Gods, Bugs and a Kraken: Divinity Original Sin II Review

So a while ago I told you how COVID tore my D&D group apart for a bit! While there is nothing wrong with online tabletop , when 3 players and a D&D read body language of other players to make plays or steer the story.. you end up in trouble!  So I ended up breaking it off for now..keeping an online game.  Now for my blog anniversary, my friend The Multifaceted Ocelot gave me the gift of a game that would allow me to play a D&D like game..but on my pc! Without people that were being mean to me! I could also play it WITH people that were nice to me.. however.. for this review I played by myself! Did I like it?! Find out in this review!

Pinkie the Sourcerer

Divinity Original Sin II (DOS2 after this)  is a game made by Larian Studios. Launched for pc in 2017 for PlayStation 4 and Xbox One in 2018 and for MacOS and Switch in 2019.  It’s not to be confused with Divinity II which is a whole other game.. and a much lesser one at that.
DOS2 managed to sell very well selling a million copies within two months and is considered among the best role playing games of all times by fans and critics alike. This game is a multi character top down rpg being comparable to games like Planescape Torment and Baldurs Gate.  To me it was very comparable to the Dungeon Siege series.. but much more open ended with a lot more inspiration from classic D&D tabletops and less crappy movie adaptations. 

In this game you pick OR create an avatar, which goes on a quest to ascend to divinity to free the lands from some horrible eldritch bug like creatures known as the Voidwoken. You yourself are blessed with the gods and with up to three other god woke you shall travel the world in pursuit of this Divinity. At the source of it all is….. well.. It’s Source. A powerful form of magic that comes from life itself it seems or from the gods..and it’s users are called Sourcerers heh, puns!Yet there is much more to this world than this simple quest and ritual that repeats every so often. There are plenty of factions who all want to be the one to produce the next divine for their own reasons. Will you stand in their way or with them?  For a healthy chuck of this ..the choice is yours. You will meet colourful characters along the way, whom you can recruit, kill or just leave them to their own devices and whom you will interact with will decide the faith of the world. Through real time overworld interaction and turn based tactical combat.. you make your way across this world and power yourself up.. readying yourself for divinity.

For this playthrough I created a custom character. A flesh devouring elf that can read memories of the dead by feasting on their body parts. She could also speak to animals.  Her occupation was a witch.. which actually meant she was a necromancer..who can summon mosquitoes for some reason! Maybe it’s an UNDEAD mosquito… She was also very good with a bow.. because life drain and ranged .. is such a neat little combo! Being part Hunter made her able to leap around the battlefield and haste herself. ..How do you call an insane Elf who talks to the dead and Animals? Pinkie of course! She teamed up with three named characters for my adventure and did it on the Story playthrough difficulty. I did not get to choose so I assume it’s either normal or easy!  Pinkie’s journey began when she woke up on a ship with a green glowing disk around her neck. What the heck! So unfashionable!

The Illusion

I shall not tell you how Pinkie’s journey went because.. spoilers! There would be a lot of them! I shall just tell you it is one of those games where you have a whole lot of options to get from A to B. Yet in the end you are still traveling from point one to point two. It is a great game that offers you “the illusion of choice”  rather than choice itself. As a DM I know the Illusion of choice often leads to the best story telling. This game uses it a lot. While it seems like a negative it is actually quite strong for story telling. For example you can follow a plot thread of one of your party members, listening to their request and doing exactly what is asked to the letter. This will maybe result in you discovering some evil guy or gal is tormenting them and you need to deal with them.  However if you pick another party member you can still do that story. Through rumors or exploration one way or the other the game will put that quest on your list.  If your mission is to deal with a certain character and you spare them, they either betray your trust  or have to lay low for a while pretending to be dead. So while you made a unique choice.. in the end it all results in the same narrative.Each choice feels as valid as the next one because all are enforced by the plot of the story. During the credits the effects of those minor  choices are shown at a custom ending narrative but in the world everything has a certain flow.. nothing feels out of place and everything is structured very nicely.

