage 8 and stage 9.. while i hate stage 8 in every other sense.. the creepy paintings that might grab you, the carpet that can push you into the ceiling that is great! Stage 9 is my favourite! It’s a treasure room where colourful ghosties constantly rise up! What a great night to have a SNES mini!

Belmont

Part IV of the series does not follow up on any of the games. Part 1 was followed by it’s sequel and both dealt with the story of Simon Belmont, while Part 3 was actually a prequel and it told the story of Trevor Belmont and his companions.  Rather than follow up on the story of Trevor and Alucard among others Part IV focuses on Simon again.. but rather retells the story of the original game.. in a new way! This means we will both visit familiar and unfamiliar locations and face a slew of enemies that the oldest castlevania player will immediately recognise.. and so does everyone else for that matter because these monsters are really iconic.  We will once again face off against mummies, frankenstein, death and even the giant bat makes it return albeit in a different spot in the game and it is not really a bat.. yet it is still the good old familiar boss from the first game. The game does a good job off playing into nostalgia with the iconic themes such as vampire hunter and bloody tears being hidden deep inside the game. You will have to work for your shot of nostalgia! The game has some nice tunes but nothing near as iconic as aforementioned themes but hey it’s a konami game you know at worst you will be pretty well off in the sound department. 

Control Wise alternate timeline Simon has no equal. Even Richter from Dracula X  and later Rondo of Blood could not be a master whipper like this Simon! As a result of the tight controls I find this Castlevania relatively easy….among the linear games. The exploratory stuff is way easier.  Still I deem this game fairly “doable” in terms of difficulty. Mind you that this is my favourite Castlevania, I know some patterns by hand and some timing by muscle memory but easily up until the 8th stage I breezed through this game like it was nothing. The eight stage however has one excruciating bit of trap dodging!  I can never really get that pattern down and always end up using luck to make my way through.  Since I so often get stopped there it by far is my least favourite stage in the game. If you are new to the series and want to try a game out I do suggest you start out with this one for it’s supreme control scheme and playing the best Belmont but like Castlevania III there will be a few cheap moments. 

These moments in comparison to the third and most diverse game in the franchise however are few and far between.  You have unlimited continues at your disposal and a password system to clear the hurdles ahead. A game over will send you back to the beginning of a stage however and this includes sub areas. So if you are on stage 9-2 and game over on the boss you get 5 new lives to try again from 9-1. This is how it has always been with Castlevania and with the exception of the last stage that is rather fair you really do become a better player for it. No risking the biscuit you really need to learn and master clearing it all in one big swoop. It felt really rewarding to finally clear a stage after mastering the bosses and minibosses. Given how varied the stages are it doesn’t feel like too much of a punishment either.. except for the aforementioned stage 8 that is littered with Instakill boobytraps in it’s second coeur and with how a bat randomly flying through that trap can ruin a run and send you back over and over again… that stinks! The final stage.. Stage B,  has a four man boss rush that is quite hard and a game over.. sets you all the way back! So be prepared to get good. You really must become a true Belmont but are also very much given the proper tools to do so. 

Cool Whip

What makes this stand out most to me is the gameplay itself though!  While Castlevania III had more diverse characters and ways to traverse through a stage this one is more focussed on giving Simon a new challenge each and every stage. The first stage has you jumping between a foreground and a background stage. The second stage places you inside streams of water that hinder your control, the third stage has vertical/ceiling hazards. The third game may offer you a different set of characters, I really prefer it if you have to overcome new obstacles every time. Except for the instakills in stage 8 this game really does a much better job at that. It really feels you have to master becoming Simon! One can argue for the choose your combat style approach of the later parts but to me it feels much more satisfying to use the tools you have! You HAVE to master Simon’s whip, you HAVE to clear that one boss you can’t seem to hit with it. The game hands you just enough tools to get the job done, but doesn’t make you overly cool and competent and thing that moderen games for me oftenly have. We are handed tools for flavour rather then challenge.

There is the old Castlevania clunk, the annoying knockback, the non momentum based jumping and the occasional unfair enemies, but that in a way is part of the experience. It gives this Castlevania something “scary” Leaping to a platform you can barely see, fearing there might be a bat to knock you off towards your demise has something we don’t really see these days. There are still indie games to that, but it is weird that this lack of polish causes.. a “personality” in the game. Back in the days we would look at our cartridges or at our screens and say “Castlevania IV I am going to beat you today” .. now we usually talk about events within the confines of the game. “Come on Geralt  you got this” “Handsome Jack you are going down” which is fine as well but in the end it is also your character that conquers a game. These old games might not offer the same immersion but they offer this amazing reward of conquering and you actually feel skilled for doing it! Those weird Castlevania quirks that are present help that experience SO much.Climbing a stairs and the floor goes out of sight? Well that means if you get hit on the stair you now plummet into the abyss!  You inch forward.. not in game..but you’re busy with your controller, hitboxes, invincibility frames etcetera. You are fighting a game!

