Pinkie Plays: Moemon Emerald Extreme Randomiser Nuzlocke (Episode 2) The Ultimate Waifu

Hello again little lights, I wanted to have some anime girls death battle a little more so I decided to continue playing my Moemon Emerald Extreme Randomiser Nuzlocke!  You know that thing where I battle with Pokémon and if they faint they are considered dead!  Last episode we got an amazing starter and some pretty sleek Pokémon to kit out our team! We are looking good! But can it help us?

Exploring Rustboro

Before the Gym Battle officially starts I decided to walk around a bit. I am not too familiar with Emerald as I haven’t played it in ages so I mozy around and talk to everyone, I encounter one of those weird.. enter the impossible to grasp passcode persons in the form of a sick girl!  I search the web for an online generator to get this done and I speak “the funny word”   to her father. The word is hsnBMqpgsTnBVcq. Wanda smiles and is healed by the word and I get a new wallpaper for my computer… so not worth this but hey I guess my death box now looks Kawaii as Fudge! Another guy thinks I would trade a Gengar for a Jumpluff.. I guess the people in this town are weirdo’s that is not a good trade for me if I would do that! 

I end up finding a big pearl on route 105 and now have  two options. I can face the gym with a team of 5 or I do my cave encounter and route 116 before.. as far as I am aware in Nuzlocke.. it is always wise to have more Pokémon!  So I move into the grass of route 116 and my first encounter is a Gardevoir with Psycho Boost.. a super powerful move! I manage to catch it easily but I almost lose Murmur the Porygon 2 to her onslaught! I swap in Jigglypuff and the one named Miku can not be hit by anything that is not super effective so she is safe. I capture the Gardevoir and name her C.C. I might not like code Geass but it seems like a fitting name!

C.C. is proper Waifu Material so I decide to train her up a bit so she doesn’t die immediately in the gym battle.. A random trainer has a Suicune and gives her a lot of trouble! I want to swap her out but the opponent has Arena Trap and I fear for my life. Luckily Gardevoir breaks free and learns Mistball.. there was no need for her to learn that over Agility … but I found it funny that she has two legendary Signature moves so I did it anyway, sometimes you just have to have fun… plus Mistball looks cute as an attack on her! For some strange reason I do encounter Gengar in these fields so I decide to cheat a little.. I will catch it and trade it for the Jumpluff …just so I can have a Trophy waifu.. I won’t use her and I will burn resources on this ..but it is just for fun! I waste a lot of Pokéballs and Money but I end up with my first Trophy Wife Yellow The Jumpluff that I traded for a Gengar.. just because it is such a bad trade!

On my way to Rusturf tunnel I fight a few trainers with legendaries. Everyone except for Murmur the Porygon and Umaru the Slowpoke manage to reach level 11.. In the tunnel I failed to catch my encounter, which was an Elekid.. it isn’t that bad as I do prefer our own Usagi the (C)Raichu.  I think the Gym Leaders ace is level 13 or so.. which we should be able to handle! But I have come to realise we have a bit of a grass weakness! I have no good counters for that and two members are weak against it, and grass also resists Usagi! The only good way to deal with it is sending in Miku the Immune Jigglypuff! So let’s hope that the gym leader does not have a Venusaur or a Meganium!

The Rustboro Gym

The Gym challenge begins.. I forgot to talk to the dude for a free fresh water and rush into the first battle with a Youngster.. sending out Umaru first against his Glalie..we should have this.. unfortunately Glalie has Tail Glow.. which boosts it’s stats greatly and it immediately freezes Umaru as well.. putting her on Red health. No Bueno!  I already need to swap in Jigglypuff to survive this! Miku.. is immune to ice type moves and Glalie has no fighting type moves so it goes down fairly easily as we leave our first little girl corpse in the gym! Time for the second trainer, only one left after this ..before facing the leader! Let’s give Umara a chance to redeem herself. I slip up and trigger a double battle! after which the Hiker and a young boy send out a Chansey and a Nincada.. which isn’t good for the pair of Usagi and Umara.. both are special attackers..  and one is weak against Nincada.. we better take care of the bug first!.. Then I realise Nincada is a ground  type, now that moves are random but based on the same type bias Usagi is in grave danger.. I need to swap her out and risk them doubling into Umaru.

Luckily Chansey doesn’t do anything and Nincada can barely damage her!  Sakura the Rhyhorn comes out to replace Usagi.. as Chansey is weaker to physical attacks and Ground and Bug types can’t hurt Sakura a lot! The trainers send in a Smoochum and Poochyena next! The Smoochum is no problem but the Poochyena has Sacred Fire which burns Sakura and cuts her attack in half putting her out of the fight! I swap in Murmur.. but she also gets burned right away! Luckily Vicegrip still does decent damage and Umaru’s Water Gun finishes the pair off!  It is time.. to face the gym leader! At least everyone is level 11 now so I do feel fairly confident!

Roxanne normally is a Rock Type Gym leader, which we would easily wash with Murmur and Umaru.. but she isn’t the same Roxanne as before.. she calls herself Bug Catcher Robin now.. for one and she leads off with a level 12 Gardevoir… which means Miku has to come and save the day already!  If it has Psycho Booth as well it can pretty much kill everything else! Umaru levels up from this fight and so does Miku with Miku now learning Super Sonic. The next Pokémon Roxanne is about to use is a Mew.. which is a problem yet again…because Mew can learn ANYTHING and it has no real stat bias either. I am afraid it will have Focus Blast so I decide to swap in Rhyhorn which is one of my tankier Pokémon.. Sakura can also use Mud Slap to lower its accuracy if need be!

 Mew looks absolutely adorable. I must have it! I must.. but I can’t because it belongs to a Gym Leader so she has to die! Sakura nearly gets one shot by a psybeam.. and barely manages to chip away at her health too..it looks like I am going to have to risk Miku here! Afraid of the Focus Blast I use Gardevoir instead as it can resist the Psychic attacks! I whittle away at Mew with Mistball until it goes down, the Gym leaders Ace is a Dunsparce..  I decided to swap in Murmur as she could use the XP the most, thinking the Gym leader’s ace is level 13..turns out it’s 15! It starts using Thunder and immediately puts Murmur in red health.. I decide to swap in USagi to counter this.. but she has False Swipe which puts Usagi on Yellow health..Dunsparce reveals her other moves to be Recover and Charge.. which means it can’t touch Miku.. but can Miku kill it fast enough before she struggles to her own death?

Operation  Peeko

It turns out the answer is yes! Realising as a Gym Leader that Dunsparce can not touch me it keeps spamming Charge instead of Recover and Three Crush claws later I am the proud owner of a Stone Badge. She also grants me the teachable move Morning Sun… which is only a mildly decent healing move.. so I decide to sell it with the move Flail that I picked up earlier.. Flail deals more damage depending on how hurt you are. It is often used in novelty combat sets such as a Magikarp Sweep team (in which you set the game up so that Magikarp can kill a full team of Legendaries  with just the move Flail). It isn’t very good for Nuzlockes though.. and Morning Sun being better in weather also feels too flimsy! I rather have some potions that I can more reliably use early game!  After exiting the gym.. I see a robbery is going on! I ignore it for now and go heal my damaged team. Then it is time to rescue a Peeko!

I equip Sakura with a Quick Claw I managed to get my hands on and give Murmur a Hard Stone. The first item allows Pokémon to Strike first sometimes and Sakura is a slow girl!  The second powers up  Ground type moves.. so Murmur’s Earthquake now deals more damage. Time to hunt some criminal scum! Well it would be had I not been distracted with a few trainers hidden behind some cuttable bushes.. there are items on the ground.. and since they too are randomised Lucky Eggs (which double XP)  or Master Balls can be everywhere.  Murmur is forced to learn Cut.. since I don’t actually have an extra Pokémon to use as an HM slave.. and Immediately she gets into a fight with an Entei.. the Hard Stone pays off here as we easily Oneshot Entei with a powered up Earthquake! C.C. Nearly gets killed by a Dewgong but we end up safe and sound arriving at Rustuf tunnel once more where an eldery Sailor tells us that his 8 year old girl has been stolen by Team Aqua.. and if I could please get his Peeko back! I agree though I really hope Peeko’s overworld sprite remains a Wingull..in bird form.. as I enter the cave to fight a pirate!

Luckily Peeko indeed looks like a bird.. but we all know better in this world Pokémon are little girls.. but yay for Censorship and all!  The Pirate prefers to go by the name of Rich Boy Bob, who has a Sharpedo.. which is kind of the Signature Pokémon for this team.. so that’s strange! Usagi punishes in the name of the Moen or something and I get Peeko back and some sort of supplies for a big corporation. I bring back the stuff that was stolen from them and as a reward they give me more work… and some kind of weird navigation that is also a phone.. you know that is KINDA the wrong way around! That’s right, even Moths can be Millenials. I guess now I have to head towards the second gym .. which means I have to go on a boat with that old guy.. that keeps little girls locked up in his balls.. and I am a 10 year old girl….  Thanks Devon Corp for sending me on this mission! I am sure this will not backfire at all!

I’m on a Boat.

I really have forgotten a lot about these games! Apparently I have to fight Brendan at the exit of town!  Umaru nearly dies again.. she isn’t really pulling her weight here…so I might see if I can replace her with an Old Rod Encounter in a bit!  She does manage to finish an Eevee!!!! Although barely.. and when Brendan sends out a Pidgeotto I send in Usagi to quickly finish this fight! He outlevels me though so Pidgeotto lives a hit and makes Usagi cry by hitting her again. She revenge kills him soon after with the power of her ability Effect Spore.. which ends up poisoning them. In my head cannon Effect Spore.. isn’t actually spores.. but tears. Usagi cries and her tears can inflict a status condition. Yes that works really well! Perhaps the spores are in her tears! On the way back through Petalburg Woods I decide to go the route that is locked behind some cut trees. I picked up a few new items including a Miracle Seeds that powers up grass moves, of which I currently have none.. but I also find an Amulet Coin.. which is a great item! It generates more money! I decided to put it on Usagi. I use her more often than I use Miku due to how hard she hits! I might switch it to Miku soon though.. I am not sure on who the item is better for now.

I arrive at Mister Briney’s house  and he is Chasing the little girl that just happens to look like a bird on her sprite to make this all PG around the table! I talk to him and he stops playing around..calling Peeko his darling.. his filthy vagrant behaviour is something that should not be tolerated! At least as long as I keep him occupied, poor Peeko is safe! My chores that I got for helping a big company out is having to travel to two towns. Dewford to deliver a letter to mister Steven Stone, the Champion of the Pokémon League AND Travel to Slateport! Luckily in Dewford there is also the second gym! I am running out of space to type though so instead of pursuing this course of action I decided to pick up an old rod to fish for my Dewford Encounter.. I also got to go back  to Petalburg to fish there.. but I will hold off for now! Except for Umaru my team is looking fairly strong!  I decide to fish and what lives on the bottom of the sea?! Why a  little girl of course!  Nibbling on my rod is a brand new Spearow…maybe I will go grab that Petalburg encounter after all! I catch it though and name it Asuka!

