Pinkie Becomes A Temtem Tamer (Part 2): Journey to the first Dojo

Last time we saw Pinkie Paradise pick up her first Temtem and venture out in the big world. She caught a few new friends and went to study at a town with a weird squigly in the name. As she had  and still has no idea how to make a squiggly c , we shall just name this town Brical de Mar… just imagine the squiggly. In the first leg of the journey we just made it there so let’s see what adventures await her in this episode…

Taking on sidequests

I made plenty of progress with my Temtem and  was already getting to know the battle system when suddenly a few question marks showed up on my map. Temtem unlike it’s big inspiration has an active main quest and plenty of side quests.  Yet first we had to meet the professor. This time he was accompanied by Sophia. She was beautiful, her skin coloured like chocolate milk…. well more like a gentle serving of nesquik in a glass.Her hair long and waving starting as a sort of fading anthracite colour…like garden furniture that has been left in the sun for to long flowing over into a deep cyan.. with the intensity of printing press ink that had just exploded in her hair.

Her clothes looked like a lovely breezy jacket that looks really hard to put on.. because this bra-like mini top is part of it’s design so I guess you pull it over your head like a shirt.. but the shape doesn’t  really cooperate. She must spend a lot of time getting ready. She wears one of those aladdin belts.. you know what I mean those cloth band belt things that are very shiny and smooth. She also wears some across her arms so she accessories very well. She tells me I can visit her in Arissola, temtem tamers take on dojo’s to proof their worth and get rewards from it to further their journey! She also tells me I should study at the school first…. *la sigh*

(Why does the principal have a Schoolboard in her office with a drawing like that? .. She is up to something!)

So it’s back to school with me, but what is this.. a guy lost the key to his locker… well gotta help him find his key first! The poor thing! So even though the school bell just rang I do the noble thing and start to help him first. Through a few quick dialogues with people I find out he dropped the key at the Temporium… that’s like a pokecenter…but…there is no nurse just a heal computer where you can do it yourself…. that’s about all the differences.

I bring the key back and get some junk items.  Higher up in the school I found the head mistress, who thinks two boys are skipping school. She asks me if I can go find them… so I head out and find those students. It quickly turns out I need a surfboard to find them which I can find out in the next town…so I decide to skip school. to get a surfboard to find these boys . It’s amazing how real this game feels!

Temtem Up

Having left the town, heading north I quickly got into some more interesting Tem-battles then before. I noticed that even if my temtem had quite a few levels on my opponent I simply was unable to oneshot them. Even killing them in two hits proved a challenge with my starter moves. The two versus two battle system of temtem doesn’t make this any easier. I am completely unable to avoid all damage on my temtem.

My super effective moves are not able to oneshot and because I have a fairly diverse party so it’s not that uncommon that something I have gets hit super effective as well. Three battles down the road my Temtem are not looking healthy. So I head back to the Temporium to heal them up and walk over to the guy who has a store in the place of healing to buy some balm’s to heal my temtem and some antidotes and stuff. After getting to the store.. I decide not to buy any at all and just get some temcards.  Those items are EXPENSIVE! Besides I already beat six trainers ( you fight them in pairs) how long can the road to the next town really be?! 

(La Sigh I never get notifications)

Temtem is a lot more difficult than pokémon. While battles themselves aren’t THAT challenging, being a Temtem trainer is. You want to level up your tems so want to make sure everyone gets a turn.. but that means taking hits. You’ll want a team as full as possible because even a few levels ahead killing temtem in one hit rarely happens or you’ll run out of stamina before you can do that to all. Temtem is very much about managing your team. Limiting the damage you get and maximising your experience gains wherever possible.

Running away from random  battles I also found a bit harder than in Pokémon. Normally you will lead with the two temtem you want to level the most. Those can’t run as easily.. and failing means two free hits from your opponent. So I figured I best just soldier it out, fight my heart out run back to the temporium and little by little make progress. Of course I could just ask a friend to travel with me… but I don’t have any friends yet! While it does sound really grindy.. and in a way it also is.. I really like the challenge. It gives you a chance to experiment with several Temtem and since this is an MMO you could have expected some grinding.