I can not beat Dracula in the capacity of my person and in the end who cares about Simon beating Dracula.. it happens a million times. However me beating Castevania is unique to me. That is my feat! While I also beat Breath of the Wild and fought those two Eldritch like being in Smash Ultimate..those feel more like I played through the game. I experienced the game. I beat the final boss because I had the right tools, I feel like without too much effort I would have done it the next attempt even if I had died there. This old game .. I did not beat because I had the dash move, the big sword, the upgraded bomb or whatever. No I beat it because I learned the Pattern Patterns, I was able to distinguish the spots where my character would be safe.  I discovered a strategy to deal with those pesky  energy balls Dracula shot and I found a way to deal with those fireball enemies in the sky! It is not anything in the game that made me beat this.. it was ME! It wasn’t even that cool magical whip! … No it was me positioning a character in smart spots, me using a extra weapon cleverly! ME! ME! ME!

Vampire Killer Game

I do think that Castlevania I through III have aged a bit, the challenge is rather grueling! Mostly the second game is obnoxious with it’s puzzle element and poor translations, messed up ending screens and weird gameplay choices. I and III are difficult to a point where it isn’t as much a part of the timeset anymore. Castlevania IV does the same thing.. yet it does it perfectly. While sometimes unfair, dying feels like your fault always.. even when it’s not (Except for stage 8)  having to redo a stage feels super frustrating..but the stage has enough variety that it doesn’t feel like intense punishment. It is perfectly beatable in a short time if you are good enough but can get you trapped for hours if you can’t deduce a boss pattern! It is still your fault! It emulates perfectly on the SNES mini… BUT that is because it has a great controller for that. Should you emulate this game on PC and use a PS4 or Xbox One controller, I think you fill find yourself in a lot of trouble. You need D-Pad accuracy here, no Analogue stick can do that, lot of these controllers also have issues with double direction inputs like up and right..when using the D-Pad.. I think this would be so much harder to complete on those.. so play this on an SNES mini or on a virtual console with a proper controller.

Yet once again this also proves a point, this game wants you to use that SNES controller, it wants you to go D-Pad, it wants to be played as it used to be played. Now don’t get me wrong! I think anyone playing a 2d platformer with an analogue stick when they have the option to not use an Analogue stick should have their Gamer Card marked… not totally revoked just marked! Yet this game shows it a lot more than others. I usually prefer momentum based platformer action like Mario or Donkey Kong yet strangely this game shines because of its amount of clunk!  I can drop to my death just because I was a fair amount of pixels of my jump. I can get knocked into a ravine and be forced to start way back at the beginning just because I missed the timing of a single whiplash and there is a slight delay .. plus my hitbox is slightly larger than me so I can’t cheese it in the final moment.  In Mario when I make a mistake I can correct (somewhat)  here if I make a mistake I am dead. Yet that gives this game it’s horrorish vibes. Single mistakes can lead to a painful death, not just for Simon it will be painful for the player as well.

So in a game like Castevania its flaws become its strengths for me? Does that mean its strengths become it’s flaws? No! The stage design is still briljant and plays into that level of non immersion while still being super cool. Dracula’s castle has clear game mechanics that make no sense in the context of the world, but it is not trying. Nowadays characters notice everything so when we suddenly see barriers appear it has to be given a lore explanation through a cutscene, while the makers just wanted to give you some action. Sorcery, creatures carrying sealls or whatever.. it all becomes a challenge for the main character to overcome.  Simon doesn’t say anything about water following two  ways, he doesn’t question the spinning walls in stage 4 because they are not his challenges to overcome. They are YOURS. We are the ones that have bloody tears from frustration while trying to master the game and we are the ones that hopefully will be the vampire killers. For me Castlevania IV is one of those perfect games. Not because it is perfect.. but because it is very much a game and it keeps you feeling important all the way.

This weekend there will not be any blog posts as I am getting the key of my new flat Saturday! Which means the entire weekend and most likely the entire next week I am either without internet or doing stuff! Next week I will have a few posts scheduled ahead of time to wrap up Halloween month with a two day Pokémon post and some blog tags. If I have time I will try to visit your blogs with my phone! Otherwise I will see you all when I get back! Enjoy next weeks post and see you all soon! If you want to help with creating a pc corner for my blog check out my Kofi page!