I decide to hold off and challenge the two Fishermen on the beach instead to wrap this up! Fight one goes about as well as you expect! Sakura had to be swapped out against a Slowpoke as a droplet of Rain WILL kill her.. but Usagi once again comes to save the day!  The second fight.. is a disaster.. Sakura faces off against a  Zapdos.she can’t hit Zapdos and it is level 10! Sakura is level 12.. Meanwhile Zapdos has a headbutt and whittles away at Sakura.. I try to swap her out but Zapdos has Shadow Tag.. this looks like this might be it for Sakura.. but I refuse to let her go and I decide to keep my girl healthy with potions wasting them all! But it works! Sakura has low Power Points (number of uses)  on her moves and thus she gets to use “struggle” fairly early! Finally being able to hit Zapdos.. who now is locked in Spark.. a high Power Point Move that can not hurt ground types! With  about 25% Hp left, Sakura finishes off the Zapdos and Usagi deletes his two other Moe girls. Which includes a very skimpily dressed Octillery! Oh jeez Sakura I am so glad you are okay I thought I had lost you!  Let’s use this moment to take a break!  Next episode the battle against Brawly will happen and we get a few new encounters!  Untill then.. don’t lewd the Moes.. they are Tomodachi!

Top 5: Pokémon Battle Themes

Being short on time and ill prepared, I would not want to leave you island guests without content. So let’s have fun with something nice and easy that is close to my heart. Pokémon stuff! I saw a bad horror movie yesterday as well, but since I want to blog about love now, rather than burning a movie to the ground I rather praise the franchise I so adore. Since I do not have a lot of time to photoshop I protected me from myself and picked a blogging topic that did not need images. MUSICA! So here are my five favorite battle themes from the games and series.

Battle Theme Number 5 : Blue’s Champion Theme (Pokémon Origins Version)

Now I could easily place this one right on top of my list for nostalgia reasons and use the original version but that would be a bit lame. While the original rendition is in my eyes till the best game rendition this anime version is truly the perfect symbolism to how it matured over time.  Those beginning notes almost sound like an alarm going off, warning you that you are about to battle the toughest battle of your life. As a child this was…sorta true. Blue was a tough battle but I never found him that threatening. 

Something in the way he is build up. You beat him over and over again so if you fight him at the end, he doesn’t really feel like a champion. If we compare that to for example a Cynthia or Leon who have been build up as super strong trainers, this fight does not feel THAT special to me.  Had we not just encountered Blue outside victory road earlier I might feel differently, but all I could think was.. he could not have gotten THAT much stronger could he? When you battle Red at the end of Gold and Silver (and their remakes) he feels a lot more menacing. Blue’s theme was also used as the champion theme for Trace.. who even feels weaker so I just never felt situations where this dire when hearing this theme. Still it’s one of the very best.

Battle Theme Number 4: Zinnias’ Battle Theme (Pokémon Omega Ruby and Alpha Sapphire)

One of my favorite pokémon titles of all time was Pokémon Omega Ruby, while other fans criticize it for being to samesies.. I was not allowed to get the original pokemon ruby and sapphire by my dad. He said Pokémon was for kids and I had outgrown it.. so I could only play that one as a illegal rom, and only if he was not watching. So in a way I never was at ease when playing the game. When I finally got to play it in peace and legal I felt so much more at ease.  The mysterious character Zinnia, that is new to these remakes had fascinated me from our first encounter. She strongly reminded me of a real life girl I was having strong feelings for. I had not been open and out as being into girls for to long, (after realising it took me a few years to dare to flirt or show interest in girls in fear of pushing them away and due to this fear I just ended up not realy feeling in love) 

Zinnia is a young woman who lost her child Aster due to unknown reasons.  Being part of a dragon clan she travels the lands to try and prevent the world to end. Yet she goes about it in some dubious ways at times.  She is constantly followed by a helpless whismur that she called Aster, which you trough research can find out is the name of her lost infant. I respected the character and it was one of the first mature characters your character sort of gets a bond with.  Her theme has some darkness to it in it’s baseline while the main melody due to the accordion like themes sounds odd from which we can also read her scars. Zinnia got odd due to the pain of her loss, yet still is a brave fighter trying to do good. And this theme conveys that very well to me. Plus it’s the theme of the only pokémon character I ever crushed on.. so makes me look at it from rose tinted glasses. You could say that that is a bad thing but I would love to have pink glasses.

Battle Theme 3 : Ultra Necrozma Battle (Ultra Sun and Moon)

No matter how big of a Pokémon fan you are, no matter how much of a Negative Nancy or Positive Petra you are we can all agree one thing. Pokemon games are REALLY easy. We invent challenges for ourselves called Nuzlocke where a pokémon fainting equals it’s permadeath to make the dame more challenging. We hack the games to make them more challenging and even then we still manage to beat them. So imagine the surprise among the pokémon community when we first encountered this additional villian in Ultra Sun and Moon. When Necrozma absorbs Nebby (which is already pretty shocking)  we see the birth of one of the most.. and most likely even THE most challenging bossfight(s) in the entire series.

I saw so many Nuzlocke fail under the might of this extraordinary and creepy pokémon. A legendary that basicly mega evolves AND gets the totem boost is nothing to scoff at. It’s moveset has super effective counters for SO many pokémon. If he hits you super effectively, the pokémon is basically dead as if you do not power grind , knowing that it will come it will be of a lot higher level than you should be. Very few pokémon can resist it. It’s battle theme feels menacing and celestial, it feels like you are facing something bigger than that which you have ever faced and this in fact ..at least until you face Eternamax form Eternatus. I love the theme of the latter..but that one feels to much like a big hero’s reversal so there is not as much tension as in this doozy!

Battle theme 2: Gym Leader theme (Sword and Shield)

Now I am not one to say that new is always better and some 16 bit and 8 bit music is truly great Yet in Pokémon’s case I do feel that the classic themes are somewhat overplayed. We all know it and love it and that is great. Yet in recent times we have begun the cycle of nitpicks and are beginning to critique everything on nitpicks and instead of looking at why we love a franchise we look for reasons to drop it. Pokémon Sword and Shield does indeed have pokémon locked behind time gates (not behind paid dlc.. except for the new forms and new pokémon) sure, the game is shorter , but it made endgame more accessible than ever.I do not mind the people who give Game Freak honest feedback, I do mind the people trying to boycott the game for having a shorter campaign or for being so anti DLC they do not see it’s simply a product of the age we live in. I felt really sad that my beloved community had turned into Nat-Dexxers hating on the new game and SwooShers hating on Nat Dexxers. Can’t we just focus on what we like about pokémon and stay united. You do not have to buy a game you do not like nor do you have to dislike a game because others critique it. 

I felt alone and I  was wondering if it became wrong to love pokémon still. I took my first steps in the world of Galar with some reluctance. Was it still okay to love pokémon?  This all changed as soon as I stepped into that first gym battle. I loved the cute gym puzzle, I loved how Galar made pokémon feel so much more real. Like an actual sport!  I loved the world building in Galar. That odd theme gave me an “as scene on tv” kind of feel. It was strange but good. Still okay just… until you knock out your opponents second to last pokémon. When we enter the final phase of the battle  the crowds in the stadiums begin to chant .. and it was amazing. For the first time it wasn’t just my character standing in that arena! I was there!
Then I saw youtubers really loving this song as well. Wherever I watched I saw them doing that same crowd as the chant.  Now when I ever doubt if it is wrong to love pokémon I hear all those youtubers and other video streams chant this song and I know that there is nothing wrong with me… and I want to battle some more! That is some powerful stuff!

Battle theme 1: Alolan Champion Theme (Pokémon Sun and Moon)

Pokémon Sun and Moon have some of my favorite music, my favorite city theme, my favorite pokémon professor theme, my favorite elite 4 theme and my favorite champion theme. That last one is so much greater than anything else. Not only does it walk a great balance of nostalgia as being its own track. It represents something that is unheard of and never been done in any pokémon game. When you face professor Kukui as your final challenge at the end of the elite four you would really think it is his theme. However is not. If you repeat this challenge, you can face various trainers and with all of them we see the same theme play out. Even if you fight Hau .. who has a very specific theme! How is this possible?  Then you realise it… as soon as you beat the Alola league the words that show us the truth appear on the screen “Congratulations, you are the first champion in the alola league’ This song is your theme.

Starting with the first notes, the first pokémon game began with, this song isn’t about your rivals determination.. or the high stakes in this match. It’s about your journey as a trainer.  Kicking of very tiny and swelling in intensity it has show how we have grown as trainers. With both intense and whimsical parts it encapsulates every aspect of being a trainer. Throughout the song we see a lot of classical elements of mostly pokémon main themes.
This is not just a song about your journey through Alola but your entire career as a pokémon trainer. In all the other regions there were champions before us and there will be after we have gone, but in Alola we became the first! We have become the very best.. like no one ever was.

Pinkie becomes a Temtem Tamer (Part 1): First Steps

Oh goodie, joy joy, Oh happy day! I am a happy Pinkie. This week the early access ( version 0.5.5) of Temtem became available on Steam. In this game you capture mysterious but powerful creatures using Temcards to fill your Tempedia. You use up to six of these creatures to battle your opponents, like random tamers but also an evil team and 8 dojo masters to become the very best. However this time it is an MMO, sometimes you will need to make friends to traverse a dungeon, there are plenty of quests to do  (admittedly with very weak rewards usually) and tons of fun to be had. So I decided to spend a lot of time into becoming a Temtem tamer. I will update you regularly on my journey and maybe talk about these creatures a bit as well.

Creating my Tamer

Temtem is a game made by Crema. A self proclaimed group of five monkey’s developing games. What a sweet one these five monkey’s made now.  This collectable creature game of course has obvious similarities towards my beloved Pokémon games and in many ways can feel as much as a clone as Mighty Number 9 was to Mega Man and how A Hat in Time is basically Super Mario Sunshine with hats instead of a douche. Unorginal? Maybe.. but I am tremendously happy with it. It really looks likes this game is one that can push  the collectable creature game to be more of a defined genre. Very few of these games have been successful and just like how the Soulsborn genre has very similar feelings throughout all games I think the Pokétem subgenre of collectable creature games could really boost the quality of all games.

*Pink Squeeels*

While I was extremely happy with Sword and Shield and am very welcoming of a rival that can push them and itself to greater heights. It did not take me longer than a few steps to realise that these five monkeys clearly know Pokémon and the community very well which is shown throughout the game , playfully dealing with many issues most fans have with the pokémon series. At some elements for more social interaction and I might hold a gem right here.

My journey starts with a que , after waiting for about four minutes I get trough and can finally make my tamer. I start out by making her an outfit of white shorts and a pink long sleeve. She also wears pink shoes. Her backpack is a adorable small one.. not one of those bulky ones with all sorts of things sticking out.