Showing my Sass

I catch a Ganki , a air and electric type Tem to help me deal with all the air type temtem I find on this route! Plus the first Dojo is claimed to use air and water temtem so I need an ace! I realise however that Ganki by now is almost 16 levels behind so  I do need to grind a bit. I head back to the squiggly c town and head back to the school. Maybe I missed something. One teacher asks my name and I tell him “My Name is Inigo Montoya, you killed my father, prepare to die” . He looks at me like I am an idiot and continues to tell me stuff about Temtem.. like synergy attacks!

Some moves of temtem have a little plus icon at their name, if you put a temtem of the right element next to it, it will gain a boosted effect. For example if a Temtem of the same type is next some moves will raise in attack powers. If you put a toxic type next to the water type.. water moves might inflict poison. Such a nice idea and it makes having doubles of a type or certain team strategies compilations more interesting.
Soon after that I head back and Fight Sara and Lara twins who can;t figure out of them who is Sara and who is Lara… so I claim to be Sara instead.. which triggers the fight. I win so I guess I am Sara now! It’s hilarious to find all these dialogue options. 

When facing a Temtem trainer you can steer talks the way you want them, either for a quick battle or to find some hidden dialogue. Some are amazingly geeky fun. Like that one where I mimic the princess diaries.. or later on where a guy keeps talking about a thing hidden under a truck on a deserted island. There is plenty of references to be found towards how much they are like Pokémon.  For example there is a temtem naimed Saipat in this game. It’s a duck.. who fights with sais.. A Sai Duck! Unlike Psyduck .. who much to the fans dismay never got the psychic typing that makes part of his name.. the Sai .. of Sai pat is taken into it’s typing. It’s a dual fighting and water type. That’s pretty cheeky humor by the monkey’s at Crema. To add insult to injury they also gave Saipat an ability that allows it to use toxic type moves as if it was it’s typing.

The main character can make fun of dialogue tropes and can even recognise the game is still in early access, stating that it is weird that so many buildings are closed. I encountered a guy who thought he was better than me because he was from the city and I got the option to respect him or make fun of him! Even after battle I got the option to kick him when he is down! That is great it makes battling so much more fun! However this one comes with a downside! Dialogue is missable! Where in pokémon you can loop a conversation endlessly, once you chosen to commit to a certain line of dialogue here that is it. After that they will only ask you to leave or stay for dinner, which you never get. So careful you might sass yourself away from a juicy piece of gossip or lore! Not that I care.. I never finished school anyway some ignorance is to be expected.

Shopping for clothes

After a fair while I finally made it to the town of Arissola , I am ready to fight that first Dojo now! My temtem are all about level 20 ish now.  Yet the Dojo Leader sophia seems to have vanished after visiting the wind fortress. Which lies past the gifted bridges a long route filled with Temtem trainers. “Ah I see, more training required huh” message received! My body is ready! So I start to prepare for my new leg of the journey. I pretend to be a tour guide, lying about my knowledge of the region.. luckily I loved dialogue so I actually KNOW what to pick! That’s kind of clever. I found these facts trough random dialogue and thinking logically about places I visited before.

People travel across this world like you do , to either see the sights or further their science. You can tell by their clothes or their temtem if people are from different areas which is kind of neat. There is a very vivid form of world building in these towns and the continents and trough side quests the game gently asks you to explore more.  Sometimes you’ll have to catch a very rare spawning temtem, or find a specific chain of npc’s sometimes on description only. It sounds very simple but Pokémon always kind of lacked this.. it’s just random people everywhere without a connection.. here we see pop idols.. and people worshipping her, a ferryman and it’s passengers, a perfume seller and her material suppliers. There is is a bigger connection random people know each other.. the world is more alive…… omg there is a clothing store in Arissola!

Temtem has a lot of customisation options, plenty towns hold clothing stores which all have very unique items based on the region and local styles. You can buy dye sets to recolour your clothes in the ways you want as well which is like a big heart eyes emoji from me! I love gear systems like these and since your temtem trainer only wears vanity gear you can do what you want without jumping through numerous hoops. Heart Eyes Emoji Heart Eyes Emoji Heart Eyes Emoji! However the gear is incredibly expensive and I have not found a way to find easy money yet! If you know good ways to make money in Temtem let me know!