A BIT of Nostalgia: Pocky and Rocky

Hello again my dear island guests!  As some of you know , I am not very much of a modern gamer, I really tend to stick close to gems of the past and in the past of this blog I have discussed a fair few of these. Recently I replayed one of these classics again. As a kid this game was bundled in a special rental promotion set with Mystical Ninja Goemon in some of my video-stores staff favourite bundles.  That game was called Pocky and Rocky.

The Priest and The Tanuki

Pocky and Rocky is an odd game, manifesting as a scrolling shooter but for once not playing space or a warzone. Instead you move to colourful landscapes and you should down a slew of varying monsters, navigate around certain traps and use tools to defend yourself.
However other than that it does still play like a typical scrolling shooter. You collect power ups to upgrade your weapon in two different ways, you fight bosses and like all space shooters this game is tricky as heck! It is commonly seen as a bit of a niche hit for the Super Nintendo Entertainment System but upon release was popular enough to spawn three sequels. One on the SNES one on the Game Boy Advance and one on the Playstation 2 and Wii.  The game was produced by Natsume and published by them as well. Upon its release it got reviewed pretty well, easily scoring an average score of about 8 out of 10. More often going higher than that then lower. This is a perfectly fine score for this game that is mostly praised for its amazing two player mode. 

I reviewed the game Single Player as I don’t have any friend who wants to come play this with me in person and the person who might play this with me lacks the patience for such a title. It should be noted that both the American version and the Japanese version are much better than the European version of the game. In Europe the Japanese version never got translated  and as a result while there are cutscenes the European version does not feature any text or story! To explain the story I will use a Let’s Play of the American version , thus characters will be titled like their American counterpart. To be fair I had a lot of fun imagining what the story would be in the European version but seeing how far I was off made me chuckle a bit. Some of the terminology used comes from the Pocky and Rocky Wiki and not from the game as even the American version never uses any terminology for weapons or anything except the enemies. 

When you are alone you can take the role of Pocky , who is a little priest girl  who fights by throwing sealing cards, called Ofuda,  at enemies and she can defend by swinging her priestess staff or Gohei. Rocky is a Raccoon Dog and instead of cards he tosses out leafs and he defends by swiping his tail. There seem to be minute differences between the characters, for example I think Pocky is faster but Rocky can dive a bit further and seems to defend more effectively. .but I honestly am not sure if I made that up in my mind or if it is actual reality. The story moves independent of what character you pick as both storywise seem to stick together. Which brings us to a bit of a problem.. this game is very VERY hard if you single player it! I really would have liked it if the lonesome player would have gotten an NPC ally to aid them.. however  because of how some challenges are designed I guess an AI could not cut it! While you can play the game  by yourself.. the easy difficulty will already provide you with a very steep challenge.

Let’s Rocky

The story of the game is wonderfully weird and very mundane at the same time!  A long time ago wicked creatures called the Nopino Goblins spread mischief across the land. Yet they were all subjected by a priest named Pocky. All seemed well until one day Pocky the Tanuki shows up telling her his fellow Nopino Goblins are out of control! The first Nopino Goblins that go out of control are these Umbrellas with a big eye and a scary mouth. As well some weird ass cyclops monks!  They are aided by guys in baskets that should at you and spooky scary skeletons!  The boss of the first level is a guy with a big brown head that shoots seeds at you!  When you defeat him.. he tells he has been mind controlled by a guy in a Black Mantle.. so that is what the villain of the game is called Black Mantle! Pocky and Rocky then venture into the water domain to fight some creatures that look like a cross between a turtle and a duck……wait a minute!  

Tanuki..Kasa Obake, Oi No Bakemono, Hitotsume-kozō and Kappa! Nopino Goblin is the English translation for the word Yokai! That is hilarious! The second stage makes you fight the cutest monkeys before eventually turning into a water stage quickly restricting your movement. Since a game over doesn’t abide by any checkpoints or subareas getting a game over means you go back to the beginning of a stage! You have unlimited continues but..Nopino Goblins can be tough sons of Yokai! The game is hilariously  translated and the dialogue feels SUPER cheesy! Especially after you finish the third stage and things seem more dire!  That stage took me SO Many attempts though! It has two pretty hard minbi bosses, and grueling gauntlets of flying enemies.  After you deal with that you dodge some  traps and shifting walls that can push you off the stage so you have to master the dodge technique here to avoid the deadly twomps like skeletons and shifting stage. It is a very good stage that has some amazing designs though and some funny Nopino Goblins!