I pick out a face (so many ugly ones here)  and dye my hair in a pink two tone. With a lighter base colour and a more saturated pink in the points. It’s not very noticable but my hair feels quite lively and I do like it. The graphical style of Temtem is something that really agrees with me anyway. There is a simplicity to it that I find really charming. It’s kind of like the current generation of saturday morning cartoons.

It isn’t exactly mindblowing at first glance but it allows you to do so much more with it. By choosing a style like this we may not be blown out of our seats by spectacular designs but we also get a lot less of the same. Random Tamers are designed with the same tool so everyone you battle feels much more unique opposed to this game’s bigger more famous cousin. Because assets are kept simple there is more they can use. Colours seem more exaggerated with a focussed on a combination on very saturated colours with plenty of pastels as well. This makes every building feel more unique and less “tileset like” than in pokémon. Custom Tamers are very diverse from the start and I haven’t encountered a look alike yet.  Enough about the looksies though! I named my character Pinkie Paradise (as Pinkie was already taken of course.. MMO issues) and I could begin my journey. Oh I also could choose my preferred pronoun but as per this version of the game, dialogue isn’t fixed for it yet. Yet I have not a single doubt that it will.

Picking my Starter

I was immediately happy when the game did not begin with a professor giving a monologue. Instead i was awoken from my bed, just like how any game rpg should start in my opinion by a woman named Aina. I think she adopted me cause she keeps using my last name as well! Of course I do know it’s because I just picked  surnamed character, so I just imagine I play a bit of a Lolita (the dress wearing kind) youtuber that is addressed by her handle. My character doesn’t call Aina mother but just calls her Aina .. so adopted it is! Even if characters later tell me I am Aina’s kid.

I am told it’s the evening where I become a tamer and get my starter. After which I go study Temtem in Briçal  de mar. Thanks for choosing that c with a squiggly below it by the way Crema, it’s such a hassle to make that appear! I have to find your wiki, copy page, delete background colour etc. Anyway the whole town is there to wish me luck, I can press F to chat with them, I have to admit I spend a lot of time trying to interact with my tv and bookcases trying to see if there was a movie with four boys on a railroad on tv. I can’t interact yet with objects maybe I never will. There was a trash can later on though! When I obtained a surfboard upon beating the first Dojo there was also a truck on a hidden piece of land I could interact with…but I am getting ahead of myself.

After messing about for a bit , I  make my way to the Temtem lab of Professor Konstantinos. Luckily his name has no weird squigglies. He’s pretty old but he is rather jovial. He doesn’t wear a labcoat either, which is kind of stupid to begin with. Why would a field researcher or someone who interacts with living creatures a lot ..in a friendly non cage-like way wear a white lab coat anyway?! The guy is nice and notices that my rival called Max already has a Temtem. So he doesn’t need a starter and I get to pick one of three. 

My choices are Crystle, a green crystal type turtle/pig like quadruped. Then we have Smazee, it’s a melee type shaggy monkey with a huge smile and the potential power of friendship. Finally there is Houchic the mental temtem. This one is a special attack focussed temtem that kind of looks like a levitating baby with tentacles on its head and white hair. It’s body is purple and it is a big tail. Given that my OC in one of my roleplay campaigns is a flying eldritch baby with tentacles on her head and the power to control minds I choose Houchic and name it Luma, after my character. Luma Temtem however also exist in this world. They are alternatively coloured temtem who have some short of shine to them. Unfortunately for me Luma is not luma.

Catching Temtem

After I put Luma in a card , which are the capturing devices in this world, Max begins to whine and moan about not getting one. However his Oree is the rare and elusive Digital type, which the professor says ..is already powerful enough. So In pokémon terms I guess the rival begins with a dragon type. Nice that means I am going to beat the shit out of the bratty kid during our first battle.  The rival battle does indeed happen. Here we are introduced to a few mechanics in Temtem that I really like. There is no limited uses on moves, Instead they all draw from your stamina pool. A finite number that very slowly increases again over time. You can regain it faster by ordering a temtem to rest. It is possible to overspend (once) when your stamina is to low, but the remainder of the cost comes from your health points and after the temtem has to take  breather.

Moves have all sorts of priority brackets, depending on how they are used. All moves have arrows >> like these that show what priority it has. Most moves fall in the >> category. However a simple kick, scratch or peck for example all belong in the >>>+ category. Attacks that require a large charge up usually fall in the > category. This means battling in Temtem already has a lot more depth. You have to manage your resources well, there is no need to finish a opponent of with a move that costs 23 stamina if you could finish it off with a weaker move that only costs 8. You can’t just slap ultra destructive moves on your creatures either. You have to take speed , stamina and typings into consideration.

Yet there is more! All moves either have one or two elemental coloured blocks at their name. If there is two, your temtem can only use such a move every other turn and never in the first either. They are oftenly light on stamina and high on damage..but they risk your temtem taking some extra damage. So Luma can only kick on her first turn and misses.. just my luck! “Oh well next turn I will hit him with my mental…..NANI! I got oneshotted?!” CRAB CAKES! FROWNEY STORMY CLOUD! Max is a grade A Meanie-Bo-Beanie. Blue/Gary Oak would look at the guy and think… eh that the guy scores a little high on the Handsome Jack scale. In fact Handsome Jack would probably look at this kid and think… I should use protection more, before shooting Max in the face of course.

Luckily I get a price for losing. Professor Konstantinos gives me  a Tuwai, a wind Temtem that looks like Toucan Sam’s kid. I named it Nuggets. In the campaign that features Luma, Nuggets is a Chicken Bard..who sings ,steals and has a blow dart to toss feathers at his opponents. I also get five temtem cards. Which I can use to catch Temtem. Now I have to make my way to that town with the squiggly c in its name to study at the accademia. Meanwhile I should catch me some temtem. Now that we have two Temtem the real gameplay of the game is beginning to show. You Temtem up (basically It’s time to D-D-D-Duel  of this world) by tossing not one but two temtem into battle. This for the biggest part also applies to wild encounters, though on occasion you might encounter a single temtem. It adds a lot more depth in battle, but more on that the next time. It is basically like the Pokémon Coliseum games, but instead of just stealing shadow creatures from your opponent this time you can capture anything in any wild encounter.  So it’s sort of those gamecube games finally done right.

You never get a capture tutorial, it works exactly like it does in Pokémon..the lower the health the bigger the capture chance. Status will most likely help as well , but on my first steps I never had a status inflicter which could try this for me. Nor did I encounter situations up until this point where captures are very difficult. What is new with statuses though is that they only last a limited amount of turns and there are quite a few more of them…but again this is something for the next post.  Any temtem can hold up to two statuses , so catching will get a new depth as well. If you weakened the other temtem enough you throw your card..which then will spin around them rapidly scanning and digitising them in. This scanning has three stages. If it makes it past all three the temtem is captured and now in your card.

From here you can nickname it (do so right away because there right now is no way to change it ..even though this will be added soon). Unlike with Pokémon, temtem trainers aren’t complete bumbling fools when there is more than one target on the field.  If two different temtem appear you haven’t caught yet..you can catch them both in a single encounter. Such an improvement from pokémon. In old games when you encountered a double battle you had to knock out one pokémon first because otherwise “i’d be impossible to aim….herpaderp”. I felt the system worked nicely, the digitising sequence feels more rewarding than a pokeball rolling about, as you literally see your soon to be partner slowly be pixelated into your card. It really feels great.

While at least in the current build we do not have THAT much temtem to catch yet and some patches of tall grass (yes you encounter them in tall grass, bodies of water or cave floors)  kind of feel barren in terms of diversity, it all feels great for grinding and luma hunting. You can adapt your team to grind against the wild encounters of your choosing (to an extend) and you do not have to click through loads of encounters to catch special ones. Everything seems quite well thought out. While I made my way to Briçal de mar I captured everything I would find and added them to the Tempedia. I only added a Sawli and a Tateru to my team though. Respectivly a cocoon that looks like it skinnend an Umbreon but stares at your really cutely so you forgive it of the nature element (Swali)  and a tall panda bunny pig thing that likes to dance. (Tateru) After a fairy long travel I reached the second town..ready to increase my knowledge… but that is a story for next time!

More posts on Temtem

From Trainer to Tamer: Road to Temtem (Outdated)

Pokémon Showdown: The Free Battling Website

In the past the other Pinkies and me have talked a bit about a wonderful website named Pokémon Showdown and today I Chibi Pinkie will tell you all about that place.
If you like it enough maybe we can even play pokémon together sometime! That sounds like fun.. and like a pretty easy win for me… teehee!

A free website

Pokémon Showdown is a website owned by a guy named Guangcong Luo. He and his merry band of developers started this site with a golden idea.. and an even purer heart.. I think. Heavily affiliated with Smogon , the biggest brain in the Pokémon World,  these people knew the pain of painstakingly breeding a pokémon and figured.. there should be an easier way to make the ultimate bidoof opposed to catching one thousand and then breeding it a million times. They wanted to make a website that is clear and transparent and communicates better to the players. A way to teach more people in a more accessible way about competitive battling as it were. It would also be a great place where people could test out create movesets and new EV spreads for pokémon so we don’t just have that boring little old meta that one guy tried and everyone repeats.. because it’s to much of a hassle to  experiment in the games. While during their lifespan this has been made a bit easier in the Pokémon video games themselves the website really catered to those wanting to get more into pokémon but who can’t spare hours on end to breed a single pokémon .. let alone six. Allowing support for people who wish to ‘hack’ these new sets into their game,  as well as giving people easier access to legit breeding recipes alongside making it all way more accessible to newbies, the site is very much alive and visited by dozens of people each day, never a boring moment on showdown.

Creating your own sets

The main idea of the site is that you can create your own teams to battle online with. You pick your favorite pokémon and spec them out in the way you like with straightforward and clear controls. Slapping EV’s is as easy as adjusting some slider controls, moves you just  select from a list and hidden abilities as well as the normal ones are all available to you from the get go. In the real game you’d have to catch a pokémon with the nature you want (a 1 in 24 chance) you’d have to breed it into a pokémon with good IV’s , which takes several hours and attempts, you’d have to manually EV train it and level it, which depending on your game can be either annoying or ‘please arceus drag me to pokehell anything better than this’ if you prefer an older game, and this is before we even consider trading it up to a proper game if the one you want is not in the more recent ones. What takes you blood sweat and plenty of tears in the real games will take you just a few clicks on showdown. Convenient!

The site is helpfull enough to suggest EV spreads (compare EV training ito upgrading a stat in any other rpg but instead of a + button in the game you’ll have to battle or play minigames or use items)  based on the popular Metagame. However creating a Pokémon can be quite daunting to the newcomers. Showdown does assume some knowledge of tiers with over 90 possible tiers or competitions to compete in the website (with 30 being relevant or so) that’s quite a gargantuan wall to climb over. Luckily the game will apply some filters for you while making teams and will tell you what is and what is not allowed. As long as you play with friends I suggest building your team in anything goes, if you want to climb the ladders you probably know enough to build within one of the many options they have to offer and even if you do not, the website still has you sort off covered.