In a lot of moral choicey games we see faction A clearly being more fleshed out than Brotherhood B so if you join those guys.. you get the better flowing story. Here the story auto-corrects itself.. without you really noticing and as a result we always follow a strong narrative. You can side with an evil bastard but eventually his plans will always involve discarding you.. so you never get narratively stuck.  Having played Kingdoms of Amalur recently that game was a good example of doing that wrong. You reach multiple points where the story should end..or E.V.O. Search for Eden on SNES where your morale choice can lead to an early game end..  so instead after that the game is just reset. Divinity walks a golden path! I felt like I was in control of the story.. Yet a great story was still being told to me that makes sense no matter what decision I would take.  This means there can be extra factions, extra sides within those factions so the world feels incredibly vibrant.  Like in real life everyone has their own agenda and what you do .. doesn’t really affect that agenda it just influences it slightly. A guy planning to murder you doesn’t suddenly trust you because you brought them a single stone. 

Since Necromancy is a thing in this world , it can even get around any limitations of conventional storytelling. If you kill a character that has a new thing you need to know.. that info will be available to you through a multitude of ways still. Be it you talking to spirits , eating their flesh to gain their memories or even them being pulled back into the moral realm now as undead. Death isn’t that final in DOSII and mostly in a good way.  There are a few characters the game designer really likes though and those can be brought back painfully often… at least if you try to do everything.. because this game is long. There are a lot , and I mean A LOT of  things for you to do. Quests that chain rather impressively.   I tried to do as much as I could explore but I decided not to go for 100%. I roleplayed my character a bit so if a thing did not make sense for my character to visit I did not have her go there unless she happened to stumble upon it. The game really allows you to approach this in any way you want. I got enough experience points to reach level 20, which is the max level in D&D  and it was enough to face the final battle.. with a few attempts so my way of doing a lot but not all certainly worked.  If you do not do a lot some party members will abandon you and you can get more experience points making it possible as well. Again an illusion of choice but in the end the experience is more or less the same.

A Divine Experience

There are very good reasons why this game is named amongst the best roleplaying games. Not only is the way you can interact with the world incredible , the combat system is amazing as well.  It is so tactical and fun, yet forgiving enough to run a build you like.. you do not need healers, you do not need to balance magic and melee equally. You just need to adapt your strategy to your way of playing.  And for the love of god never pick the glass cannon perk.  If you don’t want a healer, buy potions, if you do not want to focus on swords balance all sorts of magic out including some closer ranged.  Have one character focus on summons cause summons.. deal melee damage!  (most of them anyway) Every spell or ability has a range, a cooldown and can combo a bit with certain perks or other abilities. 

For example a Geomancer can toss a rock containing oil.. a Pyromancer can set that oil ablaze. A Hydrospoholist can create a raincloud to put out the fire on your party members, an Aerothurge can shock that puddle of water once enemies are walking over it.. or the  Hydro person itself can freeze the water to slow down her opponents. You can also run a healer on your team.. along with a necromancer.. the necromancer diseases the enemies and now the Healer can cause damage on the diseased person because.. the diseased condition reverses healing. There are so many field effects you can cause.. you can even create divine fire which turns fire into a field of healing. If you do not use a lot of spells, you have arrows and grenades to set those effects, your options are endless.

Out of combat you can use persuasion to get yourself out of trouble, you can sneak , you can search for hidden objects using your wits, you can steal your way to success or spread out your party members by disassembling your party, you can change field of views by having one separated party member talk to a person and when locked in dialogue allow your thief to take advantage of their change point of view. You can position your party members to a high ground allowing your tankiest one to engage the enemy at first.. only triggering combat when you are in an advantaged situation. The amount of freedom you get is amazing.  For the most part.. later in the game that liberty does take a serious dip but more about that in a bit.  For 70% of this game or so you can be super creative with these things.  You can sneak past objects you should not be able to sneak past if you are clever enough. You can use combat skills outside of combat for this.. for example how I used Tactical Retreat to sneak across some magical turrets I could not defeat at the time.  Then using a magical pyramid to teleport my party to me.  You are given so many tools that this world really feels like your sandbox. A magic mirror in your homebase constantly allows you to respec without a money penalty or anything so if you ever find yourself to be stuck.. you can just swap your stats and spells around until you find a solution that works for you! It is very much amazing! This truely for the most part is YOUR game.