It gets even better though , as you advance past the third stage you find out that the evil organisation is the Gorgonzola Goblins, living in the Gorgonzola Fortress and to get there you have to use a cursed airship! This is probably the hardest stage in the game, Narrow spaces, few options to dodge and lots of Yokai Pirates and turres with crazy attack patterns. It is guarded by a bird Yokai which requires you to be pretty good at your shield and dodge techniques.  Of course that pales in comparison to the skill you have to show against the second to last boss fight! Black Mantle of course works together with Dracula!  This fight. quickly turns into a bullet hell! With a twist. Entire sections of the map at time become electrified so standing still and defending will not get you anywhere.. so you will have to zoom across the arena.. while using your defensive tail swipe AND attacking the boss! All tools have to be used at the same time. The final stage is a simple climb facing some tough enemies that fire attacks that cover half the screen. Getting hit by them drains a massive amount of health as well and health power ups are very rare! With a miniboss and the big boss himself.. this one might take a few attempts. The ending is wholesome and cute and after a bit of ending dialogue Pocky and Rocky share some Dango together in the moonlight!

Sweet as a Pocky

Pocky is a sweet japanese candy..well it’s bread  with chocolate on it but the Pocky in this game is just as sweet. The presentation of this game is phenomonal! The cutscenes are super cute, the sprites are fantastic and the game has some pretty nice tunes. It really has a cute anime esthetic that also reminds me of Saturday morning cartoons for very young kids. The way the story is presented also seems very much like one of the cutests tales for kids you have ever seen. The story is very much non-violent but  there are some creepy like bosses and creepy imagery as well it is very balanced out! 

You never get bored!  Every stage feels significantly different from the others even if lots of set pieces are reused across all stages. It really works, you can see what areas lie close to one another but you also feel like you have made progress. Pocky and Rocky both look great themselves. If you play with two players you even get some team moves where one character uses the other to launch themselves forward as if they were a skateboard of sorts.. It looks buttery smooth. The frame-rate can stutter a tiny bit if there are too many enemies on screen but that is almost never an issue.

The gameplay is rather pleasant and while it is difficult as heck, it never feels really unfair.. that said it is one of those , remember the patterns ,  kinda game.. but to be fair that rings true for most of the genre and the genre itself is known for being pretty difficult.  Basically how this game works is, you make progress until you die, you find out why you die or how these enemies work and how to best get around it , you lose less health and the next time you progress further. You die again facing this new enemy  or a bit in the level and you come up with a strategy for that section again. You start the stage over again and combine your knowledge of before to get even further.. and so you get a little bit better every time you die. You really have to remember how these things work because health is fairly rare and there is no regaining life during a stage. Playing alongside a friend will make things a bit more manageable as you can remind each other how to get around an obstacle and the team moves really make you able to dash through things you can’t do alone..but that is actually a nice reward for playing with two. You really can use each other! 

The controls all work pretty nicely as well, pretty much every button is used and if you don’t like a lay out the game allows you to remap them yourself to fit your preference. For example I remapped the dodge  to something that worked a bit better for me. I gradually ended up remapping a few things, just to fit my playstyle and it worked. I really felt myself improving.. but there is a lot to improve for just one sitting.

Nope-Ino

There are a few minor gripes I have with this game and for one is there is no save feature! That is rather common and if you are familiar with the game you can beat this entire game in just under an hour.  To learn all these patterns of thought takes a lot longer. I needed several hours to gradually improve myself enough to beat this. It’s possible.. but as I grew more tired focus began to fade. At stage 4 I had to call it quits the first day. Replaying Stage 1 through 3 was a lot easier the next day but there is no real reward for playing through them well. You can’t take extra lives, at least not above your maximum and continue being unlimited even if you could.. it doesn’t really matter if you don’t start out with max lives you just learn and progress later.  Stage 4 and Stage 5 are WAAAY harder than the previous once so after progressing through stage 4 and most of 5 .. I had to call it quits on the second day! The third day playing through stage 1 till 4 felt a bit .. tedious.. It’s part of the genre but a password after stage 3 might have been nice. Even if it was just the one.

The fact that there are only two upgrades .. plus a shield is also a bit .. thin. Blue orbs improve your cards or leafs so you can throw multiple while orange orbs turn your projectiles into fireballs. While both characters have a unique main weapon the  fireball is the same, which is sad as it does more damage, but it looks way less unique! You are usually better off with the bigger range of your main weapon anyway. I just wish there were more upgrades. Upgrades decrease if you take hits so for example I can see a slower but homing attack being a nice upgrade or  perhaps a less damaging projectile but one that also blocks enemy attacks much like your swipes.  It would give us a bit more variation to play! It doesn’t really affect how fun this game is.. and it is really fun.. I just think.. it could even be more fun if you and your friend could go different weapon upgrade routes and get a bit more creative rather than just skilful!