Random Battles

By far the most amazing and fun feature on this website to me is Random Battles. This is just perfect fun for you and your friends. This will hook you up with 6 randomly chosen, semi competitive sets on pokémon of various tiers and you do battle with your team.  While not every pokémon features there, there still plenty for you to enjoy with all about three or four variations you can roll into. If you want a quick and fun pokémon battle this is your mode. Something I play on a daily basis and the matchmaking is excellent. No matter what time of the day I play, no matter how good or bad my ranking is at the time I find a match within seconds. These matches aren’t always balanced , there were times where I rolled into 4 legendaries and my opponent into zero allowing me to waltz over them, but at the same time the inverse happens. It even happens that you might get four legendaries but you have nothing to hit your opponent super effectively with and he trashes your amazing pokémon. It is all part of the fun.  These random matches do wonders in teaching people trough play on how certain pokémon should be played and what competitive pokémon battling looks like. Unfortunately the random mode has not been refined enough yet to make it possible for double battles. I am very interested in doubles but I lack the finesse needed into knowing what would be a great way to build my team around the format so I’d need some examples.  There are plenty of other modes to have fun with though, some education some are just insane fun. Do you want to find out what sets are good.. play Gen VII random battles if you want to break the rules a bit.. play random hackmons cup, in this series pokémon will have abilities and moves they normally don’t but it will help you think creatively as a trainer. If you want to go completely bonkers play Super Staff Bros brawl, here the pokémon talk to you in meme-speak, they get new abilities that dont even exist in the game and their stats don’t make sense at all. It’s complete madness.. but no matter if you are a noob or a pro.. here the playing field is somewhat even, just great fun to play.

How to Pokémon

No matter which mode you play Pokémon Showdown is very good in informing the player so they can make their best plays. You can see your pokémon’s stats just by hovering over them and you can see a speed range your opponent is in, which means.. you’ll learn how fast each pokémon is as you play more.. which is a great skill to have in the actual competition. You see the moves your opponent revealed possible abilities and much much more. While it does not state what the opponent’s ability does (because it would clutter the screen to much)  every tool you need to become a master is at your disposal on this site.

If you boost your stats regular pokémon will not tell you the effect, or even  how much your stat is raised. Showdown shows you exactly what effect Swords Dance or other boosting moves have on your stat. It will allow you to grasp the mutations going on. You will know that if a pokémon outspeeds you.. while it has a lower stat than you that it must have an ability for it or is holding a speed boosting item, in time you’ll learn to grasp these abilities and items and their effect. With just a few matches you’ll gain  some insight and knowhow on how this game works and with each match you learn something new. I’ve been playing showdown for about a year maybe a bit more and I still learn new things about moves. For being free to play the game knows little toxicity. Usually with a low threshold to play a lot of mean and spiteful people show up but honestly 80% of my random encounters are mutes they will just battle and leave which is perfectly fine to me. About 15% of my total encounters is nice, they GG and talk a bit about unlucky crits and other RNG mishaps, at times they can help you understand something that went wrong or explain the items on their pokémon and such. Then there is the 5% that are douche canoes that will tell you off for misplays or scoff.  It’s your average fortnite player type of behaviour, luckily since Pokémon involves a bit more mind games (knowing when to switch or what moves they will use) they don’t win that often and are usually swiftly dealt with. While i do recognise they know more than me in terms of stats and how it translates into damage, they tend to be overly focussed on kill you as fast as possible and will make mistakes of that. Pressing the super effective button every time they get the chance makes them predictable. Chat can be used for more than just to insult or praise your opponent though Using chat commands like !weak (pokemon name) you can find out exactly what types the pokémon is weak too , what it resists and even if damage will get doubled or quadrupled (by colour). So regardless of your skill level Showdown has the proper tools for you and in five percent of your matches you’ll even get some bonus tools.

Question to my Readers:

Will you check out Pokémon Showdown?

So I honestly recommend checking this amazing website out, whether it is for just a random battle or trying to update your knowledge or even to hang out with people on the forum, this is a nice place for everything pokémon. Not as nice as my site of course, but I have to stop blogging for today anyway!

The Pinkest Poké Blogger is Blasting off again!
XO
Pinkie

How to: Beat A Team of Legendaries with a Magikarp

Hey big people reader folks. Chibi Pinki here! This week is all about having fun. Our regular schedule is thrown out the window and now the Pinkie that has something fun  to tell for the day will write their thing. I encountered a super cute song yesterday while i was playing with my Mime Jr. It talks a little about magikarp.. and since mondays are supposed to highlight a single pokémon we still kinda meet the brief… but differently. 

The Subject

Name: Magikarp
Original Name (Japan) : Koiking
National Dex Number: 129

Base Stat Total: 200
Battle Tier: Never Used

Combat Role: Physical Sweeper
Best know for: Splashing…but nothing happens

Magikarp is a cute little koi fish that was known as the useless pokémon in generation I. You could fish it up with the first rod you got and only knew one move! However you would soon find out that while using Splash nothing happened. With the old rod you would catch it at level 5 and for 10 levels it would not have any offensive moves. After that it would only get tackle, a very weak physical move with one of the lowest base powers. It’s base attack stat , which powers up the tackle is only at 10 to this day putting it in the absolute bottom in terms of strength. To this day he still holds that honour along with a few other pokémon.But off all the pokémon with a physical attack of 10.. magikarp has the lowest base stat total (power level). Nearly every stat for magikarp is bad.. it’s defence is close to okay and it’s speed is fair. On paper it is useless in every sense of the word until it evolves in the mighty gyarados. 

It’s still cute though right?! I mean.. I still like it.. and so did the world. Poor Magikarp has been memed a lot , but it’s also gotten a lot of love. It’s gotten it’s own game , has been featured in some pokémon stadium minigames and to this day there is always a trainer somewhere in the pokémon games that uses a full team of magikarp. Game Freak must have loved Magikarp as well because nowadays the red koi can ‘oneshot’ every legendary in the game…in fact he can even take down a whole team of them if you set it up right.

The Inspiration

I don’t think the lady in the video has sung this song all that pretty but she has a pretty good point. Magikarp is a lovely pokémon because of how iconic it is to the franchise. Yet so much is unknown about this Pokémon. Did you for example know there is a gender difference visible between male and female magikarp? The males have gold tendrils and the females have white ones. See now I made it even MORE special. Because of how great and useless it is Game Freak even decided to make it’s shiny gold. Quite like caterpie the weakest bug pokémon in generation I. For the longest while that golden bug was also able to oneshot everything, but these days it needs a bit more luck to take down Ultra Necrozma and the likes… Magikarp however can still take that beasty down. One can wonder, is the game balanced in such a way that magikarp could? Is it something they take into account?… Well no.. unfortunately it has trouble taking down steel types so Palkia , Registeel and perhaps Solgaleo are safe from it’s wrath. Magikarp can easily beat Mewtwo though.. So is the song wrong? Does magikarp have some hidden super saiyan like ability or something? …. Not really.. to sweep Magikarp needs the powers of love and friendship!

The Shopping List

What do you need to make this possible in online battles?  A stupid amount of luck and a enemy team that has no hazard removal. Tricky..but in fairness those who use all legendary teams are usually twelve year old boys/your average fortnite player trying to show of the size of their trouser ekans. Magikarp can’t take down these enemies all by himself though..but in the set up he is the only one that has to actually attack. The rest is just there to help magikarp shine. To pull this off though there is a lot of things you need, and not all of these are easy to comeby.

By far the easiest is thing you need is a Skarmory. It needs to know the moves stealth rock and spikes and has to have the ability sturdy. You’d be smart to teach it some speed IV’s and EV”s as well. The way to train these up vary to much in each game for me to discuss how to do that. It will require some time though.

Then you need a speedy bug that knows sticky web, either equip it with a choice scarf (an item that boosts speed but locks you into a single move) or a focus sash (easier to get) to ensure it can use the move. Araquanid is a good choice in recent games , but any bug will do. Shiny Ariados is my favorite because it’s pink! Just find a spider you like.

You could add a pokémon that sets up toxic spikes as well..but this is unreliable, yet since you are allowed to use a team of six why would you not? In our set up would would have a spot left. Anything that can learn toxic spikes will do. I recommend a Fortress for survivability but you could also show off and run a mega beedrill for example. This one really doesn’t matter that much it’s just a cherry on top.  

The most important pokémon you need besides Magikarp is a Smeargle. The painter pokémon this one you need to give some speed ev’s and equip with with a focus sash. It needs the moves spore, belly drum baton pass and substitute. It would be best off with a timid or jolly nature. Since this one is so crucial to our team, you’ll want to run it twice. Give them an Iapapa  berry to hold.. but make sure the nature is either Timid or Jolly. A Hasty nature will ruin your run.. because the berry would confuse it in the match!

Now finally our magikarp! Since it’s a legendary killer would would like it to be shiny which of course is not required..but hey.. the set up isn’t easy anyway and you’ll need to hatch quite a few smeargle so why not shiny hunt a bit while doing it.  I prefer to use lonely natured one but a naughty one can also work. Using a Hasty or Naive one allows it to easier outspeed things at the cost of damage which could also be helpful. It needs full EV’s in both Attack and Speed as well as IV’s of course so be prepared to suffer while making this team.

I recommend trying this team on Pokémon Showdown rather than the actual game for convenience and speed. Magikarp needs to know the move Flail, which now it can learn, but he only gets splash tackle bounce and flail nowadays anyway. Flail however is going to be your bread and butter. Equip it with a Focus Sash and we are good to go.

The Spiel

Lead of with your webbing Bug and use sticky webs. Stickywebs reduce the speed of your opponents incoming pokémon  to 65% of the original value, which is crucial to Magikarp being faster than them. If they are removed for any reason.. you lose the game. However legendaries tend not to get access to hazard removal so for the sake of this  mock game.. we are good. Watch as your bug gets crushed by the legendary might. Should it survive a turn.. just make sure it has a non damaging move.. let it know string shot thats a good addition.

Next skarmory comes in…Stealth rocks are must! They break sturdy (some pokémon can not be oneshot) unlike spikes for example who don’t hit flying types. It also invalidates the enemies use of items like focus sashes. You need that for Magikarp to sweep. If an enemy holds on with 1 hp.. you will lose the run. So stealth rocks go first.  Should skarmory live just set up more entry hazards with spikes to make magikarp job a bit easier. I know it would detract from the oneshot feeling a bit.. but in some cases these sweeps are damage rolls (damage is partially determined by rng) and spikes can help you reduce the odds at a bad luck fail.

Your toxic spiker goes in next if you decide to use one, again this one is just here for RNG manipulation. You stack the deck in your favor with these, which is kinda cool right?! You could also run a third Smeargle to ensure you get the actual trick off, just know that if one Smeargle pulls it off the other two become useless. So just do what you think is best. With the forretress you could still win the game if magikarp would get killed with toxic stalling or exploding on a last enemy or such.. so he’s my choice. You can choose to let them go down or swap in a sacrificial smeargle depending on the odds.. the magikarp spiel has better odds of success if you let the spiker go down first.