Crisis of Faith

For 70% of this game, this may very well be the best RPG of it’s kind that I have ever played. In fact during the first 4  and a half chapters this IS the best rpg of it’s kind I have ever played. However in the final city and a bit before troubles show up.  As the difficulty picks up your options become significantly more limited. Mostly when it comes to solving quests.  There is a point just before the final city that you must make a choice. If you haven’t done enough quests for your party and your avatar’s (the character you picked first)  persuasion isn’t high enough your party falls apart. There is no real work around for this other than maxing out persuasion on your avatar, which to be fair at that point in the story you are easily able to do.. but this is your only real solution remaining at that time.  Losing a party member just because you must be a certain quest giver earlier and make your main character a bit shy can feel a bit harsh.  Realistic but.. harsh. I was fully invested in their story and wanted to complete it.. now I always run persuasion on my main character.. but MultiFaceted Ocelot was not as lucky and he lost his favorite character.. which later turns out to have MAJOR implications on the story in the end . A single persuasion check means failed forever.. so it means a reload.

Reloading would not bother me as much except for one little fact, autosaves happen way to few! Only when entering a new location  you hit an autosave. If you run back because you aren’t strong enough yet.. and later forget to quick save you can find yourself in trouble. In total I have lost almost 3 hours of progress like this. Part of the reason is my laptop does not have standard F keys.  I need to hold a button to make them F keys..sometimes I forgot and just pressed the button.. not doing anything in game. Upon loading I found my last save was an hour ago.  Of course catching up is quicker but still quite annoying. Sometimes you do not get the same item back either.. which can be doubly salty! But that is mostly a laptop issue. I rerouted the keys and this made it manageable.. However in this day and age we are so used to constant autosaves that you should at least be aware that this game is really REALLY stingy with autosaves.  Since it is very possible to just run into death as well or battles you can not win it should at least be noticed. Save oftenly and save with names.  Sometimes a choice will only come back to bite you in the ass after a little and if you are ill prepared that could be fatal. For example I did not want to finish off a little void invested chicken.. it was cute! But then it turned into a monster and killed me… I had taken a lot of damage from battles before and I thought a chicken delivery can’t hurt that much!  Yet due to a series of unfortunate misses.. and having the Glass Cannon Perk still .. I got send back! Waaaaay back! Because that last save file gave me no options as I accidently quickly saved a bit late!

In Arx ,the final town, puzzles can get a bit frustrating as well, as usually there now is only one solution.  There is a painting you need to make complete to open a hidden door. No matter how high your wits are, there is no other way to enter that new room, followed by you being forced to carry a heavy painting this means no matter what you build one character has to have strength investment.  My adventure nearly ended early on when a quest item I needed got bugged out of existence. Luckily a lockpick would help me..but it meant leaving a dungeon , selling supplies , finding a vendor who sells lockpicks, wearing a certain set of gear , because at that level your skill cap is lower than the threshold needed..  so you need certain pieces of gear.  Which resulted in my character not having the armor they should have when combat starts.. which meant I had to reload.. to a point where I was before that door.. with no lockpicks. You can even softlock yourself.. if you are like me.. there is a church which I went in.. and quick saved as it had a puzzle.. however I needed a few items to solve that puzzle, which I did not have.. if you fail that puzzle it keeps instantly killing you.. if you played the way I did .  So I had to quickload again.. and ended up in front of a door which needed a key.. with no lockpicks in my inventory. 