Of course for the european version the lack of text is a BIG issue. While the dialogue is nothing to write home about, it adds a really innocent charm to the game that isn’t really there in our PAL version. While the cutscenes without dialogue are still pretty cute, the bosses in the American version usually say some fun lines as well .. a threat right before you start, which feels like some extra motivation.. since the european version apparently had to translate from the japanese version and they said nope we are not going to translate it.  Which is a shame.. it isn’t a good text.. but it is really cute!

The final gripe I have with this game is the box art! It really is quite ugly and doesn’t represent the style of the game at all. The Japanese box art looks so much cuter! The art of the game is much more reflective of that Japanese style so why make it in this weird semi-cool box art. I get it in some games where a sprite is open for interpretation but given the high quality presentation in the cutscenes, and of the sprite itself , I don’t think this is something you can pull off successfully!

The Boxart we got!
The Japanese Boxart!

Two can play THIS Game

This title is a super strong and quite overlooked one in the SNES library! Due to it’s arcade like feeling it aged very well and is very fun to play to this day. Buying a cartridge can be a costly affair with prices ranging going well above that of a full priced game, and including a case you can easily buy two full priced console games. So it does hold some collector value. I am sure however people can find a way to enjoy this game none the less. Pocky Rocky and Becky the second sequel for the Game Boy Advance has been released on several virtual consoles. If you manage to get your hands on this game however it will provide a few hours of good fun! While relatively short it takes quite a while to master and the colourful graphics and varying stages make everything a delight to replay. Even by yourself.

The real fun however starts if you play this with a buddy! More strategies unlock, extra moves are handed out and there is just that much more fun to be had with the game. Single player the game is great but you can feel it never completely reaches it’s full potential. Some enemies are extra rough to dodge because you really miss that team up move set. A choice I think is very brave and makes sense A single player has much more reason to master this while a two player game can be more casual fun. It might not be able to escape some of the classic genre tropes and the lack of a password system or a save feature prevents it from getting my highest rating but it got darn close! Pocky and Rocky is one of the better Co-op multiplayer games on the system and Nopino Goblins is an amazing english word for Yokai!

A BIT of Nostalgia: Ducktales

Look at the past, my darling Island Guests!
Game are and Strange and Vast, Filled with wonders and tests.
Face each old game with eyes clear and true!
Today will be awesome..as I play Ducktales Woooohoo.

Pinkie is going to piss some people of with these opinions

Incredible respect for those who were able to sing that opening rather than reading it! We are kindred spirits. Today I re-review what is possibly a contender for my most favorite game ever. Along with Final Fantasy VI and Chrono Trigger this game means so much to me. So I will already tell you it might receive a high score!  I wanted to see if my treasured gem still could stand the face of time. It sure did.  While it’s length is very short in this day and age, that applied to many other games. What it still gives is an amazing unique mechanical platform experience.  A game that heavily inspired Crankey’s Moveset in the later Donkey Kong games and of course the noble Shovel Knight. This without a shadow of doubt in my mind is the single best licensed game ever made. Beating Turtles in Time, Epic Mickey , Kingdom Hearts and even GoldenEye.

The reason it’s better than those last two, DuckTales hasn’t aged as poorly. It’s controls are still butter smooth in its simplicity, the enemy attack patterns still work and challenge you, the hunt for the best ending is not that hard because the game lasts about an hour  or so if you  are a bit thorough but well versed in it. Maybe a bit less even. Despite of it being easy there is a sense of joy in hunting these treasures and playing these stages which all are quite diverse. We have a jungle theme level, a horror themed level, an underground one, a snow and ice themed one and of course the moon. Home to my most beautiful memory and my favorite song ever..probably. Every stage has just a bit of a different feeling and some secrets to unlock. Mind you.. there is not much secrets.. but is just a great joy to boot this game up a few times and just play through these great stages. GoldenEye’s controls now deeply disappointed and Kingdom Hearts gameplay really shows its age when it comes to collecting and progress.

She is totally being genuine though she really loves this game!

The graphics are vibrant for NES all sprites are very recognisable for what they should be. Even the tribal guys I can still very distinctly tie to when they encountered similar character in the series.  Yet for some weird reason Dewey wears green look Louis.. why?!  It’s a quirk I always wandered about and one the excellent remakes fixes, yet now that I played the original I can say I vastly prefer it over the remake. The speed of which you can run through this game is what makes it so timeless. The Remake added some extra exploratory requirements to all stages, that are much more in your face.  You need to do so.. in the original .. you COULD do that if you want. If you want the good ending it is probably wise. You can also make things very hard for yourself and try to get the bad ending (which is extremely hard to do.. without hacking nigh impossible) It’s that type of game that isn’t very challenging but you make your own challenge for.. We can do that to old games but Ducktales lends itself even better for such things than Mario because of its  unique jumping system (at the time).