Next comes in the Smeargle… this is the one who will ascend magikarp to levels of godliness. Use spore to send the enemy to sleep… if the enemy is a grass type..you are in a pretty bad position.. but use substitute instead and hope the enemy doesn’t break your little fake buddy right away. When the enemy is (hopefully) asleep use the move Belly Drum. This move quadruples damage output.  If the enemy is still asleep set up a substitute otherwise use Baton Pass to swap into Magikarp. Should you manage to set up a substitute use Baton Pass to go into magikarp anyway. Hard Swapping into Magikarp will not work as the stat boost will not carry over. Baton Pass allows stat buffs to be passed on to the pokémon coming in so it’s crucial.

Now it’s time for Magikarp to obliterate. In this stage a few scenarios can happen. What is important is to find out of Magikarp is faster than your opponent. This is most likely the case if your enemy has made a switch while fighting or if the enemy uses a really slow base speed pokémon.. you probably outspeed it. If this is the case you just keep splashing around unti your enemy manages to hit you once and your focus sash keeps Magikarp at 1hp. After that you just keep happily flailing about and watch as one after another legendary will fall.  If your enemy is still the one that opened the game just start flailing from the get go. This should ensure a victory over  nearly every legendary with just one attack. 

The Message

So the pokémon that has the weakest stats in offence of all pokémon, the one that could not do ANYTHING for quite a while has just taken down an entire team of legendaries. Gods or pinnacles of science alike. With a lot of hard work, some help of your friends and just the right amount of luck even you can  take down mountains. In real life you also might not have the right stats for the job but never give up hope. Your friends can raise you to new levels and at times you can get a lucky break. When life knocks you down just crawl back up and show it the skin of your teeth. The impossible is often way more possible than we initially would have thought. Just add love and never fight your battles alone.

Now you know how to take on legends with a low tier Pokémon.  Shout out to Pimpnite’s youtube channel , I used his video’s to provide some screengrabs of the battling as I don’t have proper means to capture my own screens myself.  Check out his youtube channel for some great how to’s on pokémon battles. Our sets are a bit different in some choices but they function the same. In fact I adapted my core to mimic his latest.. my smeargle did not have substitute first.. but his set was better. You teach me and I teach you Pokémon.. yet again. Did you know Magikarp could take down legendaries? Let me know in the comments.

This Pinkest Poké Blogger is blasting off again!
XO Pinkie

Review: Pokemon Masters

We haven’t been feeling all that nicely lately.. a bit sick.. though that isn’t unusual for us it really made writing a bit difficult, but hey at least I Chibi Pinkie got to catch up with a lot of games I needed to play. I really managed to get some progress in the Pokémon Masters game as well, and even though we haven’t completed the story yet i’d say I’ve played enough to give you a good first impression of the game.

The Disclaimer

For this review , no money will be spend on Pokémon Masters to see how playable it is without spending money on the game. Any money I might invest will be kept out of my verdict. For the story playthrough I will only use trainers I acquire through the game or that I farmed with free credits. Keep in mind though that should I have gotten any duplicates with payed credits it could level up my free partners so there might be a SLIGHT difference in difficulty. At the same time I will not tell you about my monetised pull because I can not do a lot of them, therefore until I see more online content about them (which I haven’t seen to much) there i no way to tell how lucky or unlucky I have gotten. I will not be reviewing the multiplayer.. right now the game is not available in my country so my friends don’t want to download it .. so I can not try it. I might bring that to the table in my re-review. Finally, even though there is a stigma on mobile games still, I will not talk about if this is a good platform. I will evaluate it like any other Gacha Mobile game as well any other Pokémon game but we won’t talk about if Nintendo should just focus on Switch of the sorts. Hence it will not be marked down for being something that promotes microtransactions as that’s part of its DNA. 

The Concept

In Pokémon Masters you “create” your avatar by picking a gender, hair colour eye colour and skin colour. Like in Pokémon Go the model of your hair is set, but unlike it’s older brother for now there is no way to customise your avatar further. The protagonist version of you, you just made travels by boat to the Pasio Region. Where the PML will be hosted. The Pokémon Masters League. A tournament where the great of the greats gather to compete to be the strongest of them all. However in Pasio , there are no wild pokémon to capture nor can participants bring their entire team of Pokémon. In Pasio you fight only with your partner pokémon. Since this would be unbalanced and the super effective typing would always win the PML is fought in teams however. PML teams can consist out of hordes of trainers but in official battles you can only fight three on three. So you will have to build creative teams from trainers and pokémon for each stage and setting.

Trainers and Pokémon share a four set movepool, with the Pokémon dealing damage and trainers being able to give out buffs or healing.  After battling alongside each other trainer and pokémon have build up enough energy to unleash a devastating Sync Move, which to those in the know are basically a lot like Z-moves. The game tells its story in a almost visual novel like style, but very simplified, with some simple branching dialogue options here and there. You can encounter three types of stages. One being the story stages, your basic exposition scenes with dialogue options mentioned before. The combat stages speak for itself, you get one or two encounters to get trough and you just have to be the very best. The last type are the investigation stages. These are a bit of a mix of the two earlier ones, except you can look around freely on usually about 4 different screens to look for additional lore and some items. In doing so it puts on a much more cinematic concept compared to other gacha games. With a lot more focus on exploring facets of the pokémon world rather then just forcing you to pull as many units as you can.

With Pokémon Go being a simplified version of catching and raising Pokémon, this game can be described as a simplified version of the battling concept of Pokémon. It puts on a charming narrative with each stage providing a logical step in your trainers journey and a lot of fanservice…..in the nostalgic non lewd kinda way.  It’s quite the happy little game that does drop the ball on some occasions. Badgeholders you defeat usually end up tagging along with you.. because there are others that hold the batch as well, and the rules of the PML would allow them to. That’s just odd to me. I mean I love Flannery in my team but I would have much rather seen for example narratives of Flanery trying to take Blaine down who was the gym leader and after you done so .. she decides to follow you. The fact that others hold the same badge just harms the world building just a bit for me.. getting a badge is no longer a sign of overcoming a challenge..but that you find the weakest gym leader. The fact that the story gives you free gathas (pulls) that are usually helpful in the next part of your journey though I can only be happy about.

The Atmosphere

By far the games strongest aspect is the atmosphere. Pasio is a beautiful place that comes alive through the spot on visuals and nicely remixed tunes.  The Pasio Pokécenter is a place where you are going to spend a lot of time managing all your stuff. It’s design is neat and feels vibrant with all your collected team mates as well as people you battled showing up, with plenty of cute dialogues. tips pokémon lore and more. As a result your ‘home’ feels super comfy. For fangirls like me it’s a delight to see Whitney show up talking about herself being so cute, or Korina giving you an empowering speech. I do hate when Crasher Wake shows up though.. but that’s personal.. he is kind of intimidating and I got him in a free pull… now his swoll bod keeps blocking up my screen all the time as he shouts and laughs like a D&D dwarf. It’s not really a negative.. his personality pops out and I don’t really like it so he annoys me.. in a way he feels alive. Every character has these typical japanese style voice acting bits where they aren’t fully voiced but have ‘emote’ like shouts they usher at certain emotions. They also introduce themselves when you pull them and such.  Because of that I do recommend everyone who played the games to use the english voice setting. Though not all voice actors are as good as the japanese ones it really doesn’t scratch the same nostalgia itch to see Misty introduce herself as Kasumi.. it doesn’t line up with the text either. The english dialogue is ..passable enough but taglines can get a bit annoying on extended play. Whitney and Rosa for example have higher star rates, and thus higher maximum levels, on free play it means you’ll use them a lot and Whitney’s : Ain’t I a cutie can get obnoxious when she tells it to you for the 46th time.

Of course you can choose not to read the dialogues in the center .. but they are often so cute and charming you’d be missing out.
The music is nice even if not very memorable, this to me is a good thing though. The game can be bit of a grind meaning repeating stages are bound to happen. I never got annoyed by repeating music throughout any of my grinds so that’s a good thing.

Though the story unfolds in a visual novel like style, the models are all 3d-ish models who can show a lot of emotions. Not just the humans but the pokémon as well. Little choices like how a pokémonon delivers it’s cry oftenly when their trainer talks about them makes the world feel even more alive. In fact it’s so alive that I’d say just talking to the trainers and finding out about the bond with their pokémon would be my favorite part of the game. DeNa the developer provided me with a perfect chance to enjoy this in the form of Sync Pair Stories. Cute little stories all over the island featuring the many characters and their most beloved pokémon in the pokéverse have gotten to know each other.  Lucario is no longer a static pokémon that by level we know to be Korina’s ace.. no we learned that in the beginning they did not really get along that well at all because of Korina’s personality. We see Liza , one half of the psychic gym twins, miss her brother now being seperated for the first time but finding solace in her pokémon. Characters never feel reinvented these people we see moving and emoting now like we never saw them before we knew them already and this is not a new model wearing their skin they all keep their old personalities and their development. Barry is still fining people millions of dollars for each thing they do wrong in his eyes.. but now we find out why. The game presents everyone in nice and rich colours which make the pokémon blend in really well.

Now onto the negatives of the atmosphere, and note this is not a gripe to me,  which is a bit difficult to explain. DeNa (I am not using the emote in the name because wordpress turns it into a smilie)  clearly loves the POkémon games there is so much reference there is so much that is spot on from the games. Every single character IS the one you encountered in the games. Now for those who don’t know anything about pokémon this will result in the game having a lot of fluff dialogue. Barry saying that if you don’t show up in time he will fine you a million poké might sound serious or you’ll go like.. what the frizzlesticks is that blonde kid going on about. Flannery being shocked that she will have to face gym leader Norman is inconsequential. These reactions and dialogue arcs are catered too those who have played the games. While the main story is enjoyable to both old and new players this is definitely a legacy game and a lot of story elements are a lot better if you know the games. Secondly this game loves the games, not the anime or the manga.. but the main line games. This means Brock and Misty aren’t anything like the shouting red-head and the lovable goof you might have seen on tv. Brock is focussed determined and tactical, Misty is bubbly and happy and somewhat naive, she respects Blue though hates his arrogance. Brock and Misty are also designed after their more recent models so they don’t even look like their most know counterpart that much. For a lot of kids who saw the show or for those wanting to pick up Pokémon again this might seem a bit confusing. So as alive and good looking as this game is you REALLY need to keep in mind where it’s coming from, for those who really know nothing about the game should wonder if they should start with a LEGACY game.