(these thinks combined will form my dream outfit)

Because shopping always makes me a happy Pinkie! While I did not make a lot of progress with Temtem in this leg of the journey I again really like that I can take it slow, there is some stuff to explore, there is a lot of fun stuff to try and there is plenty temtem to catch. Temtem do not level up a a certain level but after gaining certain levels so I have to spend a lot of time with all of them. With my eyes on the first dojo and my goal and the wind fortress I know my journey is only just beginning and I am sure it will only get better.

More Temtem Posts

-Road to Temtem (Outdated)
-First Steps

Pinkie becomes a Temtem Tamer (Part 1): First Steps

Oh goodie, joy joy, Oh happy day! I am a happy Pinkie. This week the early access ( version 0.5.5) of Temtem became available on Steam. In this game you capture mysterious but powerful creatures using Temcards to fill your Tempedia. You use up to six of these creatures to battle your opponents, like random tamers but also an evil team and 8 dojo masters to become the very best. However this time it is an MMO, sometimes you will need to make friends to traverse a dungeon, there are plenty of quests to do  (admittedly with very weak rewards usually) and tons of fun to be had. So I decided to spend a lot of time into becoming a Temtem tamer. I will update you regularly on my journey and maybe talk about these creatures a bit as well.

Creating my Tamer

Temtem is a game made by Crema. A self proclaimed group of five monkey’s developing games. What a sweet one these five monkey’s made now.  This collectable creature game of course has obvious similarities towards my beloved Pokémon games and in many ways can feel as much as a clone as Mighty Number 9 was to Mega Man and how A Hat in Time is basically Super Mario Sunshine with hats instead of a douche. Unorginal? Maybe.. but I am tremendously happy with it. It really looks likes this game is one that can push  the collectable creature game to be more of a defined genre. Very few of these games have been successful and just like how the Soulsborn genre has very similar feelings throughout all games I think the Pokétem subgenre of collectable creature games could really boost the quality of all games.

*Pink Squeeels*

While I was extremely happy with Sword and Shield and am very welcoming of a rival that can push them and itself to greater heights. It did not take me longer than a few steps to realise that these five monkeys clearly know Pokémon and the community very well which is shown throughout the game , playfully dealing with many issues most fans have with the pokémon series. At some elements for more social interaction and I might hold a gem right here.

My journey starts with a que , after waiting for about four minutes I get trough and can finally make my tamer. I start out by making her an outfit of white shorts and a pink long sleeve. She also wears pink shoes. Her backpack is a adorable small one.. not one of those bulky ones with all sorts of things sticking out.

I pick out a face (so many ugly ones here)  and dye my hair in a pink two tone. With a lighter base colour and a more saturated pink in the points. It’s not very noticable but my hair feels quite lively and I do like it. The graphical style of Temtem is something that really agrees with me anyway. There is a simplicity to it that I find really charming. It’s kind of like the current generation of saturday morning cartoons.

It isn’t exactly mindblowing at first glance but it allows you to do so much more with it. By choosing a style like this we may not be blown out of our seats by spectacular designs but we also get a lot less of the same. Random Tamers are designed with the same tool so everyone you battle feels much more unique opposed to this game’s bigger more famous cousin. Because assets are kept simple there is more they can use. Colours seem more exaggerated with a focussed on a combination on very saturated colours with plenty of pastels as well. This makes every building feel more unique and less “tileset like” than in pokémon. Custom Tamers are very diverse from the start and I haven’t encountered a look alike yet.  Enough about the looksies though! I named my character Pinkie Paradise (as Pinkie was already taken of course.. MMO issues) and I could begin my journey. Oh I also could choose my preferred pronoun but as per this version of the game, dialogue isn’t fixed for it yet. Yet I have not a single doubt that it will.

Picking my Starter

I was immediately happy when the game did not begin with a professor giving a monologue. Instead i was awoken from my bed, just like how any game rpg should start in my opinion by a woman named Aina. I think she adopted me cause she keeps using my last name as well! Of course I do know it’s because I just picked  surnamed character, so I just imagine I play a bit of a Lolita (the dress wearing kind) youtuber that is addressed by her handle. My character doesn’t call Aina mother but just calls her Aina .. so adopted it is! Even if characters later tell me I am Aina’s kid.