This whole game is build around the pogo jump! A bouncy but deadly way of attacking using a cane. I guess if Dr Jekyll tried this out he might have not had such a sucky NES game.  The pogo stick is unique to Ducktales even though it later got mimicked.. this was the main gimmick of the game and boy was it used well. In a way Mario stole from ducktales when they came  up with the spin jump as it basically does everything the pogo jump does. It allows you to bounce of spiky objects or in mario’s case spike enemies. It can break blocks and it destroyed enemies.  When Mario steals from you when it comes to platforming you know you are on the right track. The life system is also nicely done in Ducktales. Lives are finite and a single game over makes you start all over but you can spend  money for extra lives as well as find extra lives and health upgrades across the stages. This means that you always have to balance exploring and clearing with each other. Getting sidetracked may drain your life..but you might gain life as well. Even if there is not you can buy lifes using your overworld score make sure you reach the end.. but without having the best ending.  Balanced!

Seriously if this game was an anime girl she would waifu it!

Ducktales is not hard to beat, not even on the harder difficulties , it’s fairly forgiving and any mistakes you make are your fault, there is little cheap enemies here or impossible to dodge attacks.  You just need to learn…or remember by heart because you played this game so much. Yet Ducktales would have been made for younger kids most likely so it makes sense they get a game of this difficulty. When I was a kid it had the perfect difficulty for me and now.. now I just need to expand my challenges from time to time.  Back in the 80’s and early 90’s this was a common practice in gaming.  “I challenge you to beat Mario 1-1 without collecting a  single coin’  ‘Beat Glass Joe without taking a single hit’  we used to egg each other on for extra challenges. In fact Nintendo even made a few retro collection games around this concept.

Ducktales is very cleverly designed in a way that this game can be used in such a way. We have a money score we can use for high-scores, there is a timer we can race with, there is several routes and additional tricky obstacles and several methods of traversing obstacles that making challenge each other or yourself  is super fun. While maybe not especially designed around it back than that was possible. Nowadays games hold your hand to much or offer you so much freedom that a choice of playstyle is irrelevant.  Playing a  game alternatively now doesn’t work because either a game tells you to finish this boss with X or there are 20.994 ways to defeat a boss and your chosen options is just.. one.

While the Ducktales game could use some more iconic bosses the whole world building still feels like a part of it’s world.  Of course we have the boss from the African Mines which directly links to the show and the Magica Despell fight in Transilvania , a moon rat and and an amazone statue feel a bit meh. Why not Glomgold or Mother Beagle? Yet I do feel the statue and the moon rat really make sense at the same time.. like they are supposed to be there.   Where most video game enemies can feel forced in, I never had that much with Ducktales.. except for some Beagle Boys underneath the surface of the moon. Effort went into building this world and back then.. Capcom basically was the only one to really do that.. at least in such a diverse setting. It is simple but it works and thus it becomes timeless.

Yep she is gonna talk about THAT again! Crazy Fangirl Alert

Of course Ducktales biggest charm is it’s presentation. All the characters  except for Dewey look like their series counterpart. You can tell everything apart. Purple was a colour that could not be implemented in the game so Magica Despell and Miss Beakley have some weird moments, but they are in there, you know who they are without reading a manual and they do what you expect.

Everything does what you expect..well maybe not Turbo because he doesn’t crash but can actually fly! Still despite of it’s limited graphics I never had trouble imagining how it would look like, plenty of iconic characters are hidden throughout the game. There is just a lot of love for the series and gaming in general in this little cartridge and it shows…. and  is audible
Yes time to gush about the moon theme as well. One of the most iconic video game music pieces of all time. Yet also the opening theme using the actual series theme was great, the sound when you climb up a vine or rope, the theme in the amazon.. the sound your pogos-tick makes. It’s all fantastic. 

I seriously spend about two minutes in the amazon just climbing up and down on the first rope just to hear those sounds again..searched for the hidden  room in Transylvania so I had to do a lot of mini pogo bounces. It all is just perfect for a platformer. This is what my childhood sounds like.  Wiggu Wiggu Wiggu and the Moon Theme. This music still leads a life to this day..making its way into official new products, becoming cannon in ducktales lore. Capcom where the masters of video game soundtracks and this one is amazing once again.

2:50 for some good Wiggu Wiggu Wiggu Action

I could stretch this post out and pretend like I care about the minor flaws like how it was not needed to press down to activate the pogo, or how the mine carts have a bit of a sticky control scheme making them needlessly tricky.  I could tell you about a scene where Scrooge actually tosses his cousins off a cliff with a minecart he is riding and telling you they could have done that differently. No.. that all doesn’t matter. Nowadays we think a 10/10 game should have no flaws and we should remorselessly point out everything that is wrong with it. That is not right. A 10/10 game to me is a game that is so fun to play that despite its flaws you will boot it up again. Each time you play, regardless if it crashes regardless if controls can glitch a bit or some elements seem wrong, you smile. 