The Technical Thingies

Though apparently there were a lot of troubles for Android users, i can honestly say I never really experienced any trouble. While a little over halfway through the game I did not encounter majors bugs weird glitches or anything. My game crashed only once and that was on busy hours during an event. I found the game plays nicely, the controls are smooth and your input is accepted accurately and quickly.Technically it’s quite a solid game , though I wish some things would have been made differently. Most of these gripes are in the form of information provided towards the trainer. For example to upgrade your trainer’s stars you need items much like any other Gacha.. but unlike most of its peers never does an item state where or how you can get it. Other games I play like Dragon Ball Legends allow you to access stages to get required material with a single button press. You just select your character tab it to level  and select the item you lack going straight into a mission after which you go back to the upgrade menu. Back in our game, if you want to upgrade Misty’s passive ability you first have to open your sync pair dex, select misty, click on the little plus to find misty’s role, back out go into the training stages, find the right training stage for her role that’s in a tab within a tab , grind it out, move towards the trainer select abilities, move to passive abilities and than purchase it.

The game however , half way in never even told me about these roles. They do tell you how to upgrade your attack, but never mention there is a second tab there , easily to overlook. When learning an offensive move.. the effect of the new attack is hidden until purchase. Now these effects are the same as in the main game so I am fine with that but I doubt every pokémon player in the world, let alone every pokémon masters player knows what the move close combat does.  It means rookie trainers could spend resources into upgrading an attack that is not really worth it. Never is it explained that the burn stats halves strength stat of it’s target.. yet it does. There is a FAQ section and a trainer tip section in the menu to help you…but once again you are never told about them.

What they they do do right is how they communicate what pokémon to bring. Each stage has two advantages types. The most advantageous in the first slot the supportive in the second. If you follow the advise stages are quite passable. I intentionally played a bit worse than I could (not focussing on abilities I know would work well together but on what superficially seems okay)  and the stages are quite clearable. Grinding is going to be needed but it’s kind of fun the game chose to not have an energy system .. so this actually feels like a game. It’s just a game that if you want to play it properly you might need to do some reading up on.. because the game doesn’t tell you a lot and from a kid friendly game we might not expect that.

The Gameplay

Overall I find the gameplay enjoyable but to do this properly I will divide the gameplay in a couple of main aspects. Battling your way through the stories, interacting with other characters, leveling up and training and finally collecting new trainers. Incidentally there are also events. We shall discuss these one by one.

First let’s talk about the combat , the main selling point of this game. While I do not agree with the entire combat system I do feel it’s a rather unique interpretation that does feel like pokémon and trainer are battling together. It feels close enough to the core series gameplay while still feeling fresh enough. For example Dragonball Dokkan Battle is a bad game in this regard, it feels very little like dragon ball and the collecting itself feels like a main part of the battle gameplay. Though team members can sometimes boost each other and it might be smart to create synergy in between your trainers, it’s not always needed nor possible. Marley for example uses an Arcanine as her trainer and her abilities allow to boost everyone’s speed which is neat. Rosa is a grass type trainer who boosts everyone’s special attack. You would think these go well together but in truth not that much. Rosa’s special attack buff is neat.. but Arcanine prefers physical attacks , so he doesn’t benefit from her boost.  Marley’s speed boost is not very effective alongside Rosa .. because she has the ability to cheer and energise everyone.. (which makes speed a bit unneeded) .

Even with their conflicting abilities however it can be advantageous to have both on your field due to type advantage.. or in some cases even with type advantage you are better off creating a different team because it’s really specially resistant or something. What I mean to say is, unlike most Gacha’s there isn’t a perfect team, the game encourages you to swap.
You can play with the highest rank trainers all you like.. if they lack the abilities or typing you need it might just be better to swap it out for lower levels. Yet the game never goes that brutally difficult that you can never bring your favorites either. Unlike plenty of other games in the genre

Battling works quite simple. On the bottom of your screen you have an energy meter which contains 4 ,  but upgradable in quantity , blocks. Each attack of your pokemon costs an amount of blocks to use. For example energy ball costs two energy and ember costs 1.
Each attack has a base damage and an effect, the higher the cost the more damage, or the better the effect. The speed stat of your pokémon determine how fast your energy bar fills. Trainers can use their actions without spending energy but each trainer action can only be used twice. These usually are items from the games in the first slot you get.. like potions. x attack/defence/etc (all or single) full heal’s or dire hits.  The second upgradable spot usually holds a big boost like how Rosa can fully bring your energy meter to full. Opposed to normal pokémon, every pokemon only has one weakness, for you as a trainer they are set, for npc’s they can vary per stage. In one stage Swanna is weak to electricity in the other it’s weak to rock.. all so you can see different type of pokémon.. and softly urge you to make some pulls.

The alternating weakness is something I do dislike, Swanna in reality is quad weak to electricity, I do feel with 926 pokémon to choose from if you design a battle where they want you to fight with rock and grass, you pick pokémon whose primary weakness ARE that, not let you attack with better options available. I do get why they chose it to be this way as not every battle is just three pokémon but it does feel super weird to me when a swanna takes more damage from a Torkoal then from a Pikachu. Resistances do not exist. All in all it’s an adequate battle system that feels comfortable and simplified enough for new players, yet at the same time there is so much for the fan present in the other aspects that it feels a bit unnatural but that is only if you know the type system by heart…so in actuality it’s fine… this is just weird for fans like me.

Interacting with other characters is to me the most fun part of the game. People react like they should and are given the depth they lack. I love their stories and they are nice to follow. I do question some of the dialogue options you get though. At times people will ask you ‘Will you help me?’  sort of questions. The game decides to give you the possibility to answer at times but a lot of times they are only an illusion of choice.. quite obviously. ‘Will you help me?’ at times can be answered by either ‘Yes’ or ‘Sure’ alternatively. One might be read a bit more enthusiastically but in the end there’s a lot of choices like this. ‘Tell me how you met’ .. ‘so how did you two end up together?’ It feels a bit to samesy to me. I do know in Japanese there is probably more tonal distance but still. Ever since Nugget bridge your choices did not matter in a pokémn game so this might just be some odd wink. Other then an occasional odd eyebrow raise i really love this aspect of the game. Except for Crasher Wake… he’s so swole!

The leveling up and upgrade characters is done okay. It’s behind a bit of a grindwall, but an easy one at that. Experience quests give a lot of leveling up items, even on the easiest level. Need to raise a character too about level 50 is easily doable in a few minutes. From what I have seen so far the higher levels will never be painstakingly slow. Do note that I absolutely hate grinding so me saying this is definitely saying something. If you have still new characters to watch sync move animations with it can even be fun to knock some experience out. Like I said in technical thingies already though, finding the correct items initially can be a major slog. Trainers with a fist Icon need items from the Strike Course in training, trainers with the exclamation mark are those of tech quality and those who bear the symbol of a heart belong to the support role. Strikers get red tonics, Techies get green and Supporters get all the blue drinks. Grinding these out is less fun and not as fast. Finding enough megaphones (which bestow moves)  can be even trickier. Though it requires some searching eventually you can easily overcome it and once your a bit familiar with it leveling up is kind of a breeze.. except from starring up. Which is a lot trickier.

Pulling for characters is a important part of every gacha game and doing that for free in Pokémon Masters is absolute Trubbish. This is where the game falters… BIG time. Daily Discounts ..are only available with PAID credits. Guaranteed Pull banners… only with PAID credits. Yes this game has paid and unpaid gems/credits for pulling. A decision I have mixed feelings about. I do not think it’s that bad of an idea to reward those who decide tro pay for your free game. In fact I’d be all for it if buying credits wasn’t as expensive as it is. A multi summon (10 scouts) is 3000 diamonds, mid game I gathered up a little over 5000 I’d say.  To buy 3200 diamonds costs you 30 euro’s .. probably 30 dollars as well respectively. For 10 cards spend 30 dollars. Now truth be told.. undiscounted this is about the same as Dragonball Legends with the latter only being 3 euro’s cheaper. But we would not talk about money today.. grinding out the credits in the latter is a whole lot easier.  Plus you can get the summon discounts on free credits. I played Pokémon Masters for a week.. and managed to pull a multi scout once.. alongside some single attempts on the Blue banner to find out. On my free banner, I managed to boost Whitney a Four Star a bit.. but other than that.. my free pulls were really bad. I spend a week.. only to make my Crasher Wake my most powerful three star. Swole….

The Verdict

In my re-review where I will come back to see how this game has developed in awhile I will discuss on if events add something. So far the game brings a lot to the table and definitely is in the running to be my favorite gacha in terms of gameplay. It’s the absolute winner in terms of charm and feeling and it’s quite a solid pokémon game. Would it not be for the low level cap on three star units and the lackluster information provided I would definitely love it… well there is one thing that makes me rank it down as well…as far as as a collection game… this one is the worst I’ve ever played. Gotta catch…just enough so I can finish the story.

Whoops got a bit carried away by this one! I mean.. uhm oooh no Crasher Wake made my post swole as well. There just was a lot for me to tell. Still I haven’t said everything I wanted to say…so if you play maybe we can be friends in the game!  This blog was written on saturday but pain prevented me from finishing it. There was little news to report on anyway after my thursday post. Next week we are going to try a more liberal schedule for our content. You can expect to see a lot of Chibi Pinkie next week, a trainer profile about myself and a Sunday Special where I talk about lovers in Pokémon for OWLS. Hope to see you there.
The pinkest pokémon trainer is signing off again!

XO
Pinkie.

Top 5 : Beginners tips for battling

Hello there little monsters, the sun is shining and it’s about as hot as a Torkoals as…uhm tail out there, so I am staying in to write you another Top 5. This week I will be there for you! Well at least those who are just dipping their feet in the world of Pokémon We all started our journey by just slapping four powerful attacks on our entire team, and sweep leagues with it. However if you ever want to Nuzlocke, play fan games or maybe play a few Pokémon matches for real, you should do well to heed these tips.

Bonus tip:  Check out Pokemon Showdown
What is Pokémon Showdown? Well it is a browser based Pokémon battling game, in which you can build and test out teams, by allowing you easy access to all moves without having to go through breeding for it, or even IV or EV training. With easy slider controls anyone can build their custom Pokémon very easily and test them out in a battle. A perfect tool to practice the tips I am about to share. Play the option to do random battles as well,to get a good feeling on what movesets work and which don’t .
Furthermore I won’t be going into EV’ and IV’s in this post because these are too complex for a non dedicated post. Showdown is such an amazing tool for the aspiring battle you should really pay it a visit, after you are done reading the post of course! Otherwise I will come online on Showdown and kick your Mudbray.