I am told it’s the evening where I become a tamer and get my starter. After which I go study Temtem in Briçal  de mar. Thanks for choosing that c with a squiggly below it by the way Crema, it’s such a hassle to make that appear! I have to find your wiki, copy page, delete background colour etc. Anyway the whole town is there to wish me luck, I can press F to chat with them, I have to admit I spend a lot of time trying to interact with my tv and bookcases trying to see if there was a movie with four boys on a railroad on tv. I can’t interact yet with objects maybe I never will. There was a trash can later on though! When I obtained a surfboard upon beating the first Dojo there was also a truck on a hidden piece of land I could interact with…but I am getting ahead of myself.

After messing about for a bit , I  make my way to the Temtem lab of Professor Konstantinos. Luckily his name has no weird squigglies. He’s pretty old but he is rather jovial. He doesn’t wear a labcoat either, which is kind of stupid to begin with. Why would a field researcher or someone who interacts with living creatures a lot ..in a friendly non cage-like way wear a white lab coat anyway?! The guy is nice and notices that my rival called Max already has a Temtem. So he doesn’t need a starter and I get to pick one of three. 

My choices are Crystle, a green crystal type turtle/pig like quadruped. Then we have Smazee, it’s a melee type shaggy monkey with a huge smile and the potential power of friendship. Finally there is Houchic the mental temtem. This one is a special attack focussed temtem that kind of looks like a levitating baby with tentacles on its head and white hair. It’s body is purple and it is a big tail. Given that my OC in one of my roleplay campaigns is a flying eldritch baby with tentacles on her head and the power to control minds I choose Houchic and name it Luma, after my character. Luma Temtem however also exist in this world. They are alternatively coloured temtem who have some short of shine to them. Unfortunately for me Luma is not luma.

Catching Temtem

After I put Luma in a card , which are the capturing devices in this world, Max begins to whine and moan about not getting one. However his Oree is the rare and elusive Digital type, which the professor says ..is already powerful enough. So In pokémon terms I guess the rival begins with a dragon type. Nice that means I am going to beat the shit out of the bratty kid during our first battle.  The rival battle does indeed happen. Here we are introduced to a few mechanics in Temtem that I really like. There is no limited uses on moves, Instead they all draw from your stamina pool. A finite number that very slowly increases again over time. You can regain it faster by ordering a temtem to rest. It is possible to overspend (once) when your stamina is to low, but the remainder of the cost comes from your health points and after the temtem has to take  breather.

Moves have all sorts of priority brackets, depending on how they are used. All moves have arrows >> like these that show what priority it has. Most moves fall in the >> category. However a simple kick, scratch or peck for example all belong in the >>>+ category. Attacks that require a large charge up usually fall in the > category. This means battling in Temtem already has a lot more depth. You have to manage your resources well, there is no need to finish a opponent of with a move that costs 23 stamina if you could finish it off with a weaker move that only costs 8. You can’t just slap ultra destructive moves on your creatures either. You have to take speed , stamina and typings into consideration.

Yet there is more! All moves either have one or two elemental coloured blocks at their name. If there is two, your temtem can only use such a move every other turn and never in the first either. They are oftenly light on stamina and high on damage..but they risk your temtem taking some extra damage. So Luma can only kick on her first turn and misses.. just my luck! “Oh well next turn I will hit him with my mental…..NANI! I got oneshotted?!” CRAB CAKES! FROWNEY STORMY CLOUD! Max is a grade A Meanie-Bo-Beanie. Blue/Gary Oak would look at the guy and think… eh that the guy scores a little high on the Handsome Jack scale. In fact Handsome Jack would probably look at this kid and think… I should use protection more, before shooting Max in the face of course.

Luckily I get a price for losing. Professor Konstantinos gives me  a Tuwai, a wind Temtem that looks like Toucan Sam’s kid. I named it Nuggets. In the campaign that features Luma, Nuggets is a Chicken Bard..who sings ,steals and has a blow dart to toss feathers at his opponents. I also get five temtem cards. Which I can use to catch Temtem. Now I have to make my way to that town with the squiggly c in its name to study at the accademia. Meanwhile I should catch me some temtem. Now that we have two Temtem the real gameplay of the game is beginning to show. You Temtem up (basically It’s time to D-D-D-Duel  of this world) by tossing not one but two temtem into battle. This for the biggest part also applies to wild encounters, though on occasion you might encounter a single temtem. It adds a lot more depth in battle, but more on that the next time. It is basically like the Pokémon Coliseum games, but instead of just stealing shadow creatures from your opponent this time you can capture anything in any wild encounter.  So it’s sort of those gamecube games finally done right.

