The Legend of Zzzzelda: Sword of Ditto Review

Most of you know that Link in most of Zelda games is a reincarnation or an ancestor of the games we played with before. However the timeline of this universe is murky at best.  So how about we would get a Zelda game with a clear timeline?! Nintendo was not up for it so instead Onebitbeyond made a Zelda clone that lets you play as a whole slew of heroes reincarnated throughout time. One game the entire timeline.. that sounds epic right?!…..Right?!

<Disclaimer: I reviewed the STEAM version as trough the eyes of a single player experience, it is possible to play with more which may alter the experience, also other versions can have different forms of content.. this is strictly based on MY play-trough and what I experienced>


Sword of Ditto : Curse of Mormo  starts of super charmingly and funny. The graphical style reminds me a bit of the quasi modern cartoons like Super Adventure Time , Star Versus Evil and Steven Universe. A Dung Beetle named Puku shows up and drags out a destined hero to face the evil queen Mormo as her evil rules again. You get a little green outfit as you hold your sword above your head and the dung beetle drags you into the tower where your character gets promptly killed. He was underprepared. Whoops! A funny intro I will give them that. We then move to the next generation, the world seems slightly more devoid of life.. the town a lot more somber as we play a new hero. This time Puku tells you the basics.. Mormo has two Anchors that you need to destroy.. which are hidden deep in some dungeons. However to get access to these dungeons you need two toys of legends.. weapons with alternate functions if you will such as the bow or a yoyo that is kinda like a boomerang.. or a ring that kind of works like a grappling hook.

You can also gain a big foot! , though I am not sure how they got it at level 1

If you die in the field your bug friend will most likely save you but in some dungeons and the final encounter there is no resurrection possible so if you die there.. the world is ruled by Mormo once again and you have to fight her again. So Sword of Ditto is kind of like a Zelda Roguelite ..which kinda sounds like a bad idea to begin with due to the nature of all the tools you need but the game at least is very forgiving.While I deeply enjoyed the playthrough of the second lifetime.. as it really felt like a classic Zelda.. it would quickly turn to a much worse trip than I would have imagined. I beat Mormo on my first playthrough… now I would have to do it again..I spend all my resources on life potions because I expected this battle to be super rough but it was super easy… so now I had to do it all over again and start from scratch. This did not feel right to me.. something was eating at me, a feeling that  would only get worse.

I like the colours!

Let’s kick of with the positives however. It controls super nice, the fighting is fun, the mechanics are clever and the game looks super great and cute. Even though those pineapple monster things are straight up from Zelda and there is an old man.. cracked walls where you place bombs.. a c-button where you can lay out for toys to actively switch in.. sound effects when you open a door or a chest appears, silver keys for tiny doors and a gold key leading to a boss room in dungeons, even ancient tablets that tell the history of the world… Okay this game is SO much a Zelda clone that is basically a homage.  Yet that feels great to me.. it loves the Zelda games so much that it doesn’t stray from the old formula. Being one of the few persons in the world that doesn’t really like Breath of the Wild (as a Zelda game, I would be fine would this be a new IP but still find it tedious) I was happy I at least got to play something new that till feels like something classic. It does really cater to that need.

I imagine this screenshot with a certain overworld theme!

The combat is great, fun and dynamic, enemies all weaknesses, some are vulnerable to elements, some to toys others simply to your sword and some need to be attacked in the back. I really had some fun discovering the weaknesses. Toys can be leveled up and you can increase your attack power by putting stickers everywhere. Which is a fun way to mod your game. Each generation after the second comes with a Curse from Mormo.. which theoretically can really give you a cool gameplay variant. Some dungeons have their own conditions as well.. such as your sword being nerfed.. or dodge rolling taking mana/battery power. Yet it can be bonuses as well such as extra experience or even attack boosts or elemental immunities.

Why is my bathtub in this game?