Ducktales is a game I love so sooo much that whatever flaws are in there.. don’t matter to me. It has no impact on my experience with the game. Each time I beat this game and I think I have beaten it (across both version) well over 30 times now (if not closer to 50) and each I keep on smiling. Each playthrough as fun as it was my first. Ducktales was the first game I loved.. so in a way this is my Number 1 Dime.. this is what made me a gamer and when I play it today I still feel.. this is why I am a gamer.  No matter if listen to the soundtrack, play a single stage or complete the game, when I play Ducktales I feel like the richest person/duck in the world.

A BIT of Nostalgia: Super Mario Bros. 2

Now that I have cast the TALDIG aside and no longer try to teach people bad history trough mediocre video games, instead I will play some retro games I REALLY want to play. We start with one of the few main line mario games that I never finished. Today I take a look at Super Mario Bros. 2

Doki Doki We Know This

Now I assume most people know this but we need to go over this so you know what I am actually reviewing.  I played and completed the western Super Mario Bros 2.  The game that Japan knows as Super Mario U.S.A. Should there be someone out here reading who doesn’t know.  When Nintendo released their Super Mario 2, people thought it would be to difficult for your standard Western audience.. and having played it myself.. I can agree to a point. This would have polarised the american and european players. In order to still release a new Mario a game called Doki Doki Panic was given a bit of a Mario overhaul.  The original game had you pick from a quartet of arabian/middle eastern looking characters, which explains why you see so much desert levels and fly on a carpet so much.

It is also why this game does not feel like a Mario game. The mechanics in this game have never really been used after that anymore. You could attack by throwing vegetables  or throwing enemies after jumping onto them and picking them up. So one can make an argument that this is NOT a Mario game. However this game gave us so much of the super mario culture we know today. Shy-Guys, Pokey’s  and even Bob-ombs would not have existed without this game. Well .. at least not as Mario enemies and some of it’s most iconic music would also be missing. Most importantly.. without it most likely we would not have the Super Mario Brother Super Show.

It’s a me… kinda!

So for the first time I played the game and moved past the third world.Which was  where I left before. This game can be fairly difficult and cryptic at times. At least for younger gamers. Where Chibi-Pinkie  believed in being an absolute murder hobo when it comes to enemies Super Mario Bros. 2  requires you to use certain enemies as platforms or ride projectiles. There even are some minor puzzle elements on how to use bombs to blow up certain obstacles, factoring in distance you have to cross. It’s nothing special but it’s very different. Much like how Zelda 2 veered very much from its original as well. While Mario Bros and all subsequent games are pure sang platformers, this one is more of a puzzle platformer. One that is fairly stingy with its resources.

As a result this game is fairly, but never overly, challenging. The problem some puzzles are trial and error and on rare occasions this can softlock you into losing a life. This would not be that much of an issue if lifes were made more available. Super Mario 3 did that very well. Handing you 1-up mushrooms in the more trial and error like stages. This is a bit more relentless. I recommend playing the GBA version as it has a save function. I think the Super Mario All Stars one has one to,  but that is definitely welcome. You have two continues but given that most 1-ups are hidden behind RNG that still is harsh. There is nothing fun, nor was there ever about hitting a game over simply because you did not have enough lives to “learn” the game, being forced to start over. Luckily trough emulation.. and mini consoles we now have acces to save states which can help you deal with this gripe.. or you just play the superior ports.


Now don’t get me wrong this IS still a fun game to play but over time it has gotten some vastly superior versions.  Since the NES version is just a sprite swap in most senses of the word, it feels more “floaty” than other Mario games, Controls do not feel as tight. The Luigi Jump and Peach abilities do contribute to that.. and of course since she is pink I cleared the entire game with Peach. I have no trouble landing on a single block in any mario game, yet in this one I could rarely pull it off. As if there is a landing delay, which feels very un-mario. That being said the stages are mostly very well designed around this control scheme so it never killed the joy for me. Just in the core you can sense you are playing Doki Doki Panic.

It’s a Me REALLY!

Everything actually Mario, everything rebranded everything first party however feels great. The game oozes personality and much more than Mario Bros. feels part of the mario world. By now Mario had more personality he dons his actual red and blue colours rather than that brown jumpsuit. Peach, Luigi and Toad are actual characters here. I love the music and tossing an Ostrich is legitimately quite funny. I loved whenever I could do that and just waste my time respawning them and trying to kill as much things with a single ostrich thing as I can. I am even considering playing the GBA version to hunt for the red coins .. because I heard it could unlock Yoshi which seems like a fun addition. Also I really want to do a toad only run!