You never get a capture tutorial, it works exactly like it does in Pokémon..the lower the health the bigger the capture chance. Status will most likely help as well , but on my first steps I never had a status inflicter which could try this for me. Nor did I encounter situations up until this point where captures are very difficult. What is new with statuses though is that they only last a limited amount of turns and there are quite a few more of them…but again this is something for the next post.  Any temtem can hold up to two statuses , so catching will get a new depth as well. If you weakened the other temtem enough you throw your card..which then will spin around them rapidly scanning and digitising them in. This scanning has three stages. If it makes it past all three the temtem is captured and now in your card.

From here you can nickname it (do so right away because there right now is no way to change it ..even though this will be added soon). Unlike with Pokémon, temtem trainers aren’t complete bumbling fools when there is more than one target on the field.  If two different temtem appear you haven’t caught yet..you can catch them both in a single encounter. Such an improvement from pokémon. In old games when you encountered a double battle you had to knock out one pokémon first because otherwise “i’d be impossible to aim….herpaderp”. I felt the system worked nicely, the digitising sequence feels more rewarding than a pokeball rolling about, as you literally see your soon to be partner slowly be pixelated into your card. It really feels great.

While at least in the current build we do not have THAT much temtem to catch yet and some patches of tall grass (yes you encounter them in tall grass, bodies of water or cave floors)  kind of feel barren in terms of diversity, it all feels great for grinding and luma hunting. You can adapt your team to grind against the wild encounters of your choosing (to an extend) and you do not have to click through loads of encounters to catch special ones. Everything seems quite well thought out. While I made my way to Briçal de mar I captured everything I would find and added them to the Tempedia. I only added a Sawli and a Tateru to my team though. Respectivly a cocoon that looks like it skinnend an Umbreon but stares at your really cutely so you forgive it of the nature element (Swali)  and a tall panda bunny pig thing that likes to dance. (Tateru) After a fairy long travel I reached the second town..ready to increase my knowledge… but that is a story for next time!

More posts on Temtem

From Trainer to Tamer: Road to Temtem (Outdated)

From Trainer to Tamer: The Road to Temtem

Do you know that feeling? The feeling that something is to good to be true. Yet  maybe , it might be true. Like that feeling when they told you that you won a big price and have to come get it at the tv studio. Did you win a nice check? They certainly make it sound like you did but maybe you just won one of those posh looking toasters that looks like if that new xbox had a child with a car from the 50’s. Temtem is a new upcoming MMO that gives me these feelings. Am I a millionaire, getting everything I ever wanted? Or will it sit on my steam shelve without ever being used. It’s to soon to find out..but it’s the perfect time to dream.

What is Temtem?

So let’s begin with what Temtem actually is.The game is being described as A massively multiplayer creature collection adventure. In this adventure you take on the role of a customisable youth who catches magical creatures named Temtem. Then as their tamer it’s your duty to make them stronger as you travel across the six island of the airborne archipelago. On these islands you find many other tamers who are eager to battle you but your true challenge is to defeat eight champions of so called Dojo’s .As you can carry up to six Temtem at a time you battle your way up the ladder to fame and glory. Things aren’t as easy as they seem though! An Evil organisation named Clan Belsoto  looms in the shadows, no one knows who their leader is but they are most certainly up to no good. Lucikly there are around 141 (currently) Temtem to collect and you need them because temtem can have various typings like Neutral, Fire, Water, Electric and Digital and you have to use them to your advantage if you wish to be the very best…… wait a minute…. this is a pokémon MMO.