“Tehee She doesn’t mean she’ll kick me me she means your Arse’

Tip 5: Know your move categories. 
“Pinke what do you mean by that move categories, that’s not even a word’ Well no it’s two, but when I would have called it move type it would get confusing , as I am not referring to Pokémon typings. I am referring to physical and special moves.
You know the reason why you have attack and special attack with the same going for defence and special defence. Yet, so many rookie trainers run bite on Espeon or Dark Pulse on Absol, because it kinda looks cool. Now don’t get me wrong, running either of these moves can still be smart but you would not be playing to your Pokémon’s strengths, partially because the game doesn’t properly teach you how to do it correctly. When you learn a new move, it features one of three symbols. A red and Yellow explody mark, a purplish blue, ripple in the water like symbol, and a grey Yin and Yang. The grey yin and yang symbol, signifies status moves. Non combat moves that effect either stats or conditions. Toxic, Calm Mind and Laser Focus are all in this category, and should not be slept upon. The red  and yellow explosion thingy signifies a physical move, it means the pokémon have a lot of muscle their, punches and clawing hurts. Most physical attackers are fairly recogniseable. If their physical stat (after like level 30 or so) is like 25% higher or more, its oftenly a good idea to run them with physical moves only.  If your Pokémon is level 50, and it’s stats in a category are less than 70 I’d say for a rookie its best to ignore said move type.
The purple blue, rings signify a special attacker, these are your ‘ranged’ attackers. In generally if you feel the move  would classify as magic, it’s quite oftenly a special attack. Pokémon with a high special attack stat, you oftenly want to equip with moves like Psychic, Thunder and Fireblast. Pokémon who have high defensive status you’ll oftenly want to equip with moves of the Yin Yang categorie.. Chansey for example has a high special defence modifier, and is quite safe to swap into a , let’s say Primarina. It will benefit most from the yin-yang type moves, a defensive mon will oftenly deal more damage with toxic or leech seed, then with it’s own attacks. If you understand your stats, and the role moves take onto the battlefield, you will understand what role your Pokémon has and you will be able to utilize them better.

Punching , spiiting, drugging, this is how we play Pokémon

Tip 4: Status to victory
Assuming you read the last tip, it is important to keep in mind though too not overly rely in high power special attackers and attackers either, most of the time it is unwise to run four random attacks, or even four chosen attacks, yes there are Pokémon who are so good at offence you should let them focus on it, in general you will want to be able to inflict some status conditions as well. However, aside from poison, young trainers oftenly are under the misconception that you status for its primary effect, which in some cases are true, but both burn and paralysis offer secondary beneficial effects that are way more important than a 30% skip chance or a bit of damage over time. Paralysis halves an opponent’s speed stat, which allows you to get the drop on an opponent who otherwise might have outsped and knocked out your sweet friend. Burn halves the physical attack stat, Slaking and Hitmonchan might seem scary, but when burned they will deal but a fraction of the damage they could before. Charm and confuse are great, but be sure to bring moves that are sure to hit, you do not want to deal with supersonics miss chance. Sleep still is a great status, Yawn is great for forcing an opponent to swap his pokémon, allowing you to create favorable momentum for yourself, while Spore is the best sleep move in the game with it’s 100% accuracy. Stay away from dream eater though, comboing of status you inflict can be fairly unreliable, so only use these if your Pokémon can take a hit. The best moves to combo of a status would be Hex and Venoshock.  Hex being the more versatile of the two. Whatever you do, never bring a team with only offensive moves. Pokémon is not just about raw power, it has a lot to do with momentum as well and nothing can shift the balance  as much as status.

Pinkie’s Life Lesson : Burning a physical pokemon is smart, but burn Ursaring and you’ll get burned yourself.

Tip 3: A good defence and build up
A good Mon is easy to build, a good team is much harder. When you begin battling, I would very much recommend taking one or two walls along. I am not referring to stakkatakka , though he actually is a wall… and a wall. The word in Pokémon terms is most of the time what a “tank” would be in your MMO like setting, however in a 1V1 format, agro isn’t much of a thing. So you will want to bring a Mon that can take a hit, Shuckle, Umbreon, Chansey, Aggron, Tyranitar, Snorlax and Slaking are functional examples but Sigilyph and Politoed are also some amazing walls.  You can defend yourself in other ways as well. Protect in itself might be somewhat pointless, a well timed one, can prevent you from an explosion or even a one hit knockout move. Rest is your friend! Though it seems very unfavorable to go to sleep for two turns, the 100% heal, including any other status, because rest overrules it, is one of the greatest tools in your arsenal to build a great team. Combine it with some build up moves, that increase your stats, like calm mind , swords dance or bulk up, if possible alongside sleep talk.. and you got your first destructive combo on your hands. Buff your stats or debuff your opponent to a point where you control the momentum,  Babydoll eyes, and smokescreen are quite useful moves if your opponent is not a underleveled cpu. Regardless if you heal, tank or debuff, if your opponent has to struggle to finish your pokemon, you gain the momentum and you are well on your way to victory.

Pinkie Says: Aegislash, with King’s Shield, Swords Dance,Shadow Sneak and Sacred Sword, is a good set

Tip 2: Battlefield Control
You and your opponent do not want to send out a Pokémon and use it up until it dies, if it is at a disadvantage you want to swap it out to regain control, however you can not keep swapping in and out , as a skilled opponent can probably predict that you will withdraw your Parasect when facing his Charizard and might even prepare a grass move anticipating that rock type that can hit it 4x effective. So you have to think of ways to control the battlefield in your favor, force your opponent to swap when you want to, or make it harder for him to swap so you have more liberties. We can achieve this by bringing hazard setting moves, like spikes, toxic spikes, and stealth rocks to discourage swapping, as they will take damage each time a new pokémon is sent in. On the other hand we can encourage swapping, by using moves like Toxic, Perish Song and Leech seed. Encouraging swap outs is very beneficial when your opponents tries to constantly buff himself to gain the upperhand, or to combo it with a move like pursuit. If you have the momentum, you might want your opponent to stay in, so you don’t have to predict as much an can just pick the team off one at a time.
You can even combine the two, where you force your opponent to choose between bleed damage from swapping out, or taking an increasing amount of dots, shifting the momentum dramatically in your favor. With firespin, whirlpool or other trapping moves like spirit shackle you can also force your opponent to stay in, or when he is gather to much buffs you can force a swap out, with Circle Throw, Dragon Tail or Roar. However, both methods of forced control have the disadvantage that they are rather situational. Trapping moves, lock you into your Pokémon as well, and swapping moves oftenly have negative priority meaning your opponent can always move first, play them at the wrong time and you will be the one losing control instead. So consider your options carefully, in my opinion forced control works better in double battles, while “encouraged” control is often edges out in singles.

Spikes, Seeds, Stealthrocks and toxic, Ferrothorn is a great and giving you momentum.

Tip 1: Items and Abilities
Items and abilities can flat out determine a game. If your opponent predicts the wrong item, he can lose all his momentum in a single turn. If you equip a choice scarf (speed rises by a lot but you can only use the first move you choose) and your opponent underestimates your speed, allowing you the quick kill, a match can be done , then and there. With all the items out there it might seem very overwhelming to choose one, but don’t worry, there are only a handful of good items. Forget about your charcoal, or your nevermeltice boosting one move type is a no go! Forget about most situational items as well. Sure a quick claw can shift a game if it triggers but a focus band.. not worth the risk. Aside from some berries, it will mostly be the items you will get from whatever your game’s rendition of the battle institute is. Your standard Life Orb, Assault Vest, Leftovers , Air Balloons and Choice (item) will be your bread and butter. There are a few other options out there, but those cater to a specific use of a Pokémon. Play some Pokémon Showdown to learn more about items and how they work or check out the youtube channel of Duncan Can’t Die, his channel focuses on battling with random Pokémon a lot so there is a lot to learn there for the beginning battler, and quite entertaining.  Aside from a Pokémon’s item you’ll need to determine your ability as well, these are less flexible then items, and you oftenly are limited to one or two good choices. Your abiltiy generally determines your chosen moveset for example if you have a pokémon that can cure it’s status in the rain, you’d bring raindance and rest 9 out of 10 times since it just works like a dream together, if you have the pixilate ability , you’ll want to run normal moves and so on. While your ability determines your moveset, your moveset determines your item, you do not want to run an Assault Vest (higher defences but you can only bring attacking moves) on your hazard setter, you do not want to give Shedinja a Life Orb (takes 10% of your max hp after each attack but boosts power). Yet if you think about your build, and let your ability and your item synergise with your moveset, you can control the battlefield and soon THE WORLD!

Togepi must hold a REALLY good item!

Now you are ready to battle, have you ever played Showdown? Have you watched a roulette free for all on Duncan’s Channel? I certainly love them, and they have made me a better battler. So young trainer, or pro who actually bothered to read through this all, to arms! Tonight we shall claim victory on the Showdown battlegrounds! Win or lose , remember to stay pink!

*Disclaimer, staying Pink is a mindset, Pinkie does not encourage you to get sunburned or bodypaint yourself pink in any shape way or form, I love everyone, you dont have to actually be pink.* <-These are needed nowadays.

Top 5: Favorite Pokémon Types

Since I aim to make this blog into a youtube channel one day, we can not escape clickbaity stuff. I am not sure if clickbait works for blogs but we sure as well might try.  I always think they are nice and fun reads. For a first one let’s discuss what Pokémon types I prefer raising.

Number 5: Fighting Types
The odd one out I guess would be my number five, I in general go heavy on the special attackers, those are generally less ‘mother-law-like’ when they evolve. Physical attackers tend to get very bulky and scary looking, much like my former mothers in law. But one of two physical types I actually really like is the fighting type. In Pokémon TCG it’s my main typing and there are some fighting types I truly adore. Mega-Medicham, Lucario and it’s mega Hawlucha and good old classic Hitmonchan are amongst my favorites of the type. Shiny Mega Lopunny as well..because pink! Yay! But the fighting type is such a good type, most fighting types learn elemental punches, giving them great coverage, and a lot of fighting type moves actually have quite unique mechanics. High Jumpkick for example is one of my favorite moves in the game, not just for its power but because of the high risk high reward. Moves like Low Kick, drain punch, power up punch , brick break and more result in so much possibilities with your fighting mons and you can just have so much fun with them. Easy to pick up, hard enough to master and featuring some very memorable designs this type certainly packs a punch. 

Number 4: Grass Types
No starter can ever beat Bulbasaur for me it was my first back, and whenever I can pick him now, I feel bad if I don’t. It gave me a big connection with the typing since I was just a sprout myself. It might be the type where I dislike the least amount of Pokémon in it’s typing line.
All grass types are quite enjoyable to me, I can hardly think of one. Perhaps Pansage and Simisage but in the latter’s case I quite enjoy it’s pompadour design.  Grass types are nice and versatile they being able to wall, status, heal, dot , weather or sweep. Their designs range widely and they often have some of the best shinies and take on nearly all secondary typings. In the Pokémon TCG, the grass type is usually widely supported with some interesting tactics as well and there are both cute and tough looking designs for everyone to enjoy. If you prefer sceptile like many or Lurantis like me?  In the world of Pokémon it IS easy being green.