There are a few other gripes as well. Some of the later fights really require you to have source points active to use a certain skill to get around a certain enemy mechanic, usually revolving around them being reborn. The controls aren’t always tight.. if you click next to an enemy in stead of on it your action points will go to to waste as they will run up to him (Action points are how many things you can do per turn) and these hitboxes can be finicky.
Sometimes you get persuasion choices mid battle but it reroutes to the character whose turn it is not your persuasion character.. so these almost always fail unless you know in advance and very specifically plan around these..which still almost never works. There are also a fair few glitches that can get you stuck or make quests non completeable, for example there is a magical chest that is being firebreathed upon.. my thieving character though can stoneskin to avoid damage and he picked the locked of the chest.. but now the quest doesn’t trigger. I completed the quest to open it yet nothing happens and I miss out on some sweet exp! It doesn’t really make your experience THAT much less fun.. but it is noticable!

Just one step from heaven

The final chapter requires you to  actually read some of the tomes you find in the game, to keep an oversight of your quest logs and play a bit more rigid characters, to my knowledge the final puzzle in the game isn’t solvable unless you have an elf or a necromancer with at least a point in water magic s well.. Maybe there are arrows that can help you.. maybe grenades or maybe you can just attack a party member.. but it felt very specific. It makes sense as a continuation of the difficulty of this game and the final puzzle itself was quite nice, but with a softlock being in place in front of it.. a few scenes that deadlock you into leaving an area even if you still have quests outstanding and a much more subtle way to tell you what to do .. the last part of this game I had to play with a guide.  Not because I could not solve the puzzles but because they differ from the way you had to think before.  Instead of “I can find a way around this”  it becomes.. I need a way to solve this.  If you aren’t at the right place at the right time.. you may find yourself having to deal with a lot of frustrating stuff. Which is a eternal shame.

Had the game ended the way it was played at Driftwood, the largerst part of the game, this would probably be my favourite RPG game ever, it offers me so much. It really still does and anyone who likes tabletop rpgs I can recommend this game.. yet in the end it becomes a little bit frustrating to do it all.. too many things are too obscure and having to constantly switch between the gear you want and the gear you need is just needlessly frustrating.  My advice! Keep some gear that boosts thievery, keep some gear that boosts persuasion, preferably a ring or a belt and update the rest of your gear accordingly. Had I sold those gloves that boost thievery I might not have been able to beat the game. It is amazing but there are a fair few glitches.  Save plenty however and most annoyances will be avoided. Still I can’t give this my highest rating as the last part I just did not enjoy playing through all that much.. That gripe however pales in comparison to the other 70% of this game so it’s still very amazing. It might not be divine..but it is god-woken I guess? And with 60 hours in a single run (Which is faster than most people complete it in) you are getting a lot of bang for your buck!

If I had to compare the game to something I would say it’s like a long island ice tea. There is lots of flavour, enough to get you drunk on.. it’s well worth the money you pay for it but even as you get buzzed it does leave a slightly bitter after taste. How bitter you are however depends fully on how drunk you would have allowed yourself to get from this game! And any cocktail that gets me drunk on it’s own I’d flavour as….

Have you played this game? What did you think about it?! Can you commit to 60 hour+ games?! What game should I play next? Let me know in the comments and let’s make Paradise a nice and chatty place!

Arceus: The Pokémon God

Greetings young trainers, Professor Pinkie  here , after a two week Hiatus I am finally back to teach you a bit about pokémon again. Today we will talk about religion in the pokémon world.. and the single deity everyone in this world worships. The Alpha and the Omega of the Pokémon world Lord Arceus. 

The Omnipotent

Good day dear sir/madam/person do you have a minute to talk about our lord and saviour Arceus?  There really is a lot to talk about. Introduced in the fourth generation of Pokémon as a mythical Pokémon. At first it seemed like a bit of a generic pokémon that tied in heavily with the so called creation trio. The creation trio were the Pokémon Palkia , representing space, Dialga representing time and Giratina representing chaos or antimatter. These represented pokemon Pearl, Diamond and Platinum respectively. Yet we found out there was a pokémon above them Arceus, the creator of Sinnoh. In retrospect it became clear that people .. rightfully so were worshipping this pokémon. Yet it wasn’t that strange to find out that a Pokémon was responsible for the creation. Yet on a closer look, this had a much larger impact than people initially had thought.  In subsequent games it was revealed that people in Johto also worshipped Arceus and in ancient times Arceus also created the island of Ransei.