There are pots you can break (who would have guessed)  that are filled with certain elements these can alter the battlefield. Such as poison which is a simple dot, fire, which is yet again a dot.. ether ..which if you or the enemy fill their either meter, you crystalise and become stunned.. and some yellow goop that makes everything it touches bleed money. There are plenty of weapons , plenty of NPC’s that upgrade stuff and you can collect celestial crystals to pass a toy or stickers to the next generation. Bombs come in several variaties like exploding ones, ether ones, fire ones and even MICE!… Thats right a bomb shaped like a mouse that crawls over the floor and bombs you. Bombs You?! Sounds familiar.

All in all it’s a very charming looking game, you can even unlock new sorts of heroes to reincarnate as in the next version, such as a luchador, a ninja, a mouse a frog or even a robot. My favorite one was the Kitsune because I love the Yoyo boost they get. Each hero type can level up and gets better stickers and weapons in the next generation which seems like a need idea. This game is like a love letter to Zelda with some clever ideas of their own, so surely this has to result in a terrific game right?  It even has the option to make your controller prompts look all Nintendo like if you hook up a controller.. or Playstation OR Xbox . So much consideration.. and museum keeper I am pretty sure was named old man! So points for that… yet somehow despite all these strengths.. this game did not work for me… at all.

Sometimes searching for pictures doesn’t go as well as you’d like!

Like I said the second generation is great fun to play through..but you go in blind so in the third generation I lacked some tools. As a Curse I gained the “Ether Storm”  which powered up all the enemies to be above my maximum level (levels are a thing here and if you reach Mormo’s one.. you HAVE to fight her in 24 hours regardless if you got all loot or weakened her enough) this created some annoyance. One area was blinking on my map but due to being undergeared and underleveled I could not make my way there. As it turned out I had to go there to sacrifice an item in my inventory.. a token of my victory over Mormo so I could ignite one of five lights! I did not think I had to destroy that item and I did not see the little stubs on the doors as lights just as decoration.. so when I got there at daytime and I can only tribute at night (which I did not know either) I just thought.. oh maybe in a next generation.
Which was wrong.. because you can not send it over to a new lifetime.. which meant.. the second generation victory was for naught. Two hours of play wasted because I failed to see through some mechanic and in turn making my journey harder because now I had to deal with these curses.

You WILL remember because you play the semi-same game about every hour or so

Now one more round would not have been terrible at all if there were more toys to explore, more clever banter to discover and more characters to unlock and level up. However in the third generation I already maxed out my fox boy.. who now had great stuff and passives.. Attack bonuses I would have to give up by playing another class. If I die with a weaker class. .I lose everything I worked so hard to pass on..  I am not against a game punishing your for dying..but  since the game also punishes you for succeeding through curses and taking your items away every two dungeons it kinda feels needlessly tedious at every step, good or bad.
Just get the stuff you need and get out. Which doesn’t mesh well with the Zelda Formula.

Like keep living in a gas station in the desert in a semi dead world.. this game can feel kinda…pointless

The WORST thing though however is the lack of variety.. in the third generation.. mind you this is the second playable one Puku already repeats all his dungeon dialogue from the second generation. In the fourth I discovered you basically alternate between any combination of only four toys to solve dungeons. With two toys per generation needed that means it does not take long to encounter repeats. So puzzles get boring quickly. All dungeons seem somewhat procedurally generated as well which usually works well enough but mostly in the non essential ones (Which you need to explore for more shards so you can pass on your rewards) this can feel a bit odd. Like two treasure rooms spawning adjacent to each other. Double damage modifiers in a dungeon that has no combat at all or puzzles in dead end rooms with no rewards.  I get the charm of Zelda randomisers to keep things fresh but with these added modifiers it just doesn’t work for me . I don’t mind the dead puzzle room so much.. nor do I mind having my sword damage halved when I just need to open a chest. However it can feel incredibly frustrating if you are grinding for levels to encounter half experience dungeons in one filled with chests and enemies..just to walk into a pot breaking one and see experience is double where there is no xp to get.

Still the game looks super adorable and charming! No matter how meh it was to me!