(Mind is Blown)

Ditto

When you look at Temtem it’s not that hard to see the comparisons with the pokémon franchise. In fact it looks A LOT like pokémon. It looks like pokémon so much that there was a point where I felt Nintendo pull it off the internet. Now they have a Switch release planned.  That’s a good sign right? I have tried so much clones but they all felt so cheap, they all felt like they tried to be to different or to “korean” .. yes sorry that is a thing for me. This feels like pokémon, in fact it oozes so much pokémon atmosphere that I think it was a Ditto that started the kickstarter campaign for this and I absolutely mean this in a positive way. Whats better than one pokémon? Two Pokémon! What’s better than two pokémon? Pokémon and a game that is just different enough that it feels you are in a different world but your still doing that exact same thing you love. I love Hat in Time and that is very much a love letter to Mario Sunshine, I love Shovel Knight which is the child of megaman and ducktales. So  how could I possibly dislike a game that follows the style of my most beloved franchise? That’s right I can’t. Even if it’s a clone it’s DNA is still different enough to turn this into something different enough! I mean for one it’s an MMO experience. This is what soooooooo many people asked for. Well minus the 896 pokemon but with the 141 or so Temtem. Talk about one hell of a dexit.

Going Airborne

So why should we trade in Galar for the Airborne Archipelago? Does this game have anything to offer, that pokémon doesn’t? Well Crema , the company making Temtem hasn’t discovered my blog yet and hasn’t offered me a chance to play it yet.  I missed the kickstarter so I haven’t gotten access to early versions so I can’t really tell. Good girl that I am I have done some research though. It seems that Temtem tackles the biggest problem of the pokémon franchise of it being to easy and just be about slapping a stronger  move on your pokémon. Temtem battles are always two on two, and for any who played the two Pokémon Coliseum series games knows that two on two battles are very different. It’s harder already. Temtem will also have a nuzlocke mode, meaning you have the option to activate permadeath on your Temtem. That’s an extra challenge right there!

My research shows there are some modifier that can stack how effective moves are, in other ways then pokémon but the most and by me beloved idea is that moves do not have PP. A temtem has a stamina bar, each skill it learns  consumes that stamina bar. When the stamina is empty you can still use those moves but it will eat at your HP due to fatigue. This means a VERY big change. Now you have to balance out your strong and weak attacks. Defence is a good option now, choosing to wear a stronger opponent out with weak attacks can actually do something in your favor now. Add the constant double battles too it you are already tasked with a lot more resource management. The speed of your temtem also seems to play a more important part in the games. As I haven’t played the game myself I can’t really explain this but there seems a lot of tweaks and extra layers in the combat that seem to make it just a bit more challenging. That alone is a reason to pay this new game a visit.

Little Monsters, Little Things

Based on first looks this game has so much charm and potential. It’s a bit more cartoony and MMO’ish than Pokémon is. With extremely colourful locations with a bit more of a fantasy vbibe than pokémon I seriously think these two games can co-exist quite easily. Temtem distinguish themselves from pokémon because  they seem more like fantastical creatures. 

Where pokémon seem to resemble real life creatures, Temtem are more out there. Instead of a random bird we get a horned smiling thingy that hovers by flapping its lower leafs . Instead of a electric mouse, we ge a blue hopping helicopter head like thing with skinny legs. Oh we also have smiling maniacal blue guy. Their mascot is a Temtem called Pigpic he’s a flying pig that looks like he is covered in jam. He is adorable and had I known they gave away a pigpic plushie with a 60 dollar crowdfund of this game I would have happily spend that money. Unfortunately that time has passed so I will just have to capture it in the game and take it back to my house at Atoll Row! Yes that is right this game will feature player housing.  Decorate and make your own little home , like a secret base but better. This means our young tamer’s will probably be older than a 10 year old as well! So yay for that! Player housing as well as player customisation looks fairly expansive for an anime style MMO so far. and I saw a lot of pink options in there! Mean I will be a happy tamer. Unique little creatures, lots of customizables, already things to collect for my endgame and a whole lot of new friends in the making to play collectable creature games with. Temtem isn’t your run of the mill pokéclone. Crema clearly has love for the source material and it can be seen in everything. Veering away from the formula in what seems to be just the right places and adding some classics staples. Indeed they copy most of their example but it’s in the little things that makes this game so attractive.  I have no doubt this game will be good.
The only thing that worries me is that I check Crema’s kickstarter page they say the company consists out of five little monkeys! If monkeys can make this good of a game it will not be long before our world will turn into a madhouse! A MADHOUSE!!!!