Ransei was a region shaped entirely like Arceus itself and housed 17 kingdoms of samurai warlords including the great Nobunaga. If Arceus was worshipped throughout the world and it could even create islands in it’s own image.. perhaps he was more than JUST the creator of Sinnoh It does make sense that the being that created time and space created everything. The theme of being all-powerful is quite interwoven with Arceus from the get go. Arceus depending on how it’s depicted either is said to have every type (it’s depicted in it’s own movie as such)  being able to switch types (the anime) or being every possible type depending on a held item (the video games). An argument is easily made to disqualify the view of the games due to technical and balancing limitations. After all, Omni Type Arceus would have seven immunities and would only really be weak to rock type moves, which aren’t THAT present  in the battling scene. Most mythical pokémon are only released after a movie about them triggers an event or the event promotes the movie so it is a safe bet to take the movie’s depiction as their intended vision of the actual character. Reinforcing the belief of an almighty pokemon. The games , though bound by balance try to confirm this in their own way by giving Arceus the highest base stat total (let’s compare it to a dragon ball power level)  at 720. Respectively Mewtwo .. the runner up has only 680. Though the latter can overpower god with his mega evolution and moveset. Arceus is also the only pokémon that can learn the move Judgement. Now that seems like some divine intervention to me. In the anime it’s shown watching from above in dangerous situations when it needs to .. wielding several typings.. to intervene if it has to.. choosing an advantageous type. 


Now Giratina might be a pokémon that is older than Arceus itself but things get a little vague. Cynthia and a nameless hiker that can be found exploring Sinnoh on multiple occasions are our biggest source of exposition on our one true god. Pokémon at least answers the question what came first the chicken or the egg. Answer THE EGG.  At first the wonderful world of Pokémon was nothing but pure and primal Chaos… which may or may not be Giratina already existing, when suddenly an egg appeared in the midst of it. When the egg tumbled from the vortex it gave rise to the original one. Since Arceus here is referred as the original one it would seem like it is the first pokémon yet chaos already existed so it’s somewhat unclear.  To create Order.. from itself Arceus created two beings.. (though unnamed in this story they refer to Palkia and Dialga) as time began to flow and space began to expand (Palka represents space and Dialga is the pokemon of time).

(Palkia Giritina and Dialga)

Later Arceus created 3 living things.. that wished for it and so spirits came to be. These three living things would be identified as the lake guardians Azelf, Mesprit and Uxie.

Even though the story the hiker tells us ends there as it states that Arceus went to sleep after creating the Lake Trio iit is pretty commonly accepted, if not confirmed, that Arceus also created Mew (who created all non legendary pokémon) as well as other creation pokémon like Groudon and Kyogre and Rayquaza (who created land and water and air). Arceus is believed to have created all legendary (and mystical) pokémon or at least created the legendary every pokemon can be traced back to Arceus… with the exception of Ultra Beasts which are like the eldritch beings of the pokémon world. Cases can be made for Time, Space Chaos and Spirit creating the rest yet the limited typing of the 5 Arceus factually created makes people more inclined to think Arceus had a bigger hand in this. 

Theorycrafting is more Detective Pinkie’s thing.. so we will not delve to much further into who created what. I simply wished to highlight two fairly common streams of belief.  Now the mythos of Arceus seems very similar to the shinto religion. Arceus is said to have created everything at the location of the spear pillar. In Shinto religion there is a god named Amenominakanushi, whose name is much too to type again, was the first god that came into existence by itself. The name roughly translates to something like divine ancestral deity that is the originating heart of the universe. So yeah… I am nicknaming it First-First. So when First-First plopped into existence he created Izanagi and Izanami.. a brother and sister who ‘loved each very much’.  Aside from playing with her brothers spear..Izanami actually had another spear, which the two used to stir the chaotic sees to create the many islands of Japan though this required some more incest and pillar building for some reason. I guess it’s wincest after all. She ended up dying and becoming an evil deity after though ..so unsure. 

While there are definitely some similarities with Shinto religion arceus connection to theology goes a lot deeper. If the player in the fourth gen Pokémon games has an Arceus on their team the man reveals he is actually a philosophy major who is researching the creation story.  On several locations he gives you the type changing plate items as well as some insight to Arceus story. At one point he says “When that spirit came to be, there followed awareness about the world. Within the Newborn spirit, time and space were intertwined as one, People and Pokémon where but the same presence’ Unlike Shintoism Arceus seems to have a lot more in common with a monotheistic views. There are a lot of hints towards christianity and judaism in their lore and symbolism. For example the Judaistic principle of Kabbalah has a symbol known as the Kaphtziel. 

Some people of faith wore this symbol as a tribute to Cassiel, the angel of Saturn. Saturn the planet as you know is known by its rings. Arceus currently typing is depicted by it’s ring. Even more so followers of arceus carry their own symbol that looks A LOT like that symbol the Kabbalah used. Too much to be purely incidental. 

Yet this is not the only symbol that is used to identify Arceus with. There is also a circle inside a triangle that is seen in the Pillar.

 Cynthia has her visions on how these symbols symbolize Arceus and the creation trio.. as well as the roles the lake guardians play in the story, and of course she is not incorrect. The gear symbols refer to space and time.. which was later reestablished in the pokémon mystery dungeon games. Leaving the third one to be giratina represented by the triangular symbol.

Yet once more this symbol is eerily similar to a thing tied to yet another religion. Christianity! The symbol is a spot on match for the Shield of trinity. Depicting the holy trinity of father son and holy ghost with god sitting in the middle. Though it might be inverted it still is pretty  much spot on. I would be willing to believe it was a coincidence if but one religion shared some symbology, but three separate cases of religion? That seems a bit unlikely.. but you can judge for yourself. 

Alchemy and Philosophy.

Pokémon HEAVILY relies on a few alchemic concepts throughout their mythos and Arceus is no different. Let’s begin with kicking in a open door it’s golden ring. Arceus literally has the ability to turn his circle gold. Now.. Arceus ring..  is a circular shape with crosses on it. This has nothing to do with christianity but everything with alchemy. Ladies gentleman and other readers let me introduce you to the alchemical symbol for lead.

Pretty right, though it might not be directly linkable to Arceus ring.. their shape is kind of similar. Now before you crucify me for overreaching here.. because the symbol is not THAT similar.. Lead in alchemy is considered as the original metal.. the first into existence.. like Arceus. Still reaching for straws? Well remember that jewish symbol that looked a lot like Arceus religious symbol? The Kaphtziel.. that represents Saturn.. and guess what planet in alchemy is connected to lead in alchemy? That is right Saturn!

(I totallly wanna buy this )

Now I will come back to the links with Alchemy in a bit, but saturn returns once more in the mythos about our divine pokémon and to explain that we will have to delve into some greek philosophy first. Alchemy is part of what is called Western Esoteric Tradition a collective name for many doctrines which also include Astrology and Kabbalah for example. Like pokémon all come from Arceus every doctrine in the WET share roots in the Neoplatonic Philosophy works of Plotinus.  This philosopher described The One in his work as someone consisting of three aspects. The divine mind which was the impulse for creation, the physical reality in which matter and multiplicity exists and the Soul World or Anima Mundi which is quite complex but basically can be described as the force that actual makes things happen.