I gathered four out of five light orbs so far and I threw in the towel then and there as I could not stomach any minute of the game any longer. I would need to go to at least generation 7 due to me missing one tribute, but this game lacks so much. Each Toy dungeon has the same boss.. (though with a different skin.. a sword of ditto of the past.. but these are not your characters just some random things) which meant I had to fight that 12 times.. but both also show up during the Mormo fight so technically that would be 24 times .. you fight “dark Link” There are four bosses in the main dungeon.. or at least I just encountered four.. but one of them I only encountered once. and another I encountered six times.  Even dungeon puzzles begin to loop and that is IF you succeed every time.. this would be the MINIMUM level of repeats. By the fourth light I was playing the same game over and over again with my reward being the same dialogue over and over again..hinting only at a slightly different ending at the end.

The Magic School Bus theme goes here!

Each time I got something upgraded and I got something very cool and new.. I either lacked the celestial shards to pass it to the next generation because cool stuff costs more.. or it got overwritten because I wanted to play as another race. I even encountered the same curse three times! Once I had a timer of seven days which was kinda neat ..but most of the time it is just Ether Storm.. which basically means that aside from grinding for Celestial Shards you also need money and food as well so that is just more grinding. Which you can’t always do because you get time-gated.  The world has several themed areas and they appear randomly.. sometimes they drop resources like shiny stones.. or computer chips which you can trade in at shop-keep for new toys..but the price for the good ones is insane.You have to grind them out so hard that you basically can’t do anything else.. since you can’t pass these on to next generations. Of course you then can buy a toy or a sticker which you then can not pass onto the next generation because you have not grinded Celestial Crystals.. so it all can be for nothing.

I bet if you main the bunny hero.. you’ll visit the motel a lot

Never have I seen a game so relentlessly discouraging any form of the completion or punish you for getting good stuff. If you want a good item.. you have to work for it.. then you have to work to pass it on again.. and then subsequently to keep passing it down every generation.
If you make a game that spans six generations, at least give us enemies to carry us through those 6.. or 5 because we see non in the first generation. I would not mind looping after that.. but during the main run it just feels extremely lazy. There are a few important NPC’s such as a fat Catlike Crime Boss, a Penguin who can up your bomb count and a Walrus who can open boxes.. but even though 100 years pass each time they are all constantly the exact same. Even if you save the world.. your house might get more decrepit.. or spots on the world map randomly get switched to something dystopian like a huge junk yard. It almost doesn’t fit.
I might have just gone really unlucky.. but that is no excuse! I still had a bad experience, if that can happen because of simple RNG you still did something wrong.

Did someone make a bad Bunny Joke?! I ‘ll kill them! He is the vengfull one!


I am really angry at this game because it had so much potential, in a way this IS the game I wanted to see come to be.I’d compare it to P.T.  Releasing as a playable demo and you are all like! Oh this is going to be so awesome.. but then they did not know what to do with it further and just loop it. Like Imagine their studio going like”We build a great over world but we can’t make dungeons”  “Randomly gen it and add this reborn mechanic to it.. we can hide that we did we lost inspiration along the way”

I would not go as far to  call it a bad game..because in so many ways it is not.. but it feels unfinished.. and put together by the duct tape of reincarnation. Which is fine.. if you mask the tape afterwards but they did not do that either. It’s like watching at the ceiling of the Sistine chapel.. but instead of all different forms of art.. there is only the creation of adam up there. The rest is the same painting but the clouds have been replaced by lizards clothing colours have been swapped.. they achieve this by instead of actual artwork just putting a sheet of paper over the cloud with a lizard drawn on top and those new clothes are just some cotton balls they jammed up there while cleaning. There is still some beauty hidden in there..but you can’t help but be pissed off at how cheap they went in the end. 