The reason for that would be the games ending, this game is infamous for being only in Mario’s dream.So I would really love for him to have a dream about Toad Pickup up ostriches going around beating up  pink transgender dinosaurs and beating the evil king to save a group of magical bees or something. This game introduced Birdo one of the first Transgender video game characters ever and we beat her up a lot during this game.

The game has seven worlds each with three levels. The first two levels of a world almost always face you off against Birdo in the end.  Even in some final levels she can sometimes be there as a mid boss.. or as a  means to use her eggs as platforms towards a new part of the stage. Still I wonder what would cause Mario to dream about a mushroom kid beating up the transgender Birdo and take down an evil toad (as in frog ..not mushroom.. confusingly enough)  to save some magical bees. But hey its my head canon now which is awesome so thank you Mario 2.
<Disclaimer.. I do not approve of violence against Transgender in any shape way or form, nor do I ship Toad X Mario.. I just really enjoy the fever dream fantasy. scenario.. thank you>

My least favorite Mario

While this is in fact my least favorite mainline Mario that is rather a testament to how incredible the series is rather than a strike against this game. The first half of this game is truely amazing and just a joy to play.  A bit like Mario Sunshine the second half can get a bit “stale” where the difficulty picks up to something that feels more tedious than challenging.  Each door for example is a checkpoints, some later levels just challenge you by having doors further apart  or let you collect an item on the far left which you then have to bring back to the far right. Instead of jumping to the next platform we have to use mushrooms to build our own way.  Which could be nice but across game over and continues and regular loss of life stacking the thing over and over again can feel more like labour than a challenge.

Again like Mario Sunshine (which is my second least favorite Mario by the way) that however gives  this game it’s uniqueness. I was much more inspired to try hard in this game than for example in Mario 1 or 3 where repeating stages feels less cumbersome. Where in Mario 1 I could turn of the game and say.. i’ll try again later this was the game I was really determined to beat. I wanted to conquer it and see all the worlds. Mario 2 is much more diverse compared to its predecessor at well, though there is some looping stuff after the fourth world. Out of the seven worlds only world six I sorta disliked while in Mario 3 there are two worlds I sorta dislike. So all in all this had a strong line up of levels and ‘puzzels’. It’s not bad yet overshadowed by greatness.

Strange Roots

This game is often called the black sheep in the Mario Line up and I do not think that is completely true. It’s more that annoying sheep that doesn’t really stay with the heard.. the one that always wanders aff and is the most mischievous doing some pretty weird things for a sheep. Yet for that very own reason you do always remember that sheep and tell your wife in bed about what that sheep did today. It’s a loveable odd piece of gaming memorabilia that has just so many good stories. For example the Koopa Shells in this game used to be Black-Faces you can toss as a power up. Controversy around those arose which may have led to the idea to make that particular game Mario. It already needed new sprites for the Western world anyway?! Could that be what made it ideal choice to be the new Mario? The other game was too .. controversial anyway.

Where would Mario be now without the Shy Guys and Pokeys, what if those masks  never inspired the sun in Super Mario 3. Without this game Pink would have never been able to hover with her dress and Luigi would not jump higher and floatier than Mario. Which proves just how powerful games can be. Mario Mario would not be the man he is today without this game.Luigi Mario might never have differentiate from his brother without this game and the mushroom kingdom these days is hard to imagine without bob-ombs or shy guys. I still hope that Wart makes his return to the realm one day as well because honestly he fits in quite nicely… not the bees though.. not the bees. We later got better bees , mostly in Super Mario Galaxy.

Like I mentioned this game heavily inspired the super mario cartoon which I hold fond memories of because of how campy it was..just a guilty pleasure and in a way this game is very much like that show. We all can tell it doesn’t feel exactly like Mario.. but still it is such a part of it’s history that we just can’t help but love it. I mean mario’s canonical voice comes from a mini game collection featuring go fish so why not embrace this part to the fullest as well. Yes it’s the least good part  of the series, but people treat it like that is a bad thing… yet there is always a worst part.

If there would be one Mario game.. that would also be the worst game. It doesn’t say anything. Well maybe one thing? If you actually enjoy this Mario, there is so much more out there for you to enjoy. I had a great time with this game. Frustrating sure.. I said some very unpink words.. but so did I when I played Shovel Knight or The Messenger (great games btw). This is not the game you play because you want to play a Mario game… this is a game you play because you love Mario and that is A-okay!