(Anima Mundi depiction)

Now returning to our dear hiker’s story.. the chaos was Arceus impulse to create the world. The creation of space can easily be tied to the physical reality, and though  the Anima Mundi is way more complex than anything in the pokémon world it is basically the engine that makes things happen.. much like time. Now when we remember the hikers words ‘When the new born spirit came to this world time and space were intertwined as one.  People and Pokémon where but the same presence. This does seem to be applicable to Arceus and Plotinus ideas. With the new born spirit resembling the principles of the divine mind very closely and the intertwined existence being a manifestation of both the anima munda as the physical reality.  Now this concept has been utilized in both Alchemy as well as the Kabbalah by their Tree of Life. A upside down tree.

(Seems like Thanos would like this tree as well)

Paracelsus (whose name sounds like a battery)  was a alchemist in medieval times who also used this tree. The roots on the higher level represent gods coming into existence from nothing.. quite like Arceus. Then in the second phase , whose details I shall spare this tree begins to emanate a light that is slowly moving down the tree.. the life energy leaking into the material realm. Granting it souls.. to make it go round.. making things move as it were.The lower level is just plainly the physical level. But Paracelsus described a plain of existence that as it were is a border between the physical reality and the astral plane. A level of the astral plane that was so dense it can basically manifest in the Malkuth.. or the physical plane. He called this form of existence ARCHEUS. Now Arceus is a pokémon.. it materially exists..sort off not always.. it can cross between those layers. So the intangible pokémon only exists to us.. when it’s in the ‘Acheus’. Now.. since battery-bloke was an alchemist things seem to come together quite nicely yet earlier I told you that before returning to alchemy teachings I still had to tell about a link with saturn right?  Well.. the Archeus in a fair few translations or subsidiary works is referred to as the path of Saturn. With so many references to Arceus ring.. we could deduce and hypothesise that the pokémon we know as the god is not goat or quilin like animal in the middle at all. Arceus the Pokémon.. might very well be the ring.. and that what we know was it’s true body might just be how it can manifest in the Archeus. For those who do not know, this is a Quilin vairant. Usualy more dragon like this one came closest to our god.

Now I  could go on and talk about the Azoth of Philosophers, the alchemic alphabet and their link to Unown script or the teachings about alchemical shapes, the principles of the lake guardians and Arceus impact on the human spirit and link that to Plotinus and other beliefs but let’s save that for another time, as it would involve a plethora of other pokémon I would need to explain as well, to fully finish Arceus tale. I would rather close off with some rather convincing proof that Arceus is indeed tied to alchemy.  In Pokémon Heartgold and Soulsilver you can also encounter the Alpha Pokémon. This time you find him on YET another symbol since linked to it.. this one is vastly more complex.

Many people use this one to figure out which pokémon created which in the pokémon universe. Plopping in Pokémon at all the little dots. Though I have seen many convincing variations of this idea there is something else this picture very much resembles. Those who ever watched fullmetal alchemist might already have an idea what I am talking about. Arceus new symbol looks very close to a transmutation circle.. an insanely complex one but a alchemy circle nonetheless.

Now what not a lot of people know is that the outer circle is required for ritual but the shapes inside  tell you how complex the transmutation is.  The triangle is the simplest form and provides mind matter and energy… space replacing matter, time replacing energy and the determination to end chaos replacing mind in arceus case.  The triangle is outside the circle though symbolising they are infinite power Arceus has.. basically being its own philosopher’s stone, the interior patterns consists fully out of circles so iit is my belief that what we say in Pokémon HG/SS is Arceus transmutation circle for all existence The only circle fit for a god. Oh and Shiny Arceus is gold as well.. if you need more links!

So you see my eager little knowledge students, no matter what religion you follow, from christianity to judaism . From astrology believers too pseudo scientists, much like in the games there seems to be a type of Arceus for you. Explaining a god feels really good after this professor was forced to be absent for two weeks. Would you like to hear more about pokémon connected to alchemy?  Do you have suggestions for my next post? Do you want to pat me on the hat for all this research i’ve done? Let me know in the comments and remember!

I am not weird, just very pink!
Until we read again