Rarely felt I so conflicted about a game as in it’s purest form the gameplay is solid, the graphics are amazing and the ideas are creative ..even if it very clearly “borrows” form Zelda games. Yet never have I loathed continuing a game as much as this one in recent times. If it ever sells for like 5 dollars or is part of a humble bundle I recommend you get this, play trough the second and third generation and then leave it alone. I tried to complete it .. and the more and more I discovered how lazy it was the more I began to hate it.. which is why I have no choice but to scare it with my lowest rating.. as I really can’t stand playing it any longer anymore.. with the side note that I kinda feel bad about doing it. It doesn’t mean you’ll have to think the same, I just really dislike tedium in games. I hated keeping grinding for arrows and breaking weapons in Breath of the Wild as well.. and no one seemed to mind otherwise either. This to me just feels like playing the same game five times in a row and it punished me for about everything I did. I hate it! Yet I hate that I hate it too.

I am angry I had to grade like this! I wanted to love this!

Be Loved or Bee Love?! Pinkie chooses the latter! Bee Love Award!

In the penultimate post of tag week I got nominated for an award I never had heard about. It is called the Bee Love award and I love the name. However this tag can be done by simply posting the logo and doing some nominations. It’s not even a specified number!. Post the logo.. thank the one who nominated you  and then nominate people and you are done!I can’t do a lot with that! So I decided to add something to it! Since this post is called Bee Love and not Bee Loved.. I guess it’s about love for bees?! A top 5 bees it is.. video game bees to be exact.

Thanking Craft Lover

Selina, thank you again for the nomination and sorry it took me that long! I needed a fun idea to give this post some content it took me a while to come up with something!  I talked about Selina’s crafting blog a fair bit in my sunshine blogger award so feel free to check that one out and of course Selina’s very own blog! If you want to get ideas for crafts everyone can make.. or be inspired for delicious smoothies Craft Lover is the place to be!

Number 5: The Good Bee
(A Link to the Past-SNES)

Now I bet all of you would have expected me to pick a lot of special bees. Like Maya the Bee from one of her video games? Or like Bee video game bosses. While not untrue in case of the latter sometimes a bee is just a bee.  Bee Mario is also not on here.. because.. he isn’t really a bee! The good bee however is! And he sparkles! Not only was a link to the past one of the first games where i could catch a creature in a small container and allow it to fight for me… .I LOVE CATCHING CREATURES IN A SMALL CONTAINER AND MAKING IT BATTLE FOR ME SO MUUUCH!..

It was also sparkly. While the good bee doesn’t have to much of an impact on the main game, when playing a randomiser encountering this little bug is always exciting because we get another free item! Having a buddy to battle with you isnt half bad either! Except when you release it when trying to sell it.. and it goes off to attack that stupid weathervane! That’s a BAD Bee! …Which also is a thing.

Number 4: Not even in the manual Bee
(Dr Jekyll and Mr Hyde-NES)


Now this game is absolutely horrible, for those who have never seen the Angry Video Game Nerd, this game is the unholy grail. It might not be the worst game in existence…but it’s pretty close. I host bad video game nights for my friends every now and again and whenever some rolls to play Jekyll and Hyde.. it’s always fun….for the ones not playing. For the majority of the game you try to play as Jekyll.. mostly because if Mr Hyde goes further than him you die. Jekyll has a walking speed that is slower than that boat Guts and his party got on in the Berserk manga. He has to take a quick stroll to the church but he mozies around so slowly that the One Piece Manga can start AND finish by the time he has walked down the street. Horrible!  All you can do is prod your cain at people…who all try to kill you for some reason. It doesn’t do anything! Hitboxes are completely unfair and don’t even get me started about the bombs.

Amidst a slew of named enemies in the game, the appearance of the bee is not even alluded to in the manual. The cat and the dog are in there.. but the poor bee gets the short end of the stick.. and that can be taken quite literally. You see the Bee is the ONLY Enemy that Jekyll can kill. It has this dubious honor of being the only fair enemy in the game. Mr Hyde has a few but if you have to much fun with those.. you die! So the bee is the only fun thing in this game and that makes it a great bee for this list.