Number 3: Normal Types
‘Okay Pinkie, you got to be kidding here? You actual favor the normal types? They are so lackluster, not super effective against anything and they are just soooo basic.’ Well yes, you are right, the normal type does feel a bit lackluster, but they are not useless they just need a little love. I love a lot of normal types, Ambipom, Blissey, Slaking, Snorlax, Exploud and Swellow belong to my all time favorites. They are just incredibly fun to run and raise in a gam. You can get normal types in all sorts and flavors. It’s not just plants and fish. From Gorillas to pink teddies, from a virtual duck to an ancient construct. Only weak to the fighting type they compensate by an immunity to the ghost type.  So they are quite safe to use. Not all of them are green or yellow, like the grass and electric type for example which makes all normal types feel a bit more unique and grounded, which is a nice change from your giant steel snake with spinning disks over his head or your christmas suited bird. Most normal types are speedy enough, and with moves like Return, there is some effort you need to bond with that Pokémon, you can’t just fetch it from your pc. Most normal types have a high level of a “pet” feeling I really appreciate in my mons. I also am very fond of ducks and this type holds some of the best duck with Porygon and Farfetch’d. Whitney is one of my favorite gym leaders, we both like normal types, both have pink hair , cry really easily and we both can use our Miltanks to totally destroy your team and devour your soul!

Number 2: Poison Types
While not very prevalent in any meta due to their ground and psychic weakness, the poison types have earned a place in my heart. I feel for Pokémon that are not very loved, and the poison type does not get a lot of love. Sure there is Gengar that is a crowd favorite, but no one cares about poor old Koffing and Trubbish is even hated by the community, this in itself endears it to me. I will show the world it’s okay to love a stunky or even a little trash bag filled with hopes and dreams to become  a strong mon one day. The poison type is all about damage over time, something only ghost and grass types can do as well, but the grass type is not as effective at it and the ghost types have to cut their hp in half for it and their hp is not their strong suit anyway. So if you go for dots, go for poison. The poison type also has some good combo possibilities in the form of Venoshock as well as being quite good hazard setters. Most poison types can learn at least some form of dark type moves which at least covers one of their weaknesses. Gen VII offered us some very interesting new poison types in the form of Salazalle , Poipole  and Toxapex which I all love to bits. Besides from my obvious number 1 type it would be the only type I would ever run as a mono type game.
With some of the best designs in the game and some of my favorite moves of all times, I can happily state that the poison type is not trash!

Number 1: Fairy Types
Even if you have not read my other posts up until now , I think it’s quite clear what is my favorite type. It’s the only type featured on my banner, and my entire site is coloured in their defacto tint. One of the best designed typings with only Aromatise as a bit of design fail. Jigglypuff , Xerneas, Mimikyu, Alolan Ninetales and of course my pal Sylveon, every single one of them looks so amazing. I love so much of them, I genuinely think Slurpuff looks delicious and Mega Audino, despite being somewhat useless looks very huggable.
With a whopping 7 legendaries of the type it’s represented well in the upper echelon of Pokémon as well, 8 if we count pixie plate Arceus. Having access to a vast array of secondary (or primary) typings, it’s very easy to run an all fairy type party, with Impidimp of gen 8 only increasing its viability even further. The fairy type being super effective against fighting and dragon .. and even immune to dragon make it so good and meta viable that only the steel type is a metagame usefulness , and the latter usually is just to slow in play for me.
So really there is no comparison. I love the Tapu’s , Magearna Soul Heart ability is great, Pixilate, though not very unique is so much more useful in the metagame then glaciate for example, though Aereliate is a stiff competitor , I just feel Pixilate would cause pink sparkles and those are so much better then some puffs of air…so there! The introduction of the fairy type also made no mon’s worse. They all became a lot better.  Where poison types weren’t that common and normal types did not fare well against steel before anyway.. none of them got worse. When the steel type was introduced it kinda made magnemite worse giving it a quad weakness rather than a double. The dark type was never given to a Gen I mon, so the fairy type has been the only typing that has enhanced old Pokémon, and in case of gardevoir even made some great again. Twinkle Tackle is easily the best Z move, mostly because of the activation dance and they are all just a treat to use. Fairy type is my dream type, and in my humble opinion one of the best typings there is in the game.
If Pokemon ever become real.. I will collect them all and snuggle them forever.

Now that you know what types I favor , feel free to challenge me to a battle on Pokémon Showdown, you know what types I am most likely to use! Leave a like on the post and let me know what your favorite type is, who knows we might pit them against each other in battle one day. But before that time comes, don’t hate on fairies, love the pokémon you love and most of all stay pink!
Untill we read again.

My favourite Pokémon: Sylveon

Hello again  my little monsters, each monday I will talk about a specific Pokémon, of course when kicking off this blog I just need to make one post for everything so it might not be monday.. but meh! Anyway  talking about my favorite Pokémon off al time seemed like a good place to start. You have read the title..most likely, so you already know its Sylveon.

Design:
Let’s break down why I love this Pokémon so much. Step one it’s design. In my humble opinion it’s the best looking Eeveelution by far. Of course it helps vastly that it is made in my favorite colour and its absolutely cute as a button but there are so many design choices that work for it as well. Putting it leagues above the likes of Glaceon Jolteon and Leafeon, and putting it still quite a bit above Flareon, Espeon and Vaporeon. It’s only rival in my opinion is Umbreon. They even help each other boost to new levels. Eevee to me is kind of like the ultimate “pet” Pokémon and I prefer the Eeveelutions that keep that quality. 
Jolteon Vaporeon and Leafeon kinda drop the ball in this category in my opinion.  Jolteon looks to “rough” for a pet, while Vaporeon gets too “weird” to be a pet, it’s fishtail and that big collar make me think it’s kinda slimy and not as huggable. Leafeon becomes too skinny and frail looking, giving it a much more “wildlife” vibe to it. The others all keep the “pet’ feeling quite intact. Next on the agenda,does it read like it’s typing. Umbreon Sylveon, Vaporeon Flareon and Leafeon read incredibly well as their types. Imagine watching them in black and white, for all of those you can still pretty much tell what type they would represent.
Espeon’s readability doesn’t directly scream psychic.. it’s mostly the colour that gives it away, the split tail or gemmed head might remind of us psychic by referring it to other things and legends and the likes it doesn’t scream it out to me. Jolteon in black and white would be just a spikey dog, something I if I wasn’t aware might rather class as a bug type like look.   Glaceon just looks sharp, there is nothing that would give away it’s ice type accept for its colour, if I saw it in black and white I might think it’s a steel type or so instead, it just has it’s colour going for it really.
Now why does Sylveon’s design work so much for me? It represents the Pokemon perfectly, much like Umbreon. Where Umbreon is very sparingly decorated to represent the emptiness of the night with their only being the moonlight to keep you company Sylveon is in many ways the polar opposite. Sylveon becomes what it is by showering it with love and presents ( sweets or games etc)  and that is captured in its design very well. It feels lavish, it feels like it’s been groomed. The ribbons representing all the stuff you deck your pet out with, giving it a much needed departure from the very basic peers of it. It feels more colourful than the others, yet it doesn’t actually use more kinds of colours then most.
Most of the family is made up out of four colours, with some minor intensity changes. Though some only use three. Sylveon is made up out of just four colours as well.
The slightly pinked white, the bright pink, a light blue and a dark blue. Yet with Sylveon you feel like there is more, I for one distinctly  and always remember there being a softish yellow on it’s ribbons as well as the four earlier mentioned colours, and it’s eyes just are more sparkly for me. When it’s out of the pokeball and the ribbons wave around it just feels so alive and vibrant to me that I just think … I would love that to bits… and that is exactly what Sylveon has to be about. 

In game
Now if a great design automatically meant a great Pokémon, I would always run Swanna and Alolan Ninetales in my team, but unfort, I don’t particularly enjoy battling with either. Alolan Ninetales really felt lackluster when I ran it on my team..partially due to how terrible the ice typing is. Most of the Eeve’s are not very usable in battle.  Flareon, Leafeon (kinda) Umbreon and Sylveon being the exceptions. Leafeon being bogged down by needing a lot of set up unfortunately can’t compete with the other three. In fact the fire dark and fairy trio are pretty much the only eeveelutions you get during Random Battles at Pokémon showdown.. a good way of telegraphing what they are capable off. Sylveon being the only one of the three, that can fulfill a more versatile role.  Umbreon will always be your toxic stalling wall. Flareon you run with an Toxic Orb and Guts and the whole physical sweeper shabang, that Swellow and Talonflame do better. Sylveon can function as a toxic staller, as a team healer, with Pixilate-Hypervoice it can adequately damage as well and it’s one of three Eevee’s that has an immunity, the others being Umbreon and Eevee itself, for safe swapping. The fact that it can safely be swapped into a subbed (behind a substitute) outrager makes it nice to use in some friendly battles. During the regular game its bulky enough to take some hits and strong enough to deal some damage, making it a delight for your team in that aspect as well.
Here is where Umbreon falls a bit flat for me, as toxic stalling mostly shines in Nuzlockes, which I don’t like cause I will cry if my Pokémon dies.  So another point for Sylveon.I also feel I encounter more fighting, dragon and dark types then I would encounter psychic or ghost types so yet another point where Sylveon has what the japanese call “Blacky” beat.

Appeal
Okay great Pinkie, yes Sylveon might be on of the better Eevee’s but why use that overused troper, there are so many cool Pokémon, why would you keep going to Sylveon?’
That is a good question actually, whenever I do a run without a Sylveon in my team… I feel naked. I feel like I am actually lacking something. Poke-Amie isn’t exactly my favorite thing to do in the games, but the feedback when a pokemon hangs on for you, or when it looks at you when it landed a big hit, it does do something for me. I care more for such Pokémon, and because I can’t escape that with Sylveon, even when I rush through a game otherwise, it will be the one I care about most. I’ve bonded with this Pokémon in a way like I never did to a Pokémon before. Not even the follower Pokémon in Heart Gold and Silver not even the Pixelgoop, I mean Pikachu from Yellow, felt as close to me… and as loving to me as Sylveon does. Though I love Pokémon very much, the idea of creating a Pokémon that actually loves you back I’d say was a stroke of sheer brilliance. Sylveon doesn’t love you because it walked enough steps or murdered enough of Joey’s rattata to max the damage on return? No you have to earn it’s love to draw out it’s potential, you have to make it love you, and when it finally does it always will. Sylveon might not have been my first Pokémon, it was my first Pokémon companion, dramatically increasing how much I like it.
The very way it is designed, the way you evolve it and interact with it, I have never felt a Pokémon to be as much of a pal to me before Sylveon.
Of course Let’s Go Eevee and Pikachu blow it out of the water now, but hey, I might have nicknamed my Eevee “ Sylveon” and when it uses Sparkly Swirl… it channels the spirit of its inner Sylveon…not because I love it .. but because it loves ME! No other Pokémon can do it like my pink little adorable ribbon floof. No matter the design, no matter the mechanics. Sylveon loves me…and I love it because of it.

Well then my little monsters, I could go on about Sylveon’s cute anime moments, and how I love it’s cry, and its Gijnaka’s but I figured it’s time to leave the floor to you.
What is your favorite Pokémon? Leave a comment to tell me! Leave a like to farm some affection from me.. so one day I may turn into a real life Sylveon as well.
But before that day has come, be good to your Pokémon , make them love you but love them back and stay pink!
Until we read again.