Number 3: King Bee
(Conker’s Bad Fur Day Nintendo 65 and Xbox)

Bees are usually video game enemies, regular bees as the two above or these super cutesie adorable heroes that everyone loves. Pinobee was one of these platform heroes that cutified the bees. Charmy Bee from the Sonic Squad was another of those.. but to me bees aren’t cute. They are quite scary beings that haunt me and while not as mean as wasps nor as scary.. their video depictions oftenly being more wasplike give me the heebie jeebies. So there are no nice bees on this list. King Bee from Bad Fur day definitely is the nicest of the lot. 

King Bee is a washed up hungover looking bee, who had a rough night and the next day he just wants to pollinate something with big boobs! Not even kidding.. that is what you as an equally hungover squirrel have to help the man with. However the big breasted sunflower is kind of shy and covers her chest. So you have to gather plenty of small bees to tickle her armpits so she throws them up in laughter. When you tickle her enough her boobs show and the king is finally energised enough to do his job… that is a whole lote of bee and a whole lot of love! Perfect for on this list.

Number 2: Capital B
(Yooka Laylee series) 

Now it is finally time for a major character on this list. Somehow I like me bees lower profile. But this video game villain is  quite a good bee. He looks scary and the idea they made to make him into a corporate gold loving maniac worked like a charm. In both Yooka Laylee and the sequel the impossible lair this villain plays a major role, without really popping out. Unlike Bowser or Dr Eggman he feels much more like a behind the scenes guy. While Bowser later got his Koopa kids to control, the way how Capital rules his company and twarts the heroes kind of feels spot on.  We don’t find him 5 times before the final encounter. 


His looks are crazy and remind me of the Joker. The world seems to be catered around him in both games..which makes sense for such a megalomaniac. He is one of those classical style villains done right.. we miss these types of villains these days. Even Bowser and Eggman are deeper now and not always evil for evil sake.  This guy is just a meanie bo beanie for the sake of money and being evil! He wants to rewrite reality and enslave all bees into a hivemind. Not only is he Capital B.. he is a Major D and a Giant A hole as well!

Number 1:  Zinger
(Donkey Kong Country series)


The bee I most remember from video games is definitely the Zinger from Donkey Kong Country though.  Man did those things look scary when I was a kid. Being terrified of wasps this hybrid design between bee and wasp made them look as deadly creatures.. and so they where.  The easiest one to kill can only be killed by a barrel or by the animal companions. Some other bees are completely and utterly indestructible. Hitboxes of certain death! Many vine swinging stages had these set up as hazards and many many times did they cost me a precious life.

What made them stand out the most to me was their sound effect. This weird melodial buzz that audibly changes when they change height was very unsettling to me. Not completely buzz like but close enough to unsettle you. Each buzz lasting indefinitely until it reaches it peak height or death to repeat the cycle gave it also some sort of timerish feeling like a ticking bomb.  These creatures actually gave me nightmares and yet when they got replaced by the buzzers, the buzz saw green bees in Donkey Kong Country 3.. I missed them! Zingers became iconic to me, more so than Goomba’s , whatever sonic has or Kremlin’s from the same game. While later that faded down a bit.. I tried to make drawings of these monsters way before I realised I could not draw!  When you say bees in video games.. I say Zinger.

Nominations

Now let me repeat the tag rules again.

Thank the one who nominated you and provide a link to their blog.
Share the Award Logo
Nominated some people.

So really .. there are no real rules except for being decent. So I talked about bees! With this post I dare you to write about something you normally would never write about. It can still be within the realm of your blog.. but why would you talk about bee monsters in anime.. or a documentary about pollination. Of course it doesn’t have to BEE about the flying insects but just show us something new! Let’s have fun with this one!

My nominees are:

Lyn from: The Otaku Author
Who I nominated because I think he hasn’t done this tag before.

Megan from: A Geeky Gal
The person who might have the title for most blog awards ever…so if a new one catches my eye .. she gets nominated.


Naja from : Blerdy Otome
Because I really want to know if there is an Otome/dating game with bees for some reason! Also her blog starts with a Bee .. so I feel it is destiny.. also I wanted to write her name correctly for once!


Kat from: K at the Movies.
Because I really wanted to give K a B.


Joe from: Average Joe Reviews
Because I feel a Bee is a good grade for an Average